Related papers: MIDI-VALLE: Improving Expressive Piano Performance…
This paper introduces a novel method for emulating piano sounds. We propose to exploit the sines, transient, and noise decomposition to design a differentiable spectral modeling synthesizer replicating piano notes. Three sub-modules learn…
We introduce MiniMax-Speech, an autoregressive Transformer-based Text-to-Speech (TTS) model that generates high-quality speech. A key innovation is our learnable speaker encoder, which extracts timbre features from a reference audio without…
Traditional voice conversion (VC) methods typically attempt to separate speaker identity and linguistic information into distinct representations, which are then combined to reconstruct the audio. However, effectively disentangling these…
Creating realistic and natural-sounding synthetic speech remains a big challenge for voice identities unseen during training. As there is growing interest in synthesizing voices of new speakers, here we investigate the ability of…
Foley sound synthesis refers to the creation of authentic, diegetic sound effects for media, such as film or radio. In this study, we construct a neural Foley synthesizer capable of generating mono-audio clips across seven predefined…
We present a neural text-to-speech (TTS) method that models natural vocal effort variation to improve the intelligibility of synthetic speech in the presence of noise. The method consists of first measuring the spectral tilt of unlabeled…
The language model (LM) approach based on acoustic and linguistic prompts, such as VALL-E, has achieved remarkable progress in the field of zero-shot audio generation. However, existing methods still have some limitations: 1) repetitions,…
Generating speech from a face image is crucial for developing virtual humans capable of interacting using their unique voices, without relying on pre-recorded human speech. In this paper, we propose Face-StyleSpeech, a zero-shot…
Creating MIDI music can be a practical challenge. In the past, working with it was difficult and frustrating to all but the most accomplished and determined. Now, however, we are offering a powerful Visual Basic program called MIDI-LAB,…
We propose a novel system that takes as an input body movements of a musician playing a musical instrument and generates music in an unsupervised setting. Learning to generate multi-instrumental music from videos without labeling the…
Existing research on music generation focuses on composition, but often ignores the expressive performance characteristics required for plausible renditions of resultant pieces. In this paper, we introduce the Nintendo Entertainment System…
Most existing neural-based text-to-speech methods rely on extensive datasets and face challenges under low-resource condition. In this paper, we introduce a novel semi-supervised text-to-speech synthesis model that learns from both paired…
Generating multi-instrument music from symbolic music representations is an important task in Music Information Retrieval (MIR). A central but still largely unsolved problem in this context is musically and acoustically informed control in…
Human speech exhibits rich and flexible prosodic variations. To address the one-to-many mapping problem from text to prosody in a reasonable and flexible manner, we propose DiffStyleTTS, a multi-speaker acoustic model based on a conditional…
The recent text-to-speech (TTS) has achieved quality comparable to that of humans; however, its application in spoken dialogue has not been widely studied. This study aims to realize a TTS that closely resembles human dialogue. First, we…
Text-to-Speech (TTS) is inherently a "one-to-many" mapping characterized by intrinsic uncertainty, yet current paradigms often oversimplify it into a deterministic regression task. While continuous-valued autoregressive (AR) models have…
Spoken dialogue generation is crucial for applications like podcasts, dynamic commentary, and entertainment content, but poses significant challenges compared to single-utterance text-to-speech (TTS). Key requirements include accurate…
A sound field synthesis method enhancing perceptual quality is proposed. Sound field synthesis using multiple loudspeakers enables spatial audio reproduction with a broad listening area; however, synthesis errors at high frequencies called…
There has been a growing interest in using end-to-end acoustic models for singing voice synthesis (SVS). Typically, these models require an additional vocoder to transform the generated acoustic features into the final waveform. However,…
Singing voice synthesis (SVS) has advanced significantly, enabling models to generate vocals with accurate pitch and consistent style. As these capabilities improve, the need for reliable evaluation and optimization becomes increasingly…