Related papers: Towards Consistent Long-Term Pose Generation
Pose diversity is an inherent representative characteristic of 2D images. Due to the 3D to 2D projection mechanism, there is evident content discrepancy among distinct pose images. This is the main obstacle bothering pose transformation…
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…
Despite recent progress, text-to-image models still struggle to generate semantically diverse and compositionally accurate multi-person interaction scenes, often collapsing to repetitive layouts, stereotypical poses, and poorly grounded…
Hand pose estimation from a monocular RGB image is an important but challenging task. The main factor affecting its performance is the lack of a sufficiently large training dataset with accurate hand-keypoint annotations. In this work, we…
Generating temporally coherent, long-duration videos with precise control over subject identity and movement remains a fundamental challenge for contemporary diffusion-based models, which often suffer from identity drift and are limited to…
Pairwise camera pose estimation from sparsely overlapping image pairs remains a critical and unsolved challenge in 3D vision. Most existing methods struggle with image pairs that have small or no overlap. Recent approaches attempt to…
Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in these scenarios due to the lack of identifiable…
This paper studies category-level object pose estimation based on a single monocular image. Recent advances in pose-aware generative models have paved the way for addressing this challenging task using analysis-by-synthesis. The idea is to…
In this work, we address the task of unconditional head motion generation to animate still human faces in a low-dimensional semantic space from a single reference pose. Different from traditional audio-conditioned talking head generation…
Estimating the 6D pose of arbitrary unseen objects from a single reference image is critical for robotics operating in the long-tail of real-world instances. However, this setting is notoriously challenging: 3D models are rarely available,…
Image generation today can produce somewhat realistic images from text prompts. However, if one asks the generator to synthesize a specific camera setting such as creating different fields of view using a 24mm lens versus a 70mm lens, the…
Autoregressive models have emerged as a powerful approach for visual generation but suffer from slow inference speed due to their sequential token-by-token prediction process. In this paper, we propose a simple yet effective approach for…
Generative adversarial networks achieve great performance in photorealistic image synthesis in various domains, including human images. However, they usually employ latent vectors that encode the sampled outputs globally. This does not…
Recent image generation schemes typically capture image distribution in a pre-constructed latent space relying on a frozen image tokenizer. Though the performance of tokenizer plays an essential role to the successful generation, its…
This paper proposes a new generative adversarial network for pose transfer, i.e., transferring the pose of a given person to a target pose. The generator of the network comprises a sequence of Pose-Attentional Transfer Blocks that each…
Contemporary benchmark methods for image inpainting are based on deep generative models and specifically leverage adversarial loss for yielding realistic reconstructions. However, these models cannot be directly applied on image/video…
Accurate estimation of the in-hand pose of an object based on its CAD model is crucial in both industrial applications and everyday tasks, ranging from positioning workpieces and assembling components to seamlessly inserting devices like…
Novel view synthesis from a single image has been a cornerstone problem for many Virtual Reality applications that provide immersive experiences. However, most existing techniques can only synthesize novel views within a limited range of…
Prevailing autoregressive (AR) models for text-to-image generation either rely on heavy, computationally-intensive diffusion models to process continuous image tokens, or employ vector quantization (VQ) to obtain discrete tokens with…
3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the…