Related papers: Where are the Frontlines? A Visualization Approach…
Traffic scenarios are inherently interactive. Multiple decision-makers predict the actions of others and choose strategies that maximize their rewards. We view these interactions from the perspective of game theory which introduces various…
Given a large social or computer network, how can we visualize it, find patterns, outliers, communities? Although several graph visualization tools exist, they cannot handle large graphs with hundred thousand nodes and possibly million…
Operating vehicles in adversarial environments require non-conventional planning techniques. A two-player, zero-sum non-cooperative game is introduced, which is solved via a linear program. An extension is proposed to construct networks…
Interactive model analysis, the process of understanding, diagnosing, and refining a machine learning model with the help of interactive visualization, is very important for users to efficiently solve real-world artificial intelligence and…
Variable importance, interaction measures, and partial dependence plots are important summaries in the interpretation of statistical and machine learning models. In this paper we describe new visualization techniques for exploring these…
Custom animated visualizations of large, complex datasets are helpful across many domains, but they are hard to develop. Much of the difficulty arises from maintaining visualization state across many animated graphical elements that may…
This paper proposes a person-centric and online approach to the challenging problem of localization and prediction of actions and interactions in videos. Typically, localization or recognition is performed in an offline manner where all the…
Through the method of Learning Feedback Linearization, we seek to learn a linearizing controller to simplify the process of controlling a car to race autonomously. A soft actor-critic approach is used to learn a decoupling matrix and drift…
In multi-agent reinforcement learning, the inherent non-stationarity of the environment caused by other agents' actions posed significant difficulties for an agent to learn a good policy independently. One way to deal with non-stationarity…
We study the visual complexity of animated transitions between point sets. Although there exist many metrics for point set similarity, these metrics are not adequate for this purpose, as they typically treat each point separately. Instead,…
We analyze the game of go from the point of view of complex networks. We construct three different directed networks of increasing complexity, defining nodes as local patterns on plaquettes of increasing sizes, and links as actual…
Schematic maps are in daily use to show the connectivity of subway systems and to facilitate travellers to plan their journeys effectively. This study surveys up-to-date algorithmic approaches in order to give an overview of the state of…
Visual localization is the problem of estimating the position and orientation from which a given image (or a sequence of images) is taken in a known scene. It is an important part of a wide range of computer vision and robotics…
Compact representations of objects is a common concept in computer science. Automated planning can be viewed as a case of this concept: a planning instance is a compact implicit representation of a graph and the problem is to find a path (a…
In recent years, the use of expressive surface visualizations in the representation of vascular structures has gained significant attention. These visualizations provide a comprehensive understanding of complex anatomical structures and are…
Mapping is a time-consuming process for deploying robotic systems to new environments. The handling of maps is also risk-adverse when not managed effectively. We propose here, a standardised approach to handling such maps in a manner which…
We present a method for encoding game logs as numeric features in the card game Dominion. We then run the manifold learning algorithm t-SNE on these encodings to visualize the landscape of player strategies. By quantifying game states as…
The modern multimedia technologies based on the whole palette of hardware and software facilities of real-time high-speed information processing, in a combination with effective facilities of the remote access to information resources,…
Recognition in planning seeks to find agent intentions, goals or activities given a set of observations and a knowledge library (e.g. goal states, plans or domain theories). In this work we introduce the problem of Online Action…
This paper proposes a method to visualize the discrimination power of intermediate-layer visual patterns encoded by a DNN. Specifically, we visualize (1) how the DNN gradually learns regional visual patterns in each intermediate layer…