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This paper proposes a control method to address the physical Human-Robot Interaction (pHRI) challenge in the context of hierarchical tasks. A common approach to managing hierarchical tasks is Hierarchical Quadratic Programming (HQP), which,…

Robotics · Computer Science 2024-10-23 Mengxin Xu , Weiwei Wan , Hesheng Wang , Kensuke Harada

Contact-based grasp generation plays a crucial role in various applications. Recent methods typically focus on the geometric structure of objects, producing grasps with diverse hand poses and plausible contact points. However, these…

Graphics · Computer Science 2025-11-18 Zhuo Chen , Zhongqun Zhang , Yihua Cheng , Ales Leonardis , Hyung Jin Chang

Real-time interactive grasp synthesis for dynamic objects remains challenging as existing methods fail to achieve low-latency inference while maintaining promptability. To bridge this gap, we propose SPGrasp (spatiotemporal prompt-driven…

Robotics · Computer Science 2025-09-03 Yunpeng Mei , Hongjie Cao , Yinqiu Xia , Wei Xiao , Zhaohan Feng , Gang Wang , Jie Chen

The design of intuitive three-dimensional user interfaces is vital for interaction in virtual reality, allowing to effectively close the loop between a human user and the virtual environment. The utilization of 3D gestural input allows for…

Human-Computer Interaction · Computer Science 2024-01-17 Nico Reski , Aris Alissandrakis , Andreas Kerren

Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To overcome this limitation, we introduce Interactive…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Yuqing Huang , Guotian Zeng , Zhenqiao Yuan , Zhenyu He , Xin Li , Yaowei Wang , Ming-Hsuan Yang

UMI-style interfaces enable scalable robot learning, but existing systems remain largely visuomotor, relying primarily on RGB observations and trajectory while providing only limited access to physical interaction signals. This becomes a…

Robotic grasping requires safe force interaction to prevent a grasped object from being damaged or slipping out of the hand. In this vein, this paper proposes an integrated framework for grasping with formal safety guarantees based on…

Robotics · Computer Science 2025-11-20 Yitaek Kim , Jeeseop Kim , Albert H. Li , Aaron D. Ames , Christoffer Sloth

Recent advancements in deep learning, computer vision, and embodied AI have given rise to synthetic causal reasoning video datasets. These datasets facilitate the development of AI algorithms that can reason about physical interactions…

Artificial Intelligence · Computer Science 2021-08-16 Jiafei Duan , Samson Yu Bai Jian , Cheston Tan

Dexterous manipulation of objects through fine control of physical contacts is essential for many important tasks of daily living. A fundamental ability underlying fine contact control is compliant control, \textit{i.e.}, controlling the…

Robotics · Computer Science 2023-05-30 Jinda Cui , Jiawei Xu , David Saldaña , Jeff Trinkle

In this work, we propose TextIM, a novel framework for synthesizing TEXT-driven human Interactive Motions, with a focus on the precise alignment of part-level semantics. Existing methods often overlook the critical roles of interactive body…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Siyuan Fan , Bo Du , Xiantao Cai , Bo Peng , Longling Sun

Contact-rich manipulation depends on applying the correct grasp forces throughout the manipulation task, especially when handling fragile or deformable objects. Most existing imitation learning approaches often treat visuotactile feedback…

Robotics · Computer Science 2025-10-16 Erik Helmut , Niklas Funk , Tim Schneider , Cristiana de Farias , Jan Peters

Most existing locomotion devices that represent the sensation of walking target a user who is actually performing a walking motion. Here, we attempted to represent the walking sensation, especially a kinesthetic sensation and advancing…

Human-Computer Interaction · Computer Science 2023-10-31 Ginga Kato , Yoshihiro Kuroda , Kiyoshi Kiyokawa , Haruo Takemura

Precise in-hand manipulation of force-sensitive objects typically requires judicious coordinated force planning as well as accurate contact force feedback and control. Unlike multi-arm platforms with gripper end effectors, multi-fingered…

Robotics · Computer Science 2026-02-17 Xinan Rong , Changhuang Wan , Aochen He , Xiaolong Li , Gangshan Jing

Friction-induced vibration (FIV) is very common in engineering areas. Analysing the dynamic behaviour of systems containing a multiple-contact point frictional interface is an important topic. However, accurately simulating…

Computational Engineering, Finance, and Science · Computer Science 2023-10-11 Zilin Li , Jinshuai Bai , Huajing Ouyang , Saulo Martelli , Jun Zhao , Ming Tang , Yang Yang , Hongtao Wei , Pan Liu , Wei-Ron Han , Yuantong Gu

Most research on 3D user interfaces aims at providing only a single sensory modality. One challenge is to integrate several sensory modalities into a seamless system while preserving each modality's immersion and performance factors. This…

Human-Computer Interaction · Computer Science 2016-08-16 Michael Ortega , Sabine Coquillart

Grasp force estimation can help prevent robots from damaging delicate objects during manipulation and improve learning-based robotic control. Integrating force sensing into deformable grippers negotiates trade-offs in cost, complexity,…

Robotics · Computer Science 2026-05-04 Kaiwen Zuo , Shuyuan Yang , Zonghe Chua

This work proposes a control law for a manipulator with the aim of realizing desired time-varying motion-force profiles in the presence of a stiff environment. In many cases, the interaction with the environment affects only one degree of…

Robotics · Computer Science 2015-03-03 D. J. F. Heck , A. Saccon , N. van de Wouw , H. Nijmeijer

This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combine gaze with a semi-pinch gesture, allowing users to select…

Human-Computer Interaction · Computer Science 2025-03-13 Jinwook Kim , Sangmin Park , Qiushi Zhou , Mar Gonzalez-Franco , Jeongmi Lee , Ken Pfeuffer

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Liang Pan , Jingbo Wang , Buzhen Huang , Junyu Zhang , Haofan Wang , Xu Tang , Yangang Wang

In this work, we present a multimodal system for active robot-object interaction using laser-based SLAM, RGBD images, and contact sensors. In the object manipulation task, the robot adjusts its initial pose with respect to obstacles and…

Robotics · Computer Science 2018-09-11 Luis Contreras , Hiroki Yokoyama , Hiroyuki Okada
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