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We propose a method to reconstruct high-fidelity human avatars from multi-view video that can run on mobile devices. Many works can model high-quality Gaussian-based full-body avatars from multi-view video. However, these methods require…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Youyi Zhan , He Wang , Tianjia Shao , Kun Zhou

We propose a Generative Adversarial Network (GAN) to forecast 3D human motion given a sequence of past 3D skeleton poses. While recent GANs have shown promising results, they can only forecast plausible motion over relatively short periods…

Computer Vision and Pattern Recognition · Computer Science 2019-10-30 Alejandro Hernandez Ruiz , Juergen Gall , Francesc Moreno-Noguer

Neural image representations have emerged as a promising approach for encoding and rendering visual data. Combined with learning-based workflows, they demonstrate impressive trade-offs between visual fidelity and memory footprint. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-08 Yunxiang Zhang , Bingxuan Li , Alexandr Kuznetsov , Akshay Jindal , Stavros Diolatzis , Kenneth Chen , Anton Sochenov , Anton Kaplanyan , Qi Sun

Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries…

Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Yue Wu , Sicheng Xu , Jianfeng Xiang , Fangyun Wei , Qifeng Chen , Jiaolong Yang , Xin Tong

Human motion prediction is an essential step for efficient and safe human-robot collaboration. Current methods either purely rely on representing the human joints in some form of neural network-based architecture or use regression models…

Robotics · Computer Science 2023-10-06 Aadi Kothari , Tony Tohme , Xiaotong Zhang , Kamal Youcef-Toumi

The vision-based grasp detection method is an important research direction in the field of robotics. However, due to the rectangle metric of the grasp detection rectangle's limitation, a false-positive grasp occurs, resulting in the failure…

Robotics · Computer Science 2022-05-10 Yuanhao Li , Yu Liu , Zhiqiang Ma , Panfeng Huang

Gaussian splatting has emerged as a competitive explicit representation for image and video reconstruction. In this work, we present P-GSVC, the first layered progressive 2D Gaussian splatting framework that provides a unified solution for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Longan Wang , Yuang Shi , Wei Tsang Ooi

We use the maximum a posteriori estimation principle for learning representations distributed on the unit sphere. We propose to use the angular Gaussian distribution, which corresponds to a Gaussian projected on the unit-sphere and derive…

Machine Learning · Computer Science 2024-02-19 Nicolas Michel , Giovanni Chierchia , Romain Negrel , Jean-François Bercher

Graphical models are commonly used to represent conditional dependence relationships between variables. There are multiple methods available for exploring them from high-dimensional data, but almost all of them rely on the assumption that…

Machine Learning · Statistics 2020-04-22 Tianxi Li , Cheng Qian , Elizaveta Levina , Ji Zhu

Generative image modeling techniques such as GAN demonstrate highly convincing image generation result. However, user interaction is often necessary to obtain the desired results. Existing attempts add interactivity but require either…

Graphics · Computer Science 2020-09-01 Toby Chong Long Hin , I-Chao Shen , Issei Sato , Takeo Igarashi

Neural implicit representations, including Neural Distance Fields and Neural Radiance Fields, have demonstrated significant capabilities for reconstructing surfaces with complicated geometry and topology, and generating novel views of a…

Graphics · Computer Science 2024-02-08 Lin Gao , Jie Yang , Bo-Tao Zhang , Jia-Mu Sun , Yu-Jie Yuan , Hongbo Fu , Yu-Kun Lai

Graph condensation reduces the size of large graphs while preserving performance, addressing the scalability challenges of Graph Neural Networks caused by computational inefficiencies on large datasets. Existing methods often rely on…

Machine Learning · Computer Science 2025-10-10 Lin Wang , Qing Li

We present CrowdSplat, a novel approach that leverages 3D Gaussian Splatting for real-time, high-quality crowd rendering. Our method utilizes 3D Gaussian functions to represent animated human characters in diverse poses and outfits, which…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Xiaohan Sun , Yinghan Xu , John Dingliana , Carol O'Sullivan

We present prompt distribution learning for effectively adapting a pre-trained vision-language model to address downstream recognition tasks. Our method not only learns low-bias prompts from a few samples but also captures the distribution…

Computer Vision and Pattern Recognition · Computer Science 2022-05-09 Yuning Lu , Jianzhuang Liu , Yonggang Zhang , Yajing Liu , Xinmei Tian

An excellent representation is crucial for reinforcement learning (RL) performance, especially in vision-based reinforcement learning tasks. The quality of the environment representation directly influences the achievement of the learning…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Jiaxu Wang , Qiang Zhang , Jingkai Sun , Jiahang Cao , Gang Han , Wen Zhao , Weining Zhang , Yecheng Shao , Yijie Guo , Renjing Xu

Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yiming Wang , Lucy Chai , Xuan Luo , Michael Niemeyer , Manuel Lagunas , Stephen Lombardi , Siyu Tang , Tiancheng Sun

Generative adversarial networks achieve great performance in photorealistic image synthesis in various domains, including human images. However, they usually employ latent vectors that encode the sampled outputs globally. This does not…

Computer Vision and Pattern Recognition · Computer Science 2021-03-15 Kripasindhu Sarkar , Lingjie Liu , Vladislav Golyanik , Christian Theobalt

3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, leading to overfitting and poor generalization, particularly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Shuohan Tao , Boyao Zhou , Hanzhang Tu , Yuwang Wang , Yebin Liu

Generating lifelike 3D humans from a single RGB image remains a challenging task in computer vision, as it requires accurate modeling of geometry, high-quality texture, and plausible unseen parts. Existing methods typically use multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Zhibin Liu , Haoye Dong , Aviral Chharia , Hefeng Wu