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Soccer analytics rely on two data sources: the player positions on the pitch and the sequences of events they perform. With around 2000 ball events per game, their precise and exhaustive annotation based on a monocular video stream remains…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Jeremie Ochin , Guillaume Devineau , Bogdan Stanciulescu , Sotiris Manitsaris

Stance detection determines whether the author of a piece of text is in favor of, against, or neutral towards a specified target, and can be used to gain valuable insights into social media. The ubiquitous indirect referral of targets makes…

Computation and Language · Computer Science 2023-06-01 Zhengyuan Liu , Yong Keong Yap , Hai Leong Chieu , Nancy F. Chen

The task of action spotting consists in both identifying actions and precisely localizing them in time with a single timestamp in long, untrimmed video streams. Automatically extracting those actions is crucial for many sports applications,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Silvio Giancola , Anthony Cioppa , Bernard Ghanem , Marc Van Droogenbroeck

Recommender systems take inputs from user history, use an internal ranking algorithm to generate results and possibly optimize this ranking based on feedback. However, often the recommender system is unaware of the actual intent of the user…

Information Retrieval · Computer Science 2017-11-30 Biswarup Bhattacharya , Iftikhar Burhanuddin , Abhilasha Sancheti , Kushal Satya

Recent advances in deep learning and computer vision offer an excellent opportunity to investigate high-level visual analysis tasks such as human localization and human pose estimation. Although the performance of human localization and…

Computer Vision and Pattern Recognition · Computer Science 2022-04-21 Somnuk Phon-Amnuaisuk , Ken T. Murata , La-Or Kovavisaruch , Tiong-Hoo Lim , Praphan Pavarangkoon , Takamichi Mizuhara

In video understanding, action spotting consists in temporally localizing human-induced events annotated with single timestamps. In this paper, we propose a novel loss function that specifically considers the temporal context naturally…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Anthony Cioppa , Adrien Deliège , Silvio Giancola , Bernard Ghanem , Marc Van Droogenbroeck , Rikke Gade , Thomas B. Moeslund

To realize trajectory prediction, most previous methods adopt the parameter-based approach, which encodes all the seen past-future instance pairs into model parameters. However, in this way, the model parameters come from all seen…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Chenxin Xu , Weibo Mao , Wenjun Zhang , Siheng Chen

Coaching technology, wearables and exergames can provide quantitative feedback based on measured activity, but there is little evidence of qualitative feedback to aid technique improvement. To achieve personalised qualitative feedback, we…

Human-Computer Interaction · Computer Science 2019-03-11 Boris Bačić , Patria Hume

Humans directly completing tasks in dangerous or hazardous conditions is not always possible where these tasks are increasingly be performed remotely by teleoperated robots. However, teleoperation is difficult since the operator feels a…

Robotics · Computer Science 2025-04-07 Jeremy D. Webb , Michael Bowman , Songpo Li , Xiaoli Zhang

Human pose estimation, particularly in athletes, can help improve their performance. However, this estimation is difficult using existing methods, such as human annotation, if the subjects wear loose-fitting clothes such as ski/snowboard…

Computer Vision and Pattern Recognition · Computer Science 2022-12-12 Takayoshi Yamaguchi , Dan Mikami , Seiji Matsumura , Naoki Saijo , Makio Kashino

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…

Robotics · Computer Science 2025-10-17 Cade Armstrong , Ryan Park , Xinjie Liu , Kushagra Gupta , David Fridovich-Keil

Fitness exercises are very beneficial to personal health and fitness; however, they can also be ineffective and potentially dangerous if performed incorrectly by the user. Exercise mistakes are made when the user does not use the proper…

Computer Vision and Pattern Recognition · Computer Science 2020-06-23 Steven Chen , Richard R. Yang

Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…

Computer Vision and Pattern Recognition · Computer Science 2022-05-02 Banoth Thulasya Naik , Mohammad Farukh Hashmi , Neeraj Dhanraj Bokde

Sensor-based Human Activity Recognition facilitates unobtrusive monitoring of human movements. However, determining the most effective sensor placement for optimal classification performance remains challenging. This paper introduces a…

Machine Learning · Computer Science 2023-07-07 Orhan Konak , Alexander Wischmann , Robin van de Water , Bert Arnrich

In the competitive realm of sports, optimal performance necessitates rigorous management of nutrition and physical conditioning. Specifically, in badminton, the agility and precision required make it an ideal candidate for motion analysis…

Human-Computer Interaction · Computer Science 2024-03-15 Dhruv Toshniwal , Arpit Patil , Nancy Vachhani

In mobile robotics and autonomous driving, it is natural to model agent interactions as the Nash equilibrium of a noncooperative, dynamic game. These methods inherently rely on observations from sensors such as lidars and cameras to…

Multiagent Systems · Computer Science 2026-04-02 Tianyu Qiu , David Fridovich-Keil

Human action detection is a hot topic, which is widely used in video surveillance, human machine interface, healthcare monitoring, gaming, dancing training and musical instrument teaching. As inertial sensors are low cost, portable, and…

Signal Processing · Electrical Eng. & Systems 2021-12-14 Xia Gong , Yan Lu , Haoran Wei

Eye movement is closely related to limb actions, so it can be used to infer movement intentions. More importantly, in some cases, eye movement is the only way for paralyzed and impaired patients with severe movement disorders to communicate…

Robotics · Computer Science 2020-12-17 Bo Yang , Jian Huang , Xiaolong Li , Xinxing Chen , Caihua Xiong , Yasuhisa Hasegawa

Human Activity Recognition (HAR) using on-body devices identifies specific human actions in unconstrained environments. HAR is challenging due to the inter and intra-variance of human movements; moreover, annotated datasets from on-body…

Computer Vision and Pattern Recognition · Computer Science 2022-12-05 Shrutarv Awasthi , Fernando Moya Rueda , Gernot A. Fink

User performance is crucial in interactive systems, capturing how effectively users engage with task execution. Prospectively predicting performance enables the timely identification of users struggling with task demands. While ocular and…

Machine Learning · Computer Science 2026-03-20 Yufei Cao , Penny Sweetser , Ziyu Chen , Xuanying Zhu