Related papers: User Invariant Preference Learning for Multi-Behav…
Contrastive learning (CL) benefits the training of sequential recommendation models with informative self-supervision signals. Existing solutions apply general sequential data augmentation strategies to generate positive pairs and encourage…
Increasing users' positive interactions, such as purchases or clicks, is an important objective of recommender systems. Recommenders typically aim to select items that users will interact with. If the recommended items are purchased, an…
Resource constraints, e.g. limited product inventory or financial strength, may affect consumers' choices or preferences in some recommendation tasks but are usually ignored in previous recommendation methods. In this paper, we aim to mine…
Modern personalized recommendation services often rely on user feedback, either explicit or implicit, to improve the quality of services. Explicit feedback refers to behaviors like ratings, while implicit feedback refers to behaviors like…
Determining consumer preferences and utility is a foundational challenge in economics. They are central in determining consumer behaviour through the utility-maximising consumer decision-making process. However, preferences and utilities…
Group recommender systems facilitate group decision making for a set of individuals (e.g., a group of friends, a team, a corporation, etc.). Many of these systems, however, either assume that (i) user preferences can be elicited (or…
Modern recommendation systems rank candidates by aggregating multiple behavioral signals through a value model. However, many commonly used signals are inherently affected by heterogeneous biases. For example, watch time naturally favors…
As large language models (LLMs) become integral to intelligent user interfaces (IUIs), their role as decision-making agents raises critical concerns about alignment. Although extensive research has addressed issues such as factuality, bias,…
One of missions for personalization systems and recommender systems is to show content items according to users' personal interests. In order to achieve such goal, these systems are learning user interests over time and trying to present…
Preference learning has long been studied in Human-Robot Interaction (HRI) in order to adapt robot behavior to specific user needs and desires. Typically, human preferences are modeled as a scalar function; however, such a formulation…
Standard methods in preference learning involve estimating the parameters of discrete choice models from data of selections (choices) made by individuals from a discrete set of alternatives (the choice set). While there are many models for…
We describe a completely automated large scale visual recommendation system for fashion. Existing approaches have primarily relied on purely computational models to solving this problem that ignore the role of users in the system. In this…
In reinforcement learning from human feedback, preference-based reward models play a central role in aligning large language models to human-aligned behavior. However, recent studies show that these models are prone to reward hacking and…
While recommendation systems generally observe user behavior passively, there has been an increased interest in directly querying users to learn their specific preferences. In such settings, considering queries at different levels of…
User satisfaction in dialogue systems is inherently subjective. When the same response strategy is applied across users, minority users may assign different satisfaction ratings than majority users due to variations in individual intents…
Large language models (LLMs) are increasingly used as reasoning modules in many applications. While they are efficient in certain tasks, LLMs often struggle to produce human-aligned solutions. Human-aligned decision making requires…
With the widespread use of mobile phones, users can share their location anytime, anywhere, as a form of check-in data. These data reflect user preferences. Furthermore, the preference rules for different users vary. How to discover a…
In video recommendation systems, user behaviors such as watch time, likes, and follows are commonly used to infer user interest. However, these behaviors are influenced by various biases, including duration bias, demographic biases, and…
Unbiased Learning to Rank (ULTR) that learns to rank documents with biased user feedback data is a well-known challenge in information retrieval. Existing methods in unbiased learning to rank typically rely on click modeling or inverse…
Group activities are important behaviors in human society, providing personalized recommendations for groups is referred to as the group recommendation task. Existing methods can usually be categorized into two strategies to infer group…