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Mixed Reality (MR) allows users to interact with digital objects in a physical environment, but several limitations have hampered widespread adoption. Physiologically adaptive systems detecting user's states can drive interaction and…

Human-Computer Interaction · Computer Science 2023-04-03 Francesco Chiossi , Sven Mayer

Augmented Reality (AR) technologies hold immense potential for revolutionizing the way individuals with disabilities interact with the world. AR systems can provide real-time assistance and support by overlaying digital information over the…

Human-Computer Interaction · Computer Science 2025-08-12 Riju Marwah , Jyotin Singh Thakur , Pranav Tanwar

Public speaking anxiety affects many individuals, yet opportunities for real-world practice remain limited. This study explores how augmented reality (AR) can provide an accessible training environment for public speaking. Drawing from…

Human-Computer Interaction · Computer Science 2025-04-16 Mark Edison Jim , Jan Benjamin Yap , Gian Chill Laolao , Andrei Zachary Lim , Jordan Aiko Deja

This work introduces a novel Augmented Reality (AR) approach to visualize material data alongside real objects in order to facilitate detailed material analyses based on spatial non-destructive testing (NDT) data as generated in X-ray…

Human-Computer Interaction · Computer Science 2024-04-22 Alexander Gall , Anja Heim , Patrick Weinberger , Bernhard Fröhler , Johann Kastner , Christoph Heinzl

Many laypeople are motivated to improve the health behavior of their family or friends but do not know where to start, especially if the health behavior is potentially stigmatizing or controversial. We present an approach that uses virtual…

In this paper, we introduce a concept called ''virtual co-embodiment'', which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two…

Human-Computer Interaction · Computer Science 2020-06-11 Rebecca Fribourg , Nami Ogawa , Ludovic Hoyet , Ferran Argelaguet , Takuji Narumi , Michitaka Hirose , Anatole Lécuyer

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

Despite growing interest in virtual and augmented reality (VR/AR) for mental well-being, prior work using immersive interventions to teach mental health skills has largely focused on calming or abstract settings. As a result, little is…

Human-Computer Interaction · Computer Science 2025-10-15 Anna Fang , Jiayang Shi , Hriday Chhabria , Bosi Li , Haiyi Zhu

Large Language Models (LLMs) have demonstrated remarkable capabilities in conversational tasks. Embodying an LLM as a virtual human allows users to engage in face-to-face social interactions in Virtual Reality. However, the influence of…

Human-Computer Interaction · Computer Science 2025-08-06 Leon O. H. Kroczek , Alexander May , Selina Hettenkofer , Andreas Ruider , Bernd Ludwig , Andreas Mühlberger

We explore the expression of personality and adaptivity through the gestures of virtual agents in a storytelling task. We conduct two experiments using four different dialogic stories. We manipulate agent personality on the extraversion…

Human-Computer Interaction · Computer Science 2017-09-06 Zhichao Hu , Marilyn A. Walker , Michael Neff , Jean E. Fox Tree

This work contributes to developing an agent based on deep reinforcement learning capable of acting in a beyond visual range (BVR) air combat simulation environment. The paper presents an overview of building an agent representing a…

Robotics · Computer Science 2023-04-20 Joao P. A. Dantas , Marcos R. O. A. Maximo , Takashi Yoneyama

Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Fengyuan Zhu , Xiaolei Huang , Yichen Shou , Ben Boudaoud , Omer Shapira , Morgan McGuire

Object handover is a common form of interaction that is widely present in collaborative tasks. However, achieving it efficiently remains a challenge. We address the problem of ensuring resilient robotic actions that can adapt to complex…

Robotics · Computer Science 2026-04-30 Omar Faris , Sławomir Tadeja , Fulvio Forni

We present a user interface (UI) based on augmented reality (AR) with head-mounted display (HMD) for improving situational awareness during critical operation and improve human efficiency on operations. The UI displays contextual…

Human-Computer Interaction · Computer Science 2021-03-29 Dany Naser Addin , Benoit Ozell

Although telepresence assistive robots have made significant progress, they still lack the sense of realism and physical presence of the remote operator. This results in a lack of trust and adoption of such robots. In this paper, we…

Robotics · Computer Science 2023-03-07 Ravi Tejwani , Chengyuan Ma , Paolo Bonato , H. Harry Asada

In this paper we explore the potential of utilizing Virtual Reality (VR) as a therapeutic tool for supporting individuals in the LGBTQ+ community, who often face elevated risks of mental health issues. Specifically, we investigated the…

Human-Computer Interaction · Computer Science 2024-09-04 Anish Kundu , Giulia Barbareschi , Midori Kawaguchi , Yuichiro Yano , Mizuki Ohashi , Kaori Kitaoka , Aya Seike , Kouta Minamizawa

Due to the increase of interest in Augmented Reality (AR), the potential uses of AR are increasing also. It can benefit the user in various fields such as education, business, medicine, and other. Augmented Reality supports the real…

AI researchers have been advancing socially intelligent AI agents (Social-AI) across embodiments, from chatbots to physical robots. As Social-AI is increasingly deployed in everyday settings, decisions about the roles these agents should…

This study demonstrates how anticipated and actual interactions shape the QE of SARs among older adults. The study consisted of two parts: an online survey to explore the anticipated interaction through video viewing of a SAR and an…

Robotics · Computer Science 2022-09-07 Maya Krakovski , Oded Zafrani , Galit Nimrod , Yael Edan

Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…

Human-Computer Interaction · Computer Science 2021-01-11 Pradipta Biswas , Pilar Orero , Manohar Swaminathan , Kavita Krishnaswamy , Peter Robinson
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