Related papers: Weighted $k$-Server Admits an Exponentially Compet…
We consider bidding in repeated Bayesian first-price auctions. Bidding algorithms that achieve optimal regret have been extensively studied, but their strategic robustness to the seller's manipulation remains relatively underexplored.…
We consider a natural semi-online model for weighted paging, where at any time the algorithm is given predictions, possibly with errors, about the next arrival of each page. The model is inspired by Belady's classic optimal offline…
This paper initiates the study of the classic balanced graph partitioning problem from an online perspective: Given an arbitrary sequence of pairwise communication requests between $n$ nodes, with patterns that may change over time, the…
Though competitive analysis is often a very good tool for the analysis of online algorithms, sometimes it does not give any insight and sometimes it gives counter-intuitive results. Much work has gone into exploring other performance…
Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided…
Online bipartite matching has been extensively studied. In the unweighted setting, Karp et al. gave an optimal $(1 - 1/e)$-competitive randomized algorithm. In the weighted setting, optimal algorithms have been achieved only under…
We study the online load balancing problem on unrelated machines, with the objective of minimizing the square of the $\ell_2$ norm of the loads on the machines. The greedy algorithm of Awerbuch et al. (STOC'95) is optimal for deterministic…
We study the problem of online facility location with delay. In this problem, a sequence of $n$ clients appear in the metric space, and they need to be eventually connected to some open facility. The clients do not have to be connected…
An online non-convex optimization problem is considered where the goal is to minimize the flow time (total delay) of a set of jobs by modulating the number of active servers, but with a switching cost associated with changing the number of…
For the online transportation problem with $m$ server sites, it has long been known that the competitive ratio of any deterministic algorithm is at least $2m-1$. Kalyanasundaram and Pruhs conjectured in 1998 that a deterministic…
We consider the online convex optimization (OCO) problem with quadratic and linear switching cost in the limited information setting, where an online algorithm can choose its action using only gradient information about the previous…
We consider the online version of the isotonic regression problem. Given a set of linearly ordered points (e.g., on the real line), the learner must predict labels sequentially at adversarially chosen positions and is evaluated by her total…
We consider the online Min-Sum Set Cover (MSSC), a natural and intriguing generalization of the classical list update problem. In Online MSSC, the algorithm maintains a permutation on $n$ elements based on subsets $S_1, S_2, \ldots$…
Consider a storage area where arriving items are stored temporarily in bounded capacity stacks until their departure. We look into the problem of deciding where to put an arriving item with the objective of minimizing the maximum number of…
Practical online learning tasks are often naturally defined on unconstrained domains, where optimal algorithms for general convex losses are characterized by the notion of comparator adaptivity. In this paper, we design such algorithms in…
We consider the online minimum cost matching problem on the line, in which there are $n$ servers and, at each of $n$ time steps, a request arrives and must be irrevocably matched to a server that has not yet been matched to, with the goal…
A major technique in learning-augmented online algorithms is combining multiple algorithms or predictors. Since the performance of each predictor may vary over time, it is desirable to use not the single best predictor as a benchmark, but…
The knapsack problem is one of the classical problems in combinatorial optimization: Given a set of items, each specified by its size and profit, the goal is to find a maximum profit packing into a knapsack of bounded capacity. In the…
The Weighted Tree Augmentation problem (WTAP) is a fundamental problem in network design. In this paper, we consider this problem in the online setting. We are given an $n$-vertex spanning tree $T$ and an additional set $L$ of edges (called…
The Work Function Algorithm is the most effective deterministic on-line algorithm for the k-server problem. Koutsoupias and Papadimitriou proved WFA is (2k-1) competitive. However the best known implementation of WFA requires time O(i^2) to…