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Mapping with uncertainty representation is required in many research domains, especially for localization. Although there are many investigations regarding the uncertainty of the pose estimation of an ego-robot with map information, the…

Robotics · Computer Science 2023-08-30 Qianqian Zou , Claus Brenner , Monika Sester

Simulating fluid-granular flows is crucial for understanding natural disasters, industrial processes, and visually realistic phenomena in computer graphics. These systems are challenging to simulate because of the strong nonlinear coupling…

Graphics · Computer Science 2026-03-17 Xingqiao Li , Kui Wu , Haozhe Su , Tianhong Gao , Mengyu Chu , Chenfanfu Jiang , Wei Li , Baoquan Chen

This study focuses on solving the numerical challenges of imposing absorbing boundary conditions for dynamic simulations in the material point method (MPM). To attenuate elastic waves leaving the computational domain, the current work…

Geophysics · Physics 2025-01-24 Jun Kurima , Bodhinanda Chandra , Kenichi Soga

It is well known that the number of particles should be scaled up to enable industrial scale simulation. The calculations are more computationally intensive when the motion of the surrounding fluid is considered. Besides the advances in…

Computational Physics · Physics 2014-07-28 Hao Zhang , F. Xavier Trias , Assensi Oliva , Dongmin Yang , Yuanqiang Tan , Shi Shu , Yong Sheng

We propose Geometric Neural Parametric Models (GNPM), a learned parametric model that takes into account the local structure of data to learn disentangled shape and pose latent spaces of 4D dynamics, using a geometric-aware architecture on…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Mirgahney Mohamed , Lourdes Agapito

A novel smooth immersed boundary method (IBM) based on a direct-forcing formulation is proposed to simulate incompressible dense particle-laden flows. This IBM relies on a regularization of the transfer function between the Eulerian grid…

Computational Physics · Physics 2023-04-24 Victor Chéron , Fabien Evrard , Berend van Wachem

Previous path guiding techniques typically rely on spatial subdivision structures to approximate directional target distributions, which may cause failure to capture spatio-directional correlations and introduce parallax issue. In this…

Graphics · Computer Science 2025-04-14 Honghao Dong , Guoping Wang , Sheng Li

Structure-from-Motion (SfM) is a fundamental technique for recovering camera poses and scene structure from multi-view imagery, serving as a critical upstream component for applications ranging from 3D reconstruction to modern neural scene…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Jiankun Zhong , Zitong Zhan , Quankai Gao , Ziyu Chen , Haozhe Lou , Jiageng Mao , Ulrich Neumann , Chen Wang , Yue Wang

For offshore structures like wind turbines, subsea infrastructure, pipelines, and cables, it is crucial to quantify the properties of the seabed sediments at a proposed site. However, data collection offshore is costly, so analysis of the…

Shock-physics numerical codes are essential tools for describing the short but extreme fragmentation stage of the hypervelocity impact process on asteroids. However, accurately representing complex interior structures, surfaces, and contact…

Earth and Planetary Astrophysics · Physics 2026-04-16 Xiaoran Yan , Patrick Michel , Ruichen Ni , Yifei Jiao , Junfeng Li

Differentiable simulation establishes the mathematical foundation for solving challenging inverse problems in computer graphics and robotics, such as physical system identification and inverse dynamics control. However, rigor in frictional…

Graphics · Computer Science 2026-05-19 Ziqiu Zeng , Gang Yang , Zhenhao Huang , Bingyang Zhou , Yulin Li , Jason Pho , Siyuan Luo , Fan Shi

3D Gaussian Splatting, known for enabling high-quality static scene reconstruction with fast rendering, is increasingly being applied to multi-view dynamic scene reconstruction. A common strategy involves learning a deformation field to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Han Jiao , Jiakai Sun , Yexing Xu , Lei Zhao , Wei Xing , Huaizhong Lin

The computational cost of the boundary-condition-enforced immersed boundary method (IBM) increases in the order of $\mathcal{O}(N^2)$ as the number of Lagrangian points, $N$, increases. This is due to the time-consuming calculation of the…

Fluid Dynamics · Physics 2024-03-25 Manabu Saito , Ryoichi Kurose

We develop a geometric framework for the numerical integration of mechanical systems evolving on manifolds. After briefly reviewing classical numerical methods and highlighting their limitations and shortcomings in non-flat (non-Euclidean)…

General Mathematics · Mathematics 2026-03-30 Viyom Vivek , David Martin de Diego , Ravi N. Banavar

We present a non-parametric prognostic framework for individualized event prediction based on joint modeling of both longitudinal and time-to-event data. Our approach exploits a multivariate Gaussian convolution process (MGCP) to model the…

Machine Learning · Statistics 2023-07-04 Xubo Yue , Raed Kontar

We present a GPU-friendly framework for real-time implicit simulation of elastic material in the presence of frictional contacts. The integration of hyperelasticity, non-interpenetration contact, and friction in real-time simulations…

Graphics · Computer Science 2025-03-20 Ziqiu Zeng , Siyuan Luo , Fan Shi , Zhongkai Zhang

We present an arbitrary updated Lagrangian Material Point Method (A-ULMPM) to alleviate issues, such as the cell-crossing instability and numerical fracture, that plague state of the art Eulerian formulations of MPM, while still allowing…

Graphics · Computer Science 2021-08-03 Haozhe Su , Tao Xue , Chengguizi Han , Mridul Aanjaneya

We present a novel parallel algorithm for cloth simulation that exploits multiple GPUs for fast computation and the handling of very high resolution meshes. To accelerate implicit integration, we describe new parallel algorithms for sparse…

Graphics · Computer Science 2020-08-05 Cheng Li , Min Tang , Ruofeng Tong , Ming Cai , Jieyi Zhao , Dinesh Manocha

A new gradient-based particle sampling method, MPM-ParVI, based on material point method (MPM), is proposed for variational inference. MPM-ParVI simulates the deformation of a deformable body (e.g. a solid or fluid) under external effects…

Artificial Intelligence · Computer Science 2024-07-31 Yongchao Huang

In this paper, we introduce a quasi-Newton method optimized for efficiently solving quasi-linear elliptic equations and systems, with a specific focus on GPU-based computation. By approximating the Jacobian matrix with a combination of…

Numerical Analysis · Mathematics 2025-03-25 Wenrui Hao , Sun Lee , Xiangxiong Zhang