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Neurological disorders, including stroke, spinal cord injuries, multiple sclerosis, and Parkinson's disease, generally lead to diminished upper extremity (UE) function, impacting individuals' independence and quality of life. Traditional…

Signal Processing · Electrical Eng. & Systems 2024-08-02 Tommaso Proietti , Andrea Bandini

Due to the flexibility and adaptability of human, manual handling work is still very important in industry, especially for assembly and maintenance work. Well-designed work operation can improve work efficiency and quality; enhance safety,…

Robotics · Computer Science 2010-07-28 Liang Ma , Wei Zhang , Huanzhang Fu , Yang Guo , Damien Chablat , Fouad Bennis

Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Jiaman Li , Jiajun Wu , C. Karen Liu

End-to-end human animation, such as audio-driven talking human generation, has undergone notable advancements in the recent few years. However, existing methods still struggle to scale up as large general video generation models, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Gaojie Lin , Jianwen Jiang , Jiaqi Yang , Zerong Zheng , Chao Liang

With the rapid progress of large language models (LLMs), multimodal frameworks that unify understanding and generation have become promising, yet they face increasing complexity as the number of modalities and tasks grows. We observe that…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Bingfan Zhu , Biao Jiang , Sunyi Wang , Shixiang Tang , Tao Chen , Linjie Luo , Youyi Zheng , Xin Chen

This article introduces our vision for a new interaction paradigm: Heads-Up Computing, a concept involving the provision of seamless computing support for daily activities. Its synergistic and user-centric approach frees humans from common…

Human-Computer Interaction · Computer Science 2023-05-10 Shengdong Zhao , Felicia Tan , Katherine Fennedy

With the ever-growing expansion of mobile technology worldwide, there is an increasing need for accommodation for those who are disabled. This project explores how machine learning and computer vision could be utilized to improve…

Human-Computer Interaction · Computer Science 2024-04-02 Jasur Shukurov

Diverse human motion generation is an increasingly important task, having various applications in computer vision, human-computer interaction and animation. While text-to-motion synthesis using diffusion models has shown success in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Heechang Kim , Gwanghyun Kim , Se Young Chun

Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet and the ground provide crucial insights for understanding and…

Recent interest in mobile manipulation has resulted in a wide range of new robot designs. A large family of these designs focuses on modular platforms that combine existing mobile bases with static manipulator arms. They combine these…

Robotics · Computer Science 2025-06-06 Raphael Schneider , Daniel Honerkamp , Tim Welschehold , Abhinav Valada

People with disabilities often face discrimination and lack of access in all areas of society. While improving the affordability and appropriateness of assistive technologies can pave the way for easier participation and independence,…

Computers and Society · Computer Science 2024-03-20 Katharina Schmermbeck , Oliver Ott , Lennart Ralfs , Robert Weidner

Video content creation offers vital opportunities for expression and participation, yet remains largely inaccessible to creators with sensory impairments, especially in low-resource settings. We conducted interviews with 20 video creators…

Human-Computer Interaction · Computer Science 2025-09-11 Lan Xiao , Maryam Bandukda , Franklin Mingzhe Li , Mark Colley , Catherine Holloway

Human activity recognition based on wearable sensor data has been an attractive research topic due to its application in areas such as healthcare and smart environments. In this context, many works have presented remarkable results using…

Computer Vision and Pattern Recognition · Computer Science 2019-02-04 Artur Jordao , Antonio C. Nazare , Jessica Sena , William Robson Schwartz

This paper proposes an end-to-end deep learning framework integrating optical motion capture with a Transformer-based model to enhance medical rehabilitation. It tackles data noise and missing data caused by occlusion and environmental…

Computer Vision and Pattern Recognition · Computer Science 2025-07-21 Yeming Cai , Yang Wang , Zhenglin Li

Augmented Reality (AR) brings immersive experiences to users. With recent advances in computer vision and mobile computing, AR has scaled across platforms, and has increased adoption in major products. One of the key challenges in enabling…

Computer Vision and Pattern Recognition · Computer Science 2019-07-17 Jianing Wei , Genzhi Ye , Tyler Mullen , Matthias Grundmann , Adel Ahmadyan , Tingbo Hou

Scalable learning of dexterous manipulation remains bottlenecked by the difficulty of collecting natural, high-fidelity human demonstrations of multi-finger hands due to occlusion, complex hand kinematics, and contact-rich interactions. We…

Current human motion synthesis frameworks rely on global action descriptions, creating a modality gap that limits both motion understanding and generation capabilities. A single coarse description, such as run, fails to capture details such…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Pengfei Zhang , Pinxin Liu , Pablo Garrido , Hyeongwoo Kim , Bindita Chaudhuri

Games represent a significant part of modern culture, which demonstrates the importance of ensuring that everyone can participate and play in order to feel included in our society. However, most digital games end up being inaccessible to…

Human-Computer Interaction · Computer Science 2024-11-06 Gabriela Panta Zorzo , João Vitor Dall Agnol Fernandes , Soraia Raupp Musse

Recent advances in omni-modal large language models have enabled remarkable progress in joint vision-audio understanding. However, prevailing architectures rely on modality-specific encoders with a \emph{video-coarse, audio-dense} design --…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Detao Bai , Shimin Yao , Weixuan Chen , Chengen Lai , Yuanming Li , Zhiheng Ma , Xihan Wei

Mobile devices' user interfaces are still quite similar to traditional interfaces offered by desktop computers, but those can be highly problematic when used in a mobile context. Human gesture recognition in mobile interaction appears as an…

Human-Computer Interaction · Computer Science 2014-02-07 Ricardo João Silveira Santos Gamboa