Related papers: Compositional Understanding in Signaling Games
We study the problem of joint communication and sensing for data transmission systems using optimal quantum instruments in order to transmit data and, at the same time, estimate environmental parameters. In particular we consider the…
We lay out a model of games with imperfect information that features explicit communication actions, by which the entire observation history of a player is revealed to another player. Such full-information protocols are common in…
Studies of discrete languages emerging when neural agents communicate to solve a joint task often look for evidence of compositional structure. This stems for the expectation that such a structure would allow languages to be acquired faster…
Can language models learn grounded representations from text distribution alone? This question is both central and recurrent in natural language processing; authors generally agree that grounding requires more than textual distribution. We…
We study a dynamic stopping game between a principal and an agent. The agent is privately informed about his type. The principal learns about the agent's type from a noisy performance measure, which can be manipulated by the agent via a…
Although neural sequence-to-sequence models have been successfully applied to semantic parsing, they fail at compositional generalization, i.e., they are unable to systematically generalize to unseen compositions of seen components.…
Compositionality has traditionally been understood as a major factor in productivity of language and, more broadly, human cognition. Yet, recently, some research started to question its status, showing that artificial neural networks are…
We consider a two-player dynamic information design problem between a principal and a receiver -- a game is played between the two agents on top of a Markovian system controlled by the receiver's actions, where the principal obtains and…
State-of-the-art machine learning methods exhibit limited compositional generalization. At the same time, there is a lack of realistic benchmarks that comprehensively measure this ability, which makes it challenging to find and evaluate…
A game in which one player makes unitary transformations of a simple system, and another seeks to confound the resulting state by a randomly chosen action is analyzed carefully. It is shown that the second player can reduce any system to a…
The design and analysis of communication systems typically rely on the development of mathematical models that describe the underlying communication channel, which dictates the relationship between the transmitted and the received signals.…
We study pure Nash equilibria in games on graphs with an imperfect monitoring based on a public signal. In such games, deviations and players responsible for those deviations can be hard to detect and track. We propose a generic epistemic…
Conventional approaches to learning on graphs involve message passing along existing (i.e., positive) edges to update node features. However, these approaches often disregard the potentially valuable information contained in the absence…
When learning to play an imperfect information game, it is often easier to first start with the basic mechanics of the game rules. For example, one can play several example rounds with private cards revealed to all players to better…
Signal processing traditionally relies on classical statistical modeling techniques. Such model-based methods utilize mathematical formulations that represent the underlying physics, prior information and additional domain knowledge. Simple…
Due to their ability to model meaningful higher order relations among a set of entities, higher order network models have emerged recently as a powerful alternative for graph-based network models which are only capable of modeling binary…
Human beings use compositionality to generalise from past experiences to novel experiences. We assume a separation of our experiences into fundamental atomic components that can be recombined in novel ways to support our ability to engage…
We unify standard frameworks for approachability both in full or partial monitoring by defining a new abstract game, called the "purely informative game", where the outcome at each stage is the maximal information players can obtain,…
Compositional automata learning is attracting attention as an analysis technique for complex black-box systems. It exploits a target system's internal compositional structure to reduce complexity. In this paper, we identify system…
In this letter we show that communication when restricted to a single information carrier (i.e. single particle) and finite speed of propagation is fundamentally limited for classical systems. On the other hand, quantum systems can surpass…