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Related papers: Streaming 4D Visual Geometry Transformer

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Reconstructing dense 3D geometry from continuous video streams requires stable inference under a constant memory budget. Existing $O(1)$ frameworks primarily rely on a ``pure eviction'' paradigm, which suffers from significant information…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Xuanyi Liu , Chunan Yu , Deyi Ji , Qi Zhu , Lingyun Sun , Xuanfu Li , Jin Ma , Tianrun Chen , Lanyun Zhu

Recent feed-forward 3D reconstruction methods, such as visual geometry transformers, have substantially advanced the traditional per-scene optimization paradigm by enabling effective multi-view reconstruction in a single forward pass.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 David Huang , Guile Wu , Chengjie Huang , Bingbing Liu , Dongfeng Bai

Modern visual agents require representations that are general, causal, and physically structured to operate in real-time streaming environments. However, current vision foundation models remain fragmented, specializing narrowly in image…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Yibin Yan , Jilan Xu , Shangzhe Di , Haoning Wu , Weidi Xie

Recent advancements in multi-view scene reconstruction have been significant, yet existing methods face limitations when processing streams of input images. These methods either rely on time-consuming offline optimization or are restricted…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Zhuoguang Chen , Minghui Qin , Tianyuan Yuan , Zhe Liu , Hang Zhao

3D instance segmentation methods typically rely on high-quality point clouds or posed RGB-D scans, requiring complex multi-stage processing pipelines, and are highly sensitive to reconstruction noise. While recent feed-forward transformers…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Jinyuan Qu , Hongyang Li , Lei Zhang

Constructing 4D language fields is crucial for embodied AI, augmented/virtual reality, and 4D scene understanding, as they provide enriched semantic representations of dynamic environments and enable open-vocabulary querying in complex…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Xianfeng Wu , Yajing Bai , Minghan Li , Xianzu Wu , Xueqi Zhao , Zhongyuan Lai , Wenyu Liu , Xinggang Wang

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

Existing offline feed-forward methods for joint scene understanding and reconstruction on long image streams often repeatedly perform global computation over an ever-growing set of past observations, causing runtime and GPU memory to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Renhe Zhang , Yuyang Tan , Jingyu Gong , Zhizhong Zhang , Lizhuang Ma , Yuan Xie , Xin Tan

This paper presents VideoStreaming, an advanced vision-language large model (VLLM) for video understanding, that capably understands arbitrary-length video with a constant number of video tokens streamingly encoded and adaptively selected.…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Rui Qian , Xiaoyi Dong , Pan Zhang , Yuhang Zang , Shuangrui Ding , Dahua Lin , Jiaqi Wang

3D Gaussian splatting video (3DGS) streaming has recently emerged as a research hotspot in both academia and industry, owing to its impressive ability to deliver immersive 3D video experiences. However, research in this area is still in its…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Han Gong , Qiyue Li , Jie Li , Zhi Liu

End-to-end autonomous driving has evolved from the conventional paradigm based on sparse perception into vision-language-action (VLA) models, which focus on learning language descriptions as an auxiliary task to facilitate planning. In this…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Sicheng Zuo , Zixun Xie , Wenzhao Zheng , Shaoqing Xu , Fang Li , Hanbing Li , Long Chen , Zhi-Xin Yang , Jiwen Lu

Constructing photo-realistic Free-Viewpoint Videos (FVVs) of dynamic scenes from multi-view videos remains a challenging endeavor. Despite the remarkable advancements achieved by current neural rendering techniques, these methods generally…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Jiakai Sun , Han Jiao , Guangyuan Li , Zhanjie Zhang , Lei Zhao , Wei Xing

Video understanding tasks have traditionally been modeled by two separate architectures, specially tailored for two distinct tasks. Sequence-based video tasks, such as action recognition, use a video backbone to directly extract…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Yucheng Zhao , Chong Luo , Chuanxin Tang , Dongdong Chen , Noel Codella , Zheng-Jun Zha

Most existing 3D referring expression segmentation (3DRES) methods rely on dense, high-quality point clouds, while real-world agents such as robots and mobile phones operate with only a few sparse RGB views and strict latency constraints.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Changli Wu , Haodong Wang , Jiayi Ji , Yutian Yao , Chunsai Du , Jihua Kang , Yanwei Fu , Liujuan Cao

Video tokenization procedure is critical for a wide range of video processing tasks. Most existing approaches directly transform video into fixed-grid and patch-wise tokens, which exhibit limited versatility. Spatially, uniformly allocating…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Zhenghao Chen , Zicong Chen , Lei Liu , Yiming Wu , Dong Xu

Free-viewpoint video (FVV) enables immersive viewing experiences by allowing users to view scenes from arbitrary perspectives. As a prominent reconstruction technique for FVV generation, 4D Gaussian Splatting (4DGS) models dynamic scenes…

Graphics · Computer Science 2025-12-25 Zhe Wang , Jinghang Li , Yifei Zhu

The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view videos, while there has been limited exploration of online…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Zhening Liu , Yingdong Hu , Xinjie Zhang , Rui Song , Jiawei Shao , Zehong Lin , Jun Zhang

Feed-forward 3D foundation models face a key challenge: the quadratic computational cost introduced by global attention, which severely limits scalability as input length increases. Concurrent acceleration methods, such as token merging,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Xinze Li , Pengxu Chen , Yiyuan Wang , Weifeng Su , Wentao Cheng

The video grounding (VG) task aims to locate the queried action or event in an untrimmed video based on rich linguistic descriptions. Existing proposal-free methods are trapped in complex interaction between video and query, overemphasizing…

Computer Vision and Pattern Recognition · Computer Science 2023-08-14 Kun Li , Dan Guo , Meng Wang

3D Gaussian Splatting (3DGS) has emerged as a high-fidelity and efficient paradigm for online free-viewpoint video (FVV) reconstruction, offering viewers rapid responsiveness and immersive experiences. However, existing online methods face…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Jiacong Chen , Qingyu Mao , Youneng Bao , Xiandong Meng , Fanyang Meng , Ronggang Wang , Yongsheng Liang