Related papers: 3DGAA: Realistic and Robust 3D Gaussian-based Adve…
Adversarial Examples (AEs) can deceive Deep Neural Networks (DNNs) and have received a lot of attention recently. However, majority of the research on AEs is in the digital domain and the adversarial patches are static, which is very…
Monocular Depth Estimation (MDE) serves as a core perception module in autonomous driving systems, but it remains highly susceptible to adversarial attacks. Errors in depth estimation may propagate through downstream decision making and…
Deep neural networks are prone to adversarial examples that maliciously alter the network's outcome. Due to the increasing popularity of 3D sensors in safety-critical systems and the vast deployment of deep learning models for 3D point…
Generative Adversarial Networks (GANs) are currently the method of choice for generating visual data. Certain GAN architectures and training methods have demonstrated exceptional performance in generating realistic synthetic images (in…
3D Gaussian Splatting has shown impressive novel view synthesis results; nonetheless, it is vulnerable to dynamic objects polluting the input data of an otherwise static scene, so called distractors. Distractors have severe impact on the…
LiDAR-based 3D object detection is widely used in safety-critical systems. However, these systems remain vulnerable to backdoor attacks that embed hidden malicious behaviors during training. A key limitation of existing backdoor attacks is…
Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately representing surfaces, especially in large and complex scenarios,…
This paper presents a novel masked attention-based 3D Gaussian Splatting (3DGS) approach to enhance robotic perception and object detection in industrial and smart factory environments. U2-Net is employed for background removal to isolate…
We present a novel approach, termed ADGaussian, for generalizable street scene reconstruction. The proposed method enables high-quality rendering from merely single-view input. Unlike prior Gaussian Splatting methods that primarily focus on…
Current adversarial attacks for evaluating the robustness of vision-language pre-trained (VLP) models in multi-modal tasks suffer from limited transferability, where attacks crafted for a specific model often struggle to generalize…
Compression techniques for 3D Gaussian Splatting (3DGS) have recently achieved considerable success in minimizing storage overhead for 3D Gaussians while preserving high rendering quality. Despite the impressive storage reduction, the lack…
We introduce OPtical ADversarial attack (OPAD). OPAD is an adversarial attack in the physical space aiming to fool image classifiers without physically touching the objects (e.g., moving or painting the objects). The principle of OPAD is to…
We present a novel method for 6-DoF object tracking and high-quality 3D reconstruction from monocular RGBD video. Existing methods, while achieving impressive results, often struggle with complex objects, particularly those exhibiting…
Adversarial attack is a technique for deceiving Machine Learning (ML) models, which provides a way to evaluate the adversarial robustness. In practice, attack algorithms are artificially selected and tuned by human experts to break a ML…
Adversarial attacks threaten the reliability of machine learning models in critical applications like autonomous vehicles and defense systems. As object detectors become more robust with models like YOLOv8, developing effective adversarial…
This paper focuses on scene reconstruction under nighttime conditions in autonomous driving simulation. Recent methods based on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have achieved photorealistic modeling in…
Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and…
This work focuses on modeling dynamic urban environments for autonomous driving simulation. Contemporary data-driven methods using neural radiance fields have achieved photorealistic driving scene modeling, but they suffer from low…
Accurate scene perception is critical for vision-based robotic manipulation. Existing approaches typically follow either a Vision-to-Action (V-A) paradigm, predicting actions directly from visual inputs, or a Vision-to-3D-to-Action (V-3D-A)…
Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as…