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Related papers: Real-time and Controllable Reactive Motion Synthes…

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Recent pose-transfer methods aim to generate temporally consistent and fully controllable videos of human action where the motion from a reference video is reenacted by a new identity. We evaluate three state-of-the-art pose-transfer…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Vaclav Knapp , Matyas Bohacek

While most prior research has focused on improving the precision of multimodal trajectory predictions, the explicit modeling of multimodal behavioral intentions (e.g., yielding, overtaking) remains relatively underexplored. This paper…

Robotics · Computer Science 2026-02-19 Jiawei Sun , Xibin Yue , Jiahui Li , Tianle Shen , Chengran Yuan , Shuo Sun , Sheng Guo , Quanyun Zhou , Marcelo H Ang

Text-to-motion generation has gained increasing attention, but most existing methods are limited to generating short-term motions that correspond to a single sentence describing a single action. However, when a text stream describes a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Zhao Yang , Bing Su , Ji-Rong Wen

Large-scale capture of human motion with diverse, complex scenes, while immensely useful, is often considered prohibitively costly. Meanwhile, human motion alone contains rich information about the scene they reside in and interact with.…

Graphics · Computer Science 2023-01-05 Sifan Ye , Yixing Wang , Jiaman Li , Dennis Park , C. Karen Liu , Huazhe Xu , Jiajun Wu

Effective modeling of group interactions and dynamic semantic intentions is crucial for forecasting behaviors like trajectories or movements. In complex scenarios like sports, agents' trajectories are influenced by group interactions and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Mengshi Qi , Yuxin Yang , Huadong Ma

In robot manipulation, planning the motion of a robot manipulator to grasp an object is a fundamental problem. A manipulation planner needs to generate a trajectory of the manipulator arm to avoid obstacles in the environment and plan an…

Robotics · Computer Science 2021-01-14 Lirui Wang , Yu Xiang , Dieter Fox

Given a series of natural language descriptions, our task is to generate 3D human motions that correspond semantically to the text, and follow the temporal order of the instructions. In particular, our goal is to enable the synthesis of a…

Computer Vision and Pattern Recognition · Computer Science 2022-09-13 Nikos Athanasiou , Mathis Petrovich , Michael J. Black , Gül Varol

Action understanding, encompassing action detection and anticipation, plays a crucial role in numerous practical applications. However, untrimmed videos are often characterized by substantial redundant information and noise. Moreover, in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Xinyu Yang , Zheheng Jiang , Feixiang Zhou , Yihang Zhu , Na Lv , Nan Xing , Nishan Canagarajah , Huiyu Zhou

Program synthesis from incomplete specifications (e.g. input-output examples) has gained popularity and found real-world applications, primarily due to its ease-of-use. Since this technology is often used in an interactive setting,…

Programming Languages · Computer Science 2017-03-13 Vu Le , Daniel Perelman , Oleksandr Polozov , Mohammad Raza , Abhishek Udupa , Sumit Gulwani

Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand interacting with one object, we address a more generic…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Wenkun He , Yun Liu , Ruitao Liu , Li Yi

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Yaoqin Ye , Yiteng Xu , Qin Sun , Xinge Zhu , Yujing Sun , Yuexin Ma

We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework…

Graphics · Computer Science 2022-01-03 Pei Xu , Ioannis Karamouzas

Designing robotic assistance devices for manipulation tasks is challenging. This work is concerned with improving accuracy and usability of semi-autonomous robots, such as human operated manipulators or exoskeletons. The key insight is to…

Robotics · Computer Science 2019-07-18 Claudio Zito , Tomasz Deregowski , Rustam Stolkin

Service robots in public spaces require real-time understanding of human behavioral intentions for natural interaction. We present a practical multimodal framework for frame-accurate human-robot interaction intent detection that fuses…

Robotics · Computer Science 2025-12-23 Farida Mohsen , Ali Safa

Motion forecasting for on-road traffic agents presents both a significant challenge and a critical necessity for ensuring safety in autonomous driving systems. In contrast to most existing data-driven approaches that directly predict future…

Computer Vision and Pattern Recognition · Computer Science 2025-07-17 Muleilan Pei , Shaoshuai Shi , Xuesong Chen , Xu Liu , Shaojie Shen

We propose pose-guided multiplane image (MPI) synthesis which can render an animatable character in real scenes with photorealistic quality. We use a portable camera rig to capture the multi-view images along with the driving signal for the…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Hao Ouyang , Bo Zhang , Pan Zhang , Hao Yang , Jiaolong Yang , Dong Chen , Qifeng Chen , Fang Wen

We propose technology to enable a new medium of expression, where video elements can be looped, merged, and triggered, interactively. Like audio, video is easy to sample from the real world but hard to segment into clean reusable elements.…

Human-Computer Interaction · Computer Science 2017-05-23 Corneliu Ilisescu , Halil Aytac Kanaci , Matteo Romagnoli , Neill D. F. Campbell , Gabriel J. Brostow

Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down - that is, the spotting of an…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Masashi Hatano , Saptarshi Sinha , Jacob Chalk , Wei-Hong Li , Hideo Saito , Dima Damen

Controlling the manner in which a character moves in a real-time animation system is a challenging task with useful applications. Existing style transfer systems require access to a reference content motion clip, however, in real-time…

Graphics · Computer Science 2022-01-13 Ian Mason , Sebastian Starke , Taku Komura

Large-scale articulated objects with high quality are desperately needed for multiple tasks related to embodied AI. Most existing methods for creating articulated objects are either data-driven or simulation based, which are limited by the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Xinyu Lian , Zichao Yu , Ruiming Liang , Yitong Wang , Li Ray Luo , Kaixu Chen , Yuanzhen Zhou , Qihong Tang , Xudong Xu , Zhaoyang Lyu , Bo Dai , Jiangmiao Pang