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Related papers: EgoVLA: Learning Vision-Language-Action Models fro…

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Vision-Language-Action (VLA) models have demonstrated strong performance across a wide range of robotic manipulation tasks. Despite the success, extending large pretrained Vision-Language Models (VLMs) to the action space can induce…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Yiye Chen , Yanan Jian , Xiaoyi Dong , Shuxin Cao , Jing Wu , Patricio Vela , Benjamin E. Lundell , Dongdong Chen

Video-Language Pretraining (VLP), which aims to learn transferable representation to advance a wide range of video-text downstream tasks, has recently received increasing attention. Best performing works rely on large-scale, 3rd-person…

Imitation learning based visuomotor policies have achieved strong performance in robotic manipulation, yet they often remain sensitive to egocentric viewpoint shifts. Unlike third-person viewpoint changes that only move the camera,…

Vision-Language-Action (VLA) models have recently emerged, demonstrating strong generalization in robotic scene understanding and manipulation. However, when confronted with long-horizon tasks that require defined goal states, such as LEGO…

We present EgoBlind, the first egocentric VideoQA dataset collected from blind individuals to evaluate the assistive capabilities of contemporary multimodal large language models (MLLMs). EgoBlind comprises 1,392 first-person videos from…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Junbin Xiao , Nanxin Huang , Hao Qiu , Zhulin Tao , Xun Yang , Richang Hong , Meng Wang , Angela Yao

Achieving human-like dexterous manipulation remains a major challenge for general-purpose robots. While Vision-Language-Action (VLA) models show potential in learning skills from demonstrations, their scalability is limited by scarce…

Robotics · Computer Science 2025-12-16 Yu Cui , Yujian Zhang , Lina Tao , Yang Li , Xinyu Yi , Zhibin Li

Vision-language-action (VLA) models have significantly advanced robotic learning, enabling training on large-scale, cross-embodiment data and fine-tuning for specific robots. However, state-of-the-art autoregressive VLAs struggle with…

Robotics · Computer Science 2025-11-04 Chengmeng Li , Yaxin Peng

Large-scale pre-training using egocentric human videos has proven effective for robot learning. However, the models pre-trained on such data can be suboptimal for robot learning due to the significant visual gap between human hands and…

Robotics · Computer Science 2026-03-17 Guangrun Li , Yaoxu Lyu , Zhuoyang Liu , Chengkai Hou , Jieyu Zhang , Shanghang Zhang

Vision-language-action (VLA) models have advanced robot manipulation through large-scale pretraining, but real-world deployment remains challenging due to partial observability and delayed feedback. Reinforcement learning addresses this via…

Amid growing efforts to leverage advances in large language models (LLMs) and vision-language models (VLMs) for robotics, Vision-Language-Action (VLA) models have recently gained significant attention. By unifying vision, language, and…

Robotics · Computer Science 2025-10-09 Kento Kawaharazuka , Jihoon Oh , Jun Yamada , Ingmar Posner , Yuke Zhu

Recent advancements in learning from human demonstration have shown promising results in addressing the scalability and high cost of data collection required to train robust visuomotor policies. However, existing approaches are often…

Robotics · Computer Science 2026-04-14 Harry Freeman , Chung Hee Kim , George Kantor

Vision-Language-Action (VLA) models have emerged as a generalist robotic agent. However, existing VLAs are hindered by excessive parameter scales, prohibitive pre-training requirements, and limited applicability to diverse embodiments. To…

Vision-language-action (VLA) models extend vision-language models (VLM) by integrating action generation modules for robotic manipulation. Leveraging the strengths of VLM in vision perception and instruction understanding, VLA models…

Vision-language-action (VLA) models finetuned from vision-language models (VLMs) hold the promise of leveraging rich pretrained representations to build generalist robots across diverse tasks and environments. However, direct fine-tuning on…

Robotics · Computer Science 2025-09-18 Shresth Grover , Akshay Gopalkrishnan , Bo Ai , Henrik I. Christensen , Hao Su , Xuanlin Li

Training Vision-Language-Action (VLA) models for generalist robots typically requires large-scale real-world robot data, which is expensive and time-consuming to collect. The inefficiency of physical data collection severely limits the…

Humans are adept at learning new tasks by watching a few instructional videos. On the other hand, robots that learn new actions either require a lot of effort through trial and error, or use expert demonstrations that are challenging to…

Robotics · Computer Science 2020-11-16 Vladimír Petrík , Makarand Tapaswi , Ivan Laptev , Josef Sivic

Recent advancements in Multi-modal Large Language Models (MLLMs) have opened new avenues for applications in Embodied AI. Building on previous work, EgoThink, we introduce VidEgoThink, a comprehensive benchmark for evaluating egocentric…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Sijie Cheng , Kechen Fang , Yangyang Yu , Sicheng Zhou , Bohao Li , Ye Tian , Tingguang Li , Lei Han , Yang Liu

We present an approach to learn general robot manipulation priors from 3D hand-object interaction trajectories. We build a framework to use in-the-wild videos to generate sensorimotor robot trajectories. We do so by lifting both the human…

Video Question Answering (VideoQA) is a task that requires a model to analyze and understand both the visual content given by the input video and the textual part given by the question, and the interaction between them in order to produce a…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Alex Falcon , Oswald Lanz , Giuseppe Serra

Learning real-world robotic manipulation is challenging, particularly when limited demonstrations are available. Existing methods for few-shot manipulation often rely on simulation-augmented data or pre-built modules like grasping and pose…