Related papers: Real-Time Cloth Simulation Using WebGPU: Evaluatin…
The simulation of heat flow through heterogeneous material is important for the design of structural and electronic components. Classical analytical solutions to the heat equation PDE are not known for many such domains, even those having…
We discuss the advantages of parallelization by multithreading on graphics processing units (GPUs) for parallel tempering Monte Carlo computer simulations of an exemplified bead-spring model for homopolymers. Since the sampling of a large…
Sustaining a large fraction of single GPU performance in parallel computations is considered to be the major problem of GPU-based clusters. In this article, this topic is addressed in the context of a lattice Boltzmann flow solver that is…
We present ClothCombo, a pipeline to drape arbitrary combinations of clothes on 3D human models with varying body shapes and poses. While existing learning-based approaches for draping clothes have shown promising results, multi-layered…
Deploying deep neural networks on mobile devices is increasingly important but remains challenging due to limited computing resources. On the other hand, their unified memory architecture and narrower gap between CPU and GPU performance…
Traditional 3D garment creation requires extensive manual operations, resulting in time and labor costs. Recently, 3D Gaussian Splatting has achieved breakthrough progress in 3D scene reconstruction and rendering, attracting widespread…
This paper explores strategies to transform an existing CPU-based high-performance computational fluid dynamics solver, HyPar, for compressible flow simulations on emerging exascale heterogeneous (CPU+GPU) computing platforms. The…
Graphics Processing Units (GPUs) are now powerful and flexible systems adapted and used for other purposes than graphics calculations (General Purpose computation on GPU -- GPGPU). We present here a prototype to be integrated into…
Existing neural radiance field-based methods can achieve real-time rendering of small scenes on the web platform. However, extending these methods to large-scale scenes still poses significant challenges due to limited resources in…
With the advent of high-performance computing techniques, the data for analysis has grown significantly. Here, graphic processing unit (GPU) based program kernels are discussed to exploit parallelism in the analysis codes specific to…
Characterizing and predicting the training performance of modern machine learning (ML) workloads on compute systems with compute and communication spread between CPUs, GPUs, and network devices is not only the key to optimization and…
One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of being used in multiple forms of media. In recent times, a…
Achieving efficient, high-fidelity, high-resolution garment simulation is challenging due to its computational demands. Conversely, low-resolution garment simulation is more accessible and ideal for low-budget devices like smartphones. In…
This paper presents a method to simulate the thermal behavior of 3D systems using a graph neural network. The method discussed achieves a significant speed-up with respect to a traditional finite-element simulation. The graph neural network…
Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing image-based works try to synthesize a try-on image from a…
We propose an approach for optimizing high-quality clothed human body shapes in minutes, using multi-view posed images. While traditional neural rendering methods struggle to disentangle geometry and appearance using only rendering loss,…
Real-world node embedding applications often contain hundreds of billions of edges with high-dimension node features. Scaling node embedding systems to efficiently support these applications remains a challenging problem. In this paper we…
Since loose-fitting clothing contains dynamic modes that have proven to be difficult to predict via neural networks, we first illustrate how to coarsely approximate these modes with a real-time numerical algorithm specifically designed to…
Edge computing's growing prominence, due to its ability to reduce communication latency and enable real-time processing, is promoting the rise of high-performance, heterogeneous System-on-Chip solutions. While current approaches often…
In this paper, we propose a Landmark Guided Virtual Try-On (LGVTON) method for clothes, which aims to solve the problem of clothing trials on e-commerce websites. Given the images of two people: a person and a model, it generates a…