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We introduce a resource adaptive agent mechanism which supports the user in interactive theorem proving. The mechanism uses a two layered architecture of agent societies to suggest appropriate commands together with possible command…

Logic in Computer Science · Computer Science 2009-01-26 Christoph Benzmueller , Volker Sorge

In this work, we propose a novel memory-based multi-agent meta-learning architecture and learning procedure that allows for learning of a shared communication policy that enables the emergence of rapid adaptation to new and unseen…

Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents are hard-coded to make decisions at a fixed interval,…

Artificial Intelligence · Computer Science 2026-05-21 Hoang Hai Nguyen , Kurt Driessens , Dennis J. N. J. Soemers

A profound challenge for A-Life is to construct agents whose behavior is 'life-like' in a deep way. We propose an architecture and approach to constructing networks driving artificial agents, using processes analogous to the processes that…

Neural and Evolutionary Computing · Computer Science 2022-02-01 Addison Wood , Jory Schossau , Nick Sabaj , Richard Liu , Mark Reimers

Imitation learning has shown success in many tasks by learning from expert demonstrations. However, most existing work relies on large-scale demonstrations from technical professionals and close monitoring of the training process. These are…

Artificial Intelligence · Computer Science 2026-02-05 Feiyu Gavin Zhu , Jean Oh , Reid Simmons

Current approaches to multi-agent cooperation rely heavily on centralized mechanisms or explicit communication protocols to ensure convergence. This paper studies the problem of distributed multi-agent learning without resorting to…

Multiagent Systems · Computer Science 2025-08-19 Caroline Wang , Ishan Durugkar , Elad Liebman , Peter Stone

Opponent modeling is necessary in multi-agent settings where secondary agents with competing goals also adapt their strategies, yet it remains challenging because strategies interact with each other and change. Most previous work focuses on…

Machine Learning · Computer Science 2016-09-20 He He , Jordan Boyd-Graber , Kevin Kwok , Hal Daumé

Current face reenactment and swapping methods mainly rely on GAN frameworks, but recent focus has shifted to pre-trained diffusion models for their superior generation capabilities. However, training these models is resource-intensive, and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Yue Han , Junwei Zhu , Keke He , Xu Chen , Yanhao Ge , Wei Li , Xiangtai Li , Jiangning Zhang , Chengjie Wang , Yong Liu

Traditional centralized multi-agent reinforcement learning (MARL) algorithms are sometimes unpractical in complicated applications, due to non-interactivity between agents, curse of dimensionality and computation complexity. Hence, several…

Machine Learning · Computer Science 2023-07-10 Wenhao Li , Bo Jin , Xiangfeng Wang , Junchi Yan , Hongyuan Zha

Learning in multi-agent environments is difficult due to the non-stationarity introduced by an opponent's or partner's changing behaviors. Instead of reactively adapting to the other agent's (opponent or partner) behavior, we propose an…

Robotics · Computer Science 2021-10-18 Woodrow Z. Wang , Andy Shih , Annie Xie , Dorsa Sadigh

Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits…

Artificial Intelligence · Computer Science 2026-03-18 Yongyuan Liang , Shijie Zhou , Yu Gu , Hao Tan , Gang Wu , Franck Dernoncourt , Jihyung Kil , Ryan A. Rossi , Ruiyi Zhang

Adversarial examples can be useful for identifying vulnerabilities in AI systems before they are deployed. In reinforcement learning (RL), adversarial policies can be developed by training an adversarial agent to minimize a target agent's…

Artificial Intelligence · Computer Science 2023-10-17 Stephen Casper , Taylor Killian , Gabriel Kreiman , Dylan Hadfield-Menell

Real-world autonomous decision-making systems, from robots to recommendation engines, must operate in environments that change over time. While deep reinforcement learning (RL) has shown an impressive ability to learn optimal policies in…

Machine Learning · Computer Science 2025-05-16 Jonathan Clifford Balloch

In this paper, we propose an adaptive event-triggered reinforcement learning control for continuous-time nonlinear systems, subject to bounded uncertainties, characterized by complex interactions. Specifically, the proposed method is…

Machine Learning · Computer Science 2024-10-01 Umer Siddique , Abhinav Sinha , Yongcan Cao

We explore deep reinforcement learning methods for multi-agent domains. We begin by analyzing the difficulty of traditional algorithms in the multi-agent case: Q-learning is challenged by an inherent non-stationarity of the environment,…

Machine Learning · Computer Science 2020-03-17 Ryan Lowe , Yi Wu , Aviv Tamar , Jean Harb , Pieter Abbeel , Igor Mordatch

This paper introduces SC-Phi2, a fine-tuned StarCraft II small language model for macromanagement tasks. Small language models, like Phi2, Gemma, and DistilBERT, are streamlined versions of large language models (LLMs) with fewer parameters…

Computation and Language · Computer Science 2024-10-01 Muhammad Junaid Khan , Gita Sukthankar

We apply recent advances in deep generative modeling to the task of imitation learning from biological agents. Specifically, we apply variations of the variational recurrent neural network model to a multi-agent setting where we learn…

Machine Learning · Computer Science 2020-07-02 Michael Teng , Tuan Anh Le , Adam Scibior , Frank Wood

Forecasting future trajectories of agents in complex traffic scenes requires reliable and efficient predictions for all agents in the scene. However, existing methods for trajectory prediction are either inefficient or sacrifice accuracy.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-27 Görkay Aydemir , Adil Kaan Akan , Fatma Güney

Learning the evolution of real-time strategy (RTS) game is a challenging problem in artificial intelligent (AI) system. In this paper, we present a novel Hebbian learning method to extract the global feature of point sets in StarCraft II…

Neural and Evolutionary Computing · Computer Science 2022-10-04 Beomseok Kang , Harshit Kumar , Saurabh Dash , Saibal Mukhopadhyay

In this paper, we explore the susceptibility of the independent Q-learning algorithms (a classical and widely used multi-agent reinforcement learning method) to strategic manipulation of sophisticated opponents in normal-form games played…

Computer Science and Game Theory · Computer Science 2024-07-17 Yuksel Arslantas , Ege Yuceel , Muhammed O. Sayin
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