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Designing control policies for legged locomotion is complex due to the under-actuated and non-continuous robot dynamics. Model-free reinforcement learning provides promising tools to tackle this challenge. However, a major bottleneck of…
We study multi-robot persistent monitoring on weighted graphs, where node weights encode monitoring priorities and edge weights encode travel distances. The goal is to design joint robot trajectories that minimize the worst-case weighted…
To improve the efficiency of reinforcement learning (RL), we propose a novel asynchronous federated reinforcement learning (FedRL) framework termed AFedPG, which constructs a global model through collaboration among $N$ agents using policy…
The best arm identification problem requires identifying the best alternative (i.e., arm) in active experimentation using the smallest number of experiments (i.e., arm pulls), which is crucial for cost-efficient and timely decision-making…
In the Euclidean Bottleneck Steiner Tree problem, the input consists of a set of $n$ points in $\mathbb{R}^2$ called terminals and a parameter $k$, and the goal is to compute a Steiner tree that spans all the terminals and contains at most…
A network of $n$ wireless communication links is considered in a Rayleigh fading environment. It is assumed that each link can be active and transmit with a constant power $P$ or remain silent. The objective is to maximize the number of…
In the Tree Augmentation Problem (TAP) the goal is to augment a tree $T$ by a minimum size edge set $F$ from a given edge set $E$ such that $T \cup F$ is $2$-edge-connected. The best approximation ratio known for TAP is $1.5$. In the more…
Tactile internet applications allow robotic devices to be remotely controlled over a communication medium with an unnoticeable time delay. In a bilateral communication, the acceptable round trip latency is usually in the order of 1ms up to…
This paper considers a natural fault-tolerant shortest paths problem: for some constant integer $f$, given a directed weighted graph with no negative cycles and two fixed vertices $s$ and $t$, compute (either explicitly or implicitly) for…
The early layers of a deep neural net have the fewest parameters, but take up the most computation. In this extended abstract, we propose to only train the hidden layers for a set portion of the training run, freezing them out one-by-one…
We consider the online makespan minimization problem on identical machines. Chen and Vestjens (ORL 1997) show that the largest processing time first (LPT) algorithm is 1.5-competitive. For the special case of two machines, Noga and Seiden…
The Weighted Tree Augmentation Problem (WTAP) is a fundamental network design problem where the goal is to find a minimum-cost set of additional edges (links) to make an input tree 2-edge-connected. While a 2-approximation is standard and…
In this paper, we study the upper tail large deviation for the one-dimensional frog model. In this model, sleeping and active frogs are assigned to vertices on $\mathbb Z$. While sleeping frogs do not move, the active ones move as…
We study classical deadline-based preemptive scheduling of tasks in a computing environment equipped with both dynamic speed scaling and sleep state capabilities: Each task is specified by a release time, a deadline and a processing volume,…
Deep learning-based RF fingerprinting offers great potential for improving the security robustness of various emerging wireless networks. Although much progress has been done in enhancing fingerprinting methods, the impact of device…
Resetting is a strategy for boosting the speed of a target-searching process. Since its introduction over a decade ago, most studies have been carried out under the assumption that resetting takes place instantaneously. However, due to its…
We present a new algorithm for finding an $\epsilon$-approximate fixed point of an $\ell_\infty$-contracting function $f : [0, 1]^d \rightarrow [0, 1]^d$. Our algorithm is based on the query-efficient algorithm by Chen, Li, and Yannakakis…
Euclidean Signed Distance Field (ESDF) is useful for online motion planning of aerial robots since it can easily query the distance and gradient information against obstacles. Fast incrementally built ESDF map is the bottleneck for…
This paper extends a previously proposed fall prediction algorithm to a real-time (online) setting, with implementations in both hardware and simulation. The system is validated on the full-sized bipedal robot Digit, where the real-time…
We develop an FPT algorithm and a bi-kernel for the Weighted Edge Clique Partition (WECP) problem, where a graph with $n$ vertices and integer edge weights is given together with an integer $k$, and the aim is to find $k$ cliques, such that…