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Excessive use of smartphones is a worldwide known issue. In this study, we proposed a notification-based intervention approach to reduce smartphone overuse without making the user feel any annoyance or irritation. Most of the work in this…

Human-Computer Interaction · Computer Science 2025-07-22 Partha Sarker , Dipto Dey , Marium-E-Jannat

Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether…

Human-Computer Interaction · Computer Science 2015-12-10 Misha Sra , Chris Schmandt

Wearables activity trackers are becoming widely adopted to understand individual behavior. Understanding behavior may help in self-regulation such as self-monitoring, goal-setting, self-corrective, etc.; Nevertheless, challenges exist in…

Human-Computer Interaction · Computer Science 2022-09-02 Ruochun Wang , Amani Abusafia , Abdallah Lakhdari , Athman Bouguettaya

Background and Context. Computer programming often involves extended periods of sustained activity and mobile phone notifications introduce frequent opportunities for interruption. Prior work demonstrates that suppressing phone…

Human-Computer Interaction · Computer Science 2026-05-22 Gavin Eddington , Christopher Warren , Seth Poulsen , John Edwards

Prolonged sedentary behavior is prevalent among office workers and has been found to be detrimental to health. Preventing and reducing prolonged sedentary behavior require interventions, and persuasive technology is expected to make a…

Computers and Society · Computer Science 2018-10-15 Yunlong Wang , Lingdan Wu , Jan-Philipp Lange , Ahmed Fadhil , Harald Reiterer

Poor posture is a significant concern due to its detrimental effects on health and productivity. This paper presents a collar-clipped device called PostureClip, designed to restrict users from sitting and working at a bent angle, by…

Human-Computer Interaction · Computer Science 2026-05-26 Arka Majhi , Aparajita Mondal

Persuasion through conversation has been the focus of much research. Nudging is a popular strategy to influence decision-making in physical and digital settings. However, conversational agents employing "nudging" have not received…

Human-Computer Interaction · Computer Science 2025-03-07 Stephen Pilli , Vivek Nallur

Push notifications are brief messages that users frequently encounter in their daily lives. However, the volume of notifications can lead to information overload, making it challenging for users to engage effectively. This study…

This research dives into exploring the dark mode effects on students of a university. Research is carried out implementing the dark mode in e-Learning sites and its impact on behavior of the users. Students are spending more time in front…

Human-Computer Interaction · Computer Science 2024-09-18 Awan Shrestha , Sabil Shrestha , Biplov Paneru , Bishwash Paneru , Sansrit Paudel , Ashish Adhikari , Sanjog Chhetri Sapkota

Technology has changed both our way of life and the way in which we learn. Students now attend lectures with laptops and mobile phones, and this situation is accentuated in the case of students on Computer Science degrees, since they…

A novel head-mounted virtual immersive/interactive reality environment (VIRE) is utilized to evaluate the behaviour of participants in three pedestrian road crossing conditions while 1) not distracted, 2) distracted with a smartphone, and…

Human-Computer Interaction · Computer Science 2018-06-19 Anae Sobhani , Bilal Farooq

The recent development of smartphone and wearable sensor technologies enable general public to carry self-tracking tasks more easily. Much work has been devoted to life data collection and visualisation to help people with better…

Computers and Society · Computer Science 2016-10-04 Li Guo

Persuasive designs become prevalent on smartphones, and an increasing number of users report having problematic smartphone use behaviours. Persuasive designs in smartphones might be accountable for the development and reinforcement of such…

Human-Computer Interaction · Computer Science 2023-05-24 Xiaowei Chen , Anders Hedman , Verena Distler , Vincent Koenig

Problematic smartphone use negatively affects physical and mental health. Despite the wide range of prior research, existing persuasive techniques are not flexible enough to provide dynamic persuasion content based on users' physical…

Computation and Language · Computer Science 2024-02-29 Ruolan Wu , Chun Yu , Xiaole Pan , Yujia Liu , Ningning Zhang , Yue Fu , Yuhan Wang , Zhi Zheng , Li Chen , Qiaolei Jiang , Xuhai Xu , Yuanchun Shi

The present study investigates perceived comfort and whole-body vibration transmissibility in intensive repetitive pitch exposure representing a bumpy ride. Three sitting strategies (preferred, erect, and slouched) were evaluated for…

Medical Physics · Physics 2023-10-11 Marko Cvetkovic , Raj Desai , Georgios Papaioannou , Riender Happee

In the last decade, the effects of interruptions through mobile notifications have been extensively researched in the field of Human-Computer Interaction. Breakpoints in tasks and activities, cognitive load, and personality traits have all…

Human-Computer Interaction · Computer Science 2019-07-11 Christoph Anderson , Judith Simone Heinisch , Sandra Ohly , Klaus David , Veljko Pejovic

During the transition from high school to on-campus college life, a student leaves home and starts facing enormous life changes, including meeting new people, more responsibilities, being away from family, and academic challenges. These…

Human-Computer Interaction · Computer Science 2020-11-13 Yugyeong Kim , Sudip Vhaduri , Christian Poellabauer

In projectors and head-mounted displays, an out-of-focus image appears blurred. Even when a display itself is in focus, computer operation may be hindered if the display is far from the user or if a user has poor visual acuity, because the…

Human-Computer Interaction · Computer Science 2026-04-28 Ryuto Tomihari , Taiki Kinoshita , Yosuke Oba , Shota Yamanaka , Homei Miyashita

Nudging is widely used to promote behavioral change, but its effectiveness is often limited when recipients must repeatedly translate feedback into workable next steps under changing circumstances. Large language models (LLMs) may help…

Computers and Society · Computer Science 2026-04-07 Zonghan Li , Yi Liu , Chunyan Wang , Song Tong , Kaiping Peng , Feng Ji

Back pain is one of the leading causes of disability-adjusted life year globally and the most common cause of low back pain is poor sitting posture. There are several actions that can be adopted proactively to avoid poor sitting posture…

Systems and Control · Electrical Eng. & Systems 2021-04-29 Nusrat Binta Nizam , Tohfatul Jinan , Wahida Binte Naz Aurthy , Md. Rakib Hossen , Jahid Ferdous
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