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Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the…

Graphical User Interface (GUI) agents, powered by Large Foundation Models, have emerged as a transformative approach to automating human-computer interaction. These agents autonomously interact with digital systems or software applications…

This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily…

Neural generative models can be used to learn complex probability distributions from data, to sample from them, and to produce probability density estimates. We propose a computational framework for developing neural generative models…

Machine Learning · Computer Science 2022-01-06 Alexander Ororbia , Daniel Kifer

We describe an open-source simulator that creates sensor irradiance and sensor images of typical automotive scenes in urban settings. The purpose of the system is to support camera design and testing for automotive applications. The user…

Computer Vision and Pattern Recognition · Computer Science 2019-02-13 Zhenyi Liu , Minghao Shen , Jiaqi Zhang , Shuangting Liu , Henryk Blasinski , Trisha Lian , Brian Wandell

We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations. Our appearance model utilizes…

We introduce GRS (Generating Robotic Simulation tasks), a system addressing real-to-sim for robotic simulations. GRS creates digital twin simulations from single RGB-D observations with solvable tasks for virtual agent training. Using…

Robotics · Computer Science 2025-10-29 Alex Zook , Fan-Yun Sun , Josef Spjut , Valts Blukis , Stan Birchfield , Jonathan Tremblay

In this paper, we introduce a novel architecture to connecting adaptive learning and neural networks into an arbitrary machine's control system paradigm. Two consecutive Recurrent Neural Networks (RNNs) are used together to accurately model…

Machine Learning · Computer Science 2020-02-26 Srikanth Chandar , Harsha Sunder

We propose an action-conditioned dynamics model that predicts scene changes caused by object and agent interactions in a viewpoint-invariant 3D neural scene representation space, inferred from RGB-D videos. In this 3D feature space, objects…

Robotics · Computer Science 2020-12-29 Hsiao-Yu Fish Tung , Zhou Xian , Mihir Prabhudesai , Shamit Lal , Katerina Fragkiadaki

This study investigates human-computer interface generation based on diffusion models to overcome the limitations of traditional template-based design and fixed rule-driven methods. It first analyzes the key challenges of interface…

Human-Computer Interaction · Computer Science 2026-01-13 Rui Liu , Liuqingqing Yang , Runsheng Zhang , Shixiao Wang

Today's deep learning architectures are primarily based on perceptron models, which do not capture the oscillatory dynamics characteristic of biological neurons. Although oscillatory systems have recently gained attention for their closer…

Machine Learning · Computer Science 2025-10-14 Zhongju Yuan , Geraint Wiggins , Dick Botteldooren

Dynamical systems see widespread use in natural sciences like physics, biology, chemistry, as well as engineering disciplines such as circuit analysis, computational fluid dynamics, and control. For simple systems, the differential…

Tracking mouse cursor movements can be used to predict user attention on heterogeneous page layouts like SERPs. So far, previous work has relied heavily on handcrafted features, which is a time-consuming approach that often requires domain…

Human-Computer Interaction · Computer Science 2020-06-03 Ioannis Arapakis , Luis A. Leiva

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Willi Menapace , Aliaksandr Siarohin , Stéphane Lathuilière , Panos Achlioptas , Vladislav Golyanik , Sergey Tulyakov , Elisa Ricci

Generating high-fidelity garment animations through traditional workflows, from modeling to rendering, is both tedious and expensive. These workflows often require repetitive steps in response to updates in character motion, rendering…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Renke Wang , Meng Zhang , Jun Li , Jian Yan

Randomly self-assembled nanowire networks (NWNs) are dynamical systems in which junctions between two nanowires can be modelled as memristive units viewed as adaptive resistors with memory. Various memristive models have been proposed to…

Mesoscale and Nanoscale Physics · Physics 2025-12-16 Marcus Kasdorf , Diego Simpson-Ochoa , Abdelrahman Bekhit , Mauro S. Ferreira , Wilten Nicola , Claudia Gomes da Rocha

Self-driving software pipelines include components that are learned from a significant number of training examples, yet it remains challenging to evaluate the overall system's safety and generalization performance. Together with scaling up…

Generating smooth animations from a limited number of sequential observations has a number of applications in vision. For example, it can be used to increase number of frames per second, or generating a new trajectory only based on first…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Jurijs Nazarovs , Zhichun Huang

We explore a new domain of learning to infer user interface attributes that helps developers automate the process of user interface implementation. Concretely, given an input image created by a designer, we learn to infer its implementation…

Computer Vision and Pattern Recognition · Computer Science 2020-01-01 Philippe Schlattner , Pavol Bielik , Martin Vechev

The NEURON simulator has been developed over the past three decades and is widely used by neuroscientists to model the electrical activity of neuronal networks. Large network simulation projects using NEURON have supercomputer allocations…

Neurons and Cognition · Quantitative Biology 2019-01-31 Pramod Kumbhar , Michael Hines , Jeremy Fouriaux , Aleksandr Ovcharenko , James King , Fabien Delalondre , Felix Schürmann
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