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Estimating item difficulty through field-testing is often resource-intensive and time-consuming. As such, there is strong motivation to develop methods that can predict item difficulty at scale using only the item content. Large Language…
Item difficulty plays a crucial role in test performance, interpretability of scores, and equity for all test-takers, especially in large-scale assessments. Traditional approaches to item difficulty modeling rely on field testing and…
Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…
Product images (e.g., a phone) can be used to elicit a diverse set of consumer-reported features expressed through language, including surface-level perceptual attributes (e.g., "white") and more complex ones, like perceived utility (e.g.,…
Simulations are a pedagogical means of enabling a risk-free way for healthcare practitioners to learn, maintain, or enhance their knowledge and skills. Such simulations should provide an optimum amount of cognitive load to the learner and…
Predicting the difficulty of multiple-choice questions (MCQs) is important for effective assessment, yet current methods typically assume a unimodal student ability distribution, overlooking the heterogeneous nature of student…
Standardized math assessments require expensive human pilot studies to establish the difficulty of test items. We investigate the predictive value of open-source large language models (LLMs) for evaluating the difficulty of multiple-choice…
Existing work on understanding deep learning often employs measures that compress all data-dependent information into a few numbers. In this work, we adopt a perspective based on the role of individual examples. We introduce a measure of…
Educational assessment relies heavily on knowing question difficulty, traditionally determined through resource-intensive pre-testing with students. This creates significant barriers for both classroom teachers and assessment developers. We…
In an educational setting, an estimate of the difficulty of multiple-choice questions (MCQs), a commonly used strategy to assess learning progress, constitutes very useful information for both teachers and students. Since human assessment…
The quality of assessment determines the quality of learning, and is characterized by validity, reliability and difficulty. Mastery of learning is generally represented by the difficulty levels of assessment items. A very large number of…
Item difficulty plays a crucial role in adaptive testing. However, few works have focused on generating questions of varying difficulty levels, especially for multiple-choice (MC) cloze tests. We propose training pre-trained language models…
Existing reasoning evaluation paradigms suffer from different limitations: fixed benchmarks are increasingly saturated and vulnerable to contamination, while preference-based evaluations rely on subjective judgments. We argue that a core…
Two major learning theories have dominated recent literature on optimizing knowledge acquisition: constructivism and cognitive load theory. Constructivism, on the one hand, gives preeminent value to the development of students'…
Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…
Curriculum learning is a training strategy that sorts the training examples by some measure of their difficulty and gradually exposes them to the learner to improve the network performance. Motivated by our insights from implicit curriculum…
Item (question) difficulties play a crucial role in educational assessments, enabling accurate and efficient assessment of student abilities and personalization to maximize learning outcomes. Traditionally, estimating item difficulties can…
Catastrophic interference is common in many network-based learning systems, and many proposals exist for mitigating it. But, before we overcome interference we must understand it better. In this work, we provide a definition of interference…
Technology applied in education can provide great benefits and overcome challenges by facilitating access to learning objects anywhere and anytime. However, technology alone is not enough, since it requires suitable planning and learning…
The field of information retrieval often works with limited and noisy data in an attempt to classify documents into subjective categories, e.g., relevance, sentiment and controversy. We typically quantify a notion of agreement to understand…