Related papers: THOR: a GPU-accelerated and MPI-parallel radiative…
Radiative transfer simulations are now at the forefront of numerical astrophysics. They are becoming crucial for an increasing number of astrophysical and cosmological problems; at the same time their computational cost has come to the…
The vast majority of star-forming galaxies are surrounded by large reservoirs of gas ejected from the interstellar medium. Ultraviolet absorption and emission lines represent powerful diagnostics to constrain the cool phase of these…
Resonant lines are powerful probes of the interstellar and circumgalactic medium of galaxies. Their transfer in gas being a complex process, the interpretation of their observational signatures, either in absorption or in emission, is often…
Due to its accuracy and generality, Monte Carlo radiative transfer (MCRT) has emerged as the prevalent method for Ly$\alpha$ radiative transfer in arbitrary geometries. The standard MCRT encounters a significant efficiency barrier in the…
Particle transport simulations are a cornerstone of high-energy physics (HEP), constituting a substantial part of the computing workload performed in HEP. To boost the simulation throughput and energy efficiency, GPUs as accelerators have…
We describe a new implementation of a parallel Tree-SPH code with the aim to simulate Galaxy Formation and Evolution. The code has been parallelized using SHMEM, a Cray proprietary library to handle communications between the 256 processors…
3D detailed radiative transfer is computationally taxing, since the solution of the radiative transfer equation involves traversing the six dimensional phase space of the 3D domain. With modern supercomputers the hardware available for…
Three-dimensional neutron transport calculations using the Method of Characteristics (MOC) are highly regarded for their exceptional computational efficiency, precision, and stability. Nevertheless, when dealing with extensive-scale…
This paper explores strategies to transform an existing CPU-based high-performance computational fluid dynamics solver, HyPar, for compressible flow simulations on emerging exascale heterogeneous (CPU+GPU) computing platforms. The…
We present a scalable dissipative particle dynamics simulation code, fully implemented on the Graphics Processing Units (GPUs) using a hybrid CUDA/MPI programming model, which achieves 10-30 times speedup on a single GPU over 16 CPU cores…
Context: Radiative transfer modelling of expanding stellar envelopes is an important task in their analysis. To account for inhomogeneities and deviations from spherical symmetry, it is necessary to develop a 3D approach to radiative…
The development and implementation of GEAR-RT, a radiative transfer solver using the M1 closure in the open source code SWIFT, is presented, and validated using standard tests for radiative transfer. GEAR-RT is modeled after RAMSES-RT…
Hydrogen emission lines can provide extensive information about star-forming galaxies in both the local and high-redshift Universe. We present a detailed Lyman continuum (LyC), Lyman-alpha (Ly{\alpha}), and Balmer line (H{\alpha} and…
We combine a Monte Carlo radiative transfer code with an SPH code, so that -- assuming thermal equilibrium -- we can calculate dust-temperature fields, spectral energy distributions, and isophotal maps, for the individual time-frames…
A three dimensional parallel Monte Carlo (MC) dust radiative transfer code is presented. To overcome the huge computing time requirements of MC treatments, the computational power of vectorized hardware is used, utilizing either multi-core…
The growing disparity between computational power and on-chip communication bandwidth is a critical bottleneck in modern Systems-on-Chip (SoCs), especially for data-parallel workloads like AI. Efficient point-to-multipoint (P2MP) data…
This paper presents a GPU-accelerated simulation package, TRED, for next-generation neutrino detectors with pixelated charge readout, leveraging community-driven software ecosystems to ensure sustainability and extensibility. We introduce…
Radiative transfer is a key bottleneck in computational astrophysics: it is nonlocal, stiff, and tightly coupled to hydrodynamics. We introduce Ray-trax, a GPU-oriented, fully differentiable 3D ray tracer written in JAX that solves the…
We present direct astrophysical N-body simulations with up to a few million bodies using our parallel MPI/CUDA code on large GPU clusters in China, Ukraine and Germany, with different kinds of GPU hardware. These clusters are directly…
The solar chromosphere is a region where radiation plays a critical role in energy transfer and interacts strongly with the plasma. In this layer, strong spectral lines, such as the Lyman lines, contribute significantly to radiative energy…