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In recent years, generative artificial intelligence has achieved significant advancements in the field of image generation, spawning a variety of applications. However, video generation still faces considerable challenges in various…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Yuang Zhang , Jiaxi Gu , Li-Wen Wang , Han Wang , Junqi Cheng , Yuefeng Zhu , Fangyuan Zou

We introduce an approach for augmenting text-to-video generation models with customized motions, extending their capabilities beyond the motions depicted in the original training data. By leveraging a few video samples demonstrating…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Joanna Materzynska , Josef Sivic , Eli Shechtman , Antonio Torralba , Richard Zhang , Bryan Russell

Broader access to high-quality movement analysis could greatly benefit movement science and rehabilitation, such as allowing more detailed characterization of movement impairments and responses to interventions, or even enabling early…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 R. James Cotton

Video generation models have advanced significantly, yet they still struggle to synthesize complex human movements due to the high degrees of freedom in human articulation. This limitation stems from the intrinsic constraints of pixel-only…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Yuxiao Yang , Hualian Sheng , Sijia Cai , Jing Lin , Jiahao Wang , Bing Deng , Junzhe Lu , Haoqian Wang , Jieping Ye

In this paper, an approach for gait assistance with a lower body exoskeleton is described. Two concepts, transparency and motion assistance, are combined. The transparent mode, where the system is following the user's free motion with a…

Robotics · Computer Science 2025-10-30 Jakob Ziegler , Bernhard Rameder , Hubert Gattringer , Andreas Mueller

The use of motion capture in live dance performances has created an emerging discipline enabling dancers to play different avatars on the digital stage. Unlike classical workflows, avatars enable performers to act as different characters in…

Human-Computer Interaction · Computer Science 2025-03-25 Fan Zhang , Molin Li , Xiaoyu Chang , Kexue Fu , Richard William Allen , RAY LC

Full-body motion estimation of a human through wearable sensing technologies is challenging in the absence of position sensors. This paper contributes to the development of a model-based whole-body kinematics estimation algorithm using…

Markerless motion capture is an active research in 3D virtualization. In proposed work we presented a system for markerless motion capture for 3D human character animation, paper presents a survey on motion and skeleton tracking techniques…

Graphics · Computer Science 2014-02-12 Ashish Shingade , Archana Ghotkar

Wearable sensors have permeated into people's lives, ushering impactful applications in interactive systems and activity recognition. However, practitioners face significant obstacles when dealing with sensing heterogeneities, requiring…

Human-Computer Interaction · Computer Science 2024-02-07 Rebecca Adaimi , Abdelkareem Bedri , Jun Gong , Richard Kang , Joanna Arreaza-Taylor , Gerri-Michelle Pascual , Michael Ralph , Gierad Laput

Human motion generation has found widespread applications in AR/VR, film, sports, and medical rehabilitation, offering a cost-effective alternative to traditional motion capture systems. However, evaluating the fidelity of such generated…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Sihan Zhao , Zixuan Wang , Tianyu Luan , Jia Jia , Wentao Zhu , Jiebo Luo , Junsong Yuan , Nan Xi

The beauty of synchronized dancing lies in the synchronization of body movements among multiple dancers. While dancers utilize camera recordings for their practice, standard video interfaces do not efficiently support their activities of…

Human-Computer Interaction · Computer Science 2022-09-15 Zhongyi Zhou , Anran Xu , Koji Yatani

Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Mathias Parger , Chengcheng Tang , Yuanlu Xu , Christopher Twigg , Lingling Tao , Yijing Li , Robert Wang , Markus Steinberger

We present a new method to capture detailed human motion, sampling more than 1000 unique points on the body. Our method outputs highly accurate 4D (spatio-temporal) point coordinates and, crucially, automatically assigns a unique label to…

Computer Vision and Pattern Recognition · Computer Science 2021-05-04 He Chen , Hyojoon Park , Kutay Macit , Ladislav Kavan

We present a method to combine markerless motion capture and dense pose feature estimation into a single framework. We demonstrate that dense pose information can help for multiview/single-view motion capture, and multiview motion capture…

Computer Vision and Pattern Recognition · Computer Science 2018-12-12 Xiu Li , Yebin Liu , Hanbyul Joo , Qionghai Dai , Yaser Sheikh

Video diffusion models, trained on large-scale datasets, naturally capture correspondences of shared features across frames. Recent works have exploited this property for tasks such as optical flow prediction and tracking in a zero-shot…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Tianqi Zhang , Ziyi Wang , Wenzhao Zheng , Weiliang Chen , Yuanhui Huang , Zhengyang Huang , Jie Zhou , Jiwen Lu

Cross-embodiment learning seeks to build generalist robots that operate across diverse morphologies, but differences in action spaces and kinematics hinder data sharing and policy transfer. This raises a central question: Is there any…

Robotics · Computer Science 2025-11-11 Zihao He , Bo Ai , Tongzhou Mu , Yulin Liu , Weikang Wan , Jiawei Fu , Yilun Du , Henrik I. Christensen , Hao Su

Tracking physical activity reliably is becoming central to many research efforts. In the last years specialized hardware has been proposed to measure movement. However, asking study participants to carry additional devices has drawbacks. We…

Human-Computer Interaction · Computer Science 2018-04-16 Gabriela Villalobos-Zúñiga , Mauro Cherubini

Understanding objects through multiple sensory modalities is fundamental to human perception, enabling cross-sensory integration and richer comprehension. For AI and robotic systems to replicate this ability, access to diverse, high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Samuel Clarke , Suzannah Wistreich , Yanjie Ze , Jiajun Wu

Wearable devices are a fast-growing technology with impact on personal healthcare for both society and economy. Due to the widespread of sensors in pervasive and distributed networks, power consumption, processing speed, and system…

Emerging Technologies · Computer Science 2024-02-08 Erika Covi , Elisa Donati , Hadi Heidari , David Kappel , Xiangpeng Liang , Melika Payvand , Wei Wang

We propose a generative approach to physics-based motion capture. Unlike prior attempts to incorporate physics into tracking that assume the subject and scene geometry are calibrated and known a priori, our approach is automatic and online.…

Computer Vision and Pattern Recognition · Computer Science 2018-12-05 Micha Livne , Leonid Sigal , Marcus A. Brubaker , David J. Fleet
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