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Related papers: Equivariant Volumetric Grasping

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Robotic grasping faces challenges in adapting to objects with varying shapes and sizes. In this paper, we introduce MISCGrasp, a volumetric grasping method that integrates multi-scale feature extraction with contrastive feature enhancement…

Robotics · Computer Science 2025-07-04 Qingyu Fan , Yinghao Cai , Chao Li , Chunting Jiao , Xudong Zheng , Tao Lu , Bin Liang , Shuo Wang

Goal-conditioned robotic grasping in cluttered environments remains a challenging problem due to occlusions caused by surrounding objects, which prevent direct access to the target object. A promising solution to mitigate this issue is…

Robotics · Computer Science 2025-04-07 Boce Hu , Heng Tian , Dian Wang , Haojie Huang , Xupeng Zhu , Robin Walters , Robert Platt

We propose GAGrasp, a novel framework for dexterous grasp generation that leverages geometric algebra representations to enforce equivariance to SE(3) transformations. By encoding the SE(3) symmetry constraint directly into the…

Robotics · Computer Science 2025-03-07 Tao Zhong , Christine Allen-Blanchette

While grasp detection is an important part of any robotic manipulation pipeline, reliable and accurate grasp detection in $SE(3)$ remains a research challenge. Many robotics applications in unstructured environments such as the home or…

Robotics · Computer Science 2024-11-11 Boce Hu , Xupeng Zhu , Dian Wang , Zihao Dong , Haojie Huang , Chenghao Wang , Robin Walters , Robert Platt

Grasping with anthropomorphic robotic hands involves much more hand-object interactions compared to parallel-jaw grippers. Modeling hand-object interactions is essential to the study of multi-finger hand dextrous manipulation. This work…

Robotics · Computer Science 2022-11-22 Wei Wei , Daheng Li , Peng Wang , Yiming Li , Wanyi Li , Yongkang Luo , Jun Zhong

This paper introduces a novel approach to improve robotic grasping in dynamic environments by integrating Gaussian Process Distance Fields (GPDF), SE(3) equivariant networks, and Riemannian Mixture Models. The aim is to enable robots to…

Robotics · Computer Science 2024-03-08 Ho Jin Choi , Nadia Figueroa

Grasping is a fundamental skill in robotics with diverse applications across medical, industrial, and domestic domains. However, current approaches for predicting valid grasps are often tailored to specific grippers, limiting their…

Robotics · Computer Science 2024-10-25 Roman Freiberg , Alexander Qualmann , Ngo Anh Vien , Gerhard Neumann

Recently, 3D Gaussian Splatting (3DGS) has emerged as a prominent framework for novel view synthesis, providing high fidelity and rapid rendering speed. However, the substantial data volume of 3DGS and its attributes impede its practical…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Taorui Wang , Zitong Yu , Yong Xu

Grasp synthesis is a fundamental task in robotic manipulation which usually has multiple feasible solutions. Multimodal grasp synthesis seeks to generate diverse sets of stable grasps conditioned on object geometry, making the robust…

Robotics · Computer Science 2025-12-09 S. Talha Bukhari , Kaivalya Agrawal , Zachary Kingston , Aniket Bera

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

We develop a rotation equivariant model for generating 3D hand meshes from 2D RGB images. This guarantees that as the input image of a hand is rotated the generated mesh undergoes a corresponding rotation. Furthermore, this removes…

Computer Vision and Pattern Recognition · Computer Science 2021-11-29 Joshua Mitton , Chaitanya Kaul , Roderick Murray-Smith

Recent progress in NeRF-based GANs has introduced a number of approaches for high-resolution and high-fidelity generative modeling of human heads with a possibility for novel view rendering. At the same time, one must solve an inverse…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Ananta R. Bhattarai , Matthias Nießner , Artem Sevastopolsky

We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Chao Zhang , Yifeng Zhou , Shuheng Wang , Wenfa Li , Degang Wang , Yi Xu , Shaohui Jiao

Graph neural networks (GNNs) have achieved remarkable success in molecular property prediction. However, traditional graph representations struggle to effectively encode the inherent 3D spatial structures of molecules, as molecular…

Machine Learning · Computer Science 2025-07-03 Dian Jin

In planar grasp detection, the goal is to learn a function from an image of a scene onto a set of feasible grasp poses in $\mathrm{SE}(2)$. In this paper, we recognize that the optimal grasp function is $\mathrm{SE}(2)$-equivariant and can…

Robotics · Computer Science 2022-02-22 Xupeng Zhu , Dian Wang , Ondrej Biza , Guanang Su , Robin Walters , Robert Platt

We demonstrate an object tracking method for 3D images with fixed computational cost and state-of-the-art performance. Previous methods predicted transformation parameters from convolutional layers. We instead propose an architecture that…

Computer Vision and Pattern Recognition · Computer Science 2021-09-28 Daniel Moyer , Esra Abaci Turk , P Ellen Grant , William M. Wells , Polina Golland

Graphs are one of the most important data structures for representing pairwise relations between objects. Specifically, a graph embedded in a Euclidean space is essential to solving real problems, such as physical simulations. A crucial…

Machine Learning · Computer Science 2021-03-11 Masanobu Horie , Naoki Morita , Toshiaki Hishinuma , Yu Ihara , Naoto Mitsume

Recent advancements in photo-realistic novel view synthesis have been significantly driven by Gaussian Splatting (3DGS). Nevertheless, the explicit nature of 3DGS data entails considerable storage requirements, highlighting a pressing need…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Minye Wu , Tinne Tuytelaars

Multi-embodiment grasping focuses on developing approaches that exhibit generalist behavior across diverse gripper designs. Existing methods often learn the kinematic structure of the robot implicitly and face challenges due to the…

Robotics · Computer Science 2026-04-17 Roman Freiberg , Alexander Qualmann , Ngo Anh Vien , Gerhard Neumann

In recent years, as robotics has advanced, human-robot collaboration has gained increasing importance. However, current robots struggle to fully and accurately interpret human intentions from voice commands alone. Traditional gripper and…

Robotics · Computer Science 2024-12-17 Junliang Li , Kai Ye , Haolan Kang , Mingxuan Liang , Yuhang Wu , Zhenhua Liu , Huiping Zhuang , Rui Huang , Yongquan Chen
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