Related papers: Multiplicative Modular Nim (MuM)
We propose to store several integers modulo a small prime into a single machine word. Modular addition is performed by addition and possibly subtraction of a word containing several times the modulo. Modular Multiplication is not directly…
Given a pivotal module category over a spherical fusion category, we introduce the encircling module, a module over the fusion algebra defined using the pivotal structure, and prove that it is isomorphic to the NIM-rep as a fusion algebra…
We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is described by a finite list $\mathcal{M}$ of integer vectors of length $d$ specifying the legal moves. A move consists in changing the current…
We study a variant of 3-pile Nim in which a move consists of taking tokens from one pile and, instead of removing then, topping up on a smaller pile provided that the destination pile does not have more tokens then the source pile after the…
Subtraction games are a classical topic in Combinatorial Game Theory. A result of Golomb~(1966) shows that every subtraction game with a finite move set has an eventually periodic nim-sequence, but the known proof yields only an exponential…
We determine the Sprague-Grundy value for the Common Divisor Nim$_m$ (CDN$_m$ for short) for $m \in \mathbb{Z}_{\ge 1}$, which is called COMMON DIVISOR game in [ANW, Chapter 2, Exercise 8 (p.55)].
The Sprague-Grundy (SG) theory reduces the sum of impartial games to the classical game of $NIM$. We generalize the concept of sum and introduce $\cH$-combinations of impartial games for any hypergraph $\cH$. In particular, we introduce the…
In this paper, we consider sums of class numbers of the type $\sum_{m\equiv a\pmod{p}} H(4n-m^2)$, where $p$ is an odd prime, $n\in \mathbb{N},$ and $a\in \mathbb{Z}$. By showing that these are coefficients of mixed mock modular forms, we…
Nash equilibrium} (NE) can be stated as a formal theorem on a multilinear form, free of game theory terminology. On the other hand, inspired by this formalism, we state and prove a {\it multilinear minimax theorem}, a generalization of von…
We show that the class MIP* of languages that can be decided by a classical verifier interacting with multiple all-powerful quantum provers sharing entanglement is equal to the class RE of recursively enumerable languages. Our proof builds…
We introduce a variant of Wythoff's Game that we call $m$-Modular Wythoff's Game. In the original Wythoff's Game, players can take a positive number of tokens from one pile, or they can take a positive number of tokens from both piles if…
Let R be a commutative ring with unity, M a module over R and let S be a G-set for a finite group G. We define a set MS to be the set of elements expressed as the formal finite sum of the form similar to the elements of group ring RG. The…
We present algorithms to perform modular polynomial multiplication or modular dot product efficiently in a single machine word. We pack polynomials into integers and perform several modular operations with machine integer or floating point…
We study variations of classical combinatorial games on two finite heaps of tokens, a.k.a. \emph{subtraction games}. Given non-negative integers $p_1,q_1, p_2,q_2$, where $p_1q_2 > q_1p_2$, $p_1>0$ and $q_2>0$, two players alternate in…
Recent advances in generative models have significantly impacted game generation. However, despite producing high-quality graphics and adequately receiving player input, existing models often fail to maintain fundamental game properties…
Zagier observed that modular Nahm sums associated with the same matrix may form a vector-valued modular function on some congruence subgroup. We establish modular transformation formulas for several families of Nahm sums by viewing them as…
The ordinary game of Nim has a long history and is well-known in the area of combinatorial game theory. The solution to the ordinary game of Nim has been known for many years and lends itself to numerous other solutions to combinatorial…
We consider a generalization of the classical game of $NIM$ called hypergraph $NIM$. Given a hypergraph $\cH$ on the ground set $V = \{1, \ldots, n\}$ of $n$ piles of stones, two players alternate in choosing a hyperedge $H \in \cH$ and…
The study of the combinatorial game Nim and its variants is rich and varied, but little is known of the game Nim with a Pass. It is Nim, but once per game a player is permitted to skip their turn but this can only be done if a nonempty pile…
A move in the game of nim consists of taking any positive number of tokens from a single pile. Suppose we add the class of moves of taking a nonnegative number of tokens jointly from all the piles. We give a complete answer to the question…