Related papers: Democratizing High-Fidelity Co-Speech Gesture Vide…
Videos show continuous events, yet most $-$ if not all $-$ video synthesis frameworks treat them discretely in time. In this work, we think of videos of what they should be $-$ time-continuous signals, and extend the paradigm of neural…
This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…
As text-to-speech technologies achieve remarkable naturalness in read-aloud tasks, there is growing interest in multimodal synthesis of verbal and non-verbal communicative behaviour, such as spontaneous speech and associated body gestures.…
Despite numerous completed studies, achieving high fidelity talking face generation with highly synchronized lip movements corresponding to arbitrary audio remains a significant challenge in the field. The shortcomings of published studies…
The inherent synchronization between a speaker's lip movements, voice, and the underlying linguistic content offers a rich source of information for improving speech processing tasks, especially in challenging conditions where traditional…
The accompanying actions and gestures in dialogue are often closely linked to interactions with the environment, such as looking toward the interlocutor or using gestures to point to the described target at appropriate moments. Speech and…
Pose-guided video generation refers to controlling the motion of subjects in generated video through a sequence of poses. It enables precise control over subject motion and has important applications in animation. However, current…
Along with the explosion of large language models, improvements in speech synthesis, advancements in hardware, and the evolution of computer graphics, the current bottleneck in creating digital humans lies in generating character movements…
Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native video-to-4D shape generation framework that synthesizes a single…
Whenever we speak, our voice is accompanied by facial movements and expressions. Several recent works have shown the synthesis of highly photo-realistic videos of talking faces, but they either require a source video to drive the target…
Co-speech gestures are crucial non-verbal cues that enhance speech clarity and expressiveness in human communication, which have attracted increasing attention in multimodal research. While the existing methods have made strides in gesture…
Current audio-driven 3D head generation methods mainly focus on single-speaker scenarios, lacking natural, bidirectional listen-and-speak interaction. Achieving seamless conversational behavior, where speaking and listening states…
Diffusion models can generate realistic videos, but existing methods rely on implicitly learning physical reasoning from large-scale text-video datasets, which is costly, difficult to scale, and still prone to producing implausible motions…
Synthesizing human--object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently…
Animating still face images with deep generative models using a speech input signal is an active research topic and has seen important recent progress.However, much of the effort has been put into lip syncing and rendering quality while the…
This paper presents a novel system that enables intelligent robots to exhibit realistic body gestures while communicating with humans. The proposed system consists of a listening model and a speaking model used in corresponding…
In recent years, generative artificial intelligence has achieved significant advancements in the field of image generation, spawning a variety of applications. However, video generation still faces considerable challenges in various…
The goal of this work is to simultaneously generate natural talking faces and speech outputs from text. We achieve this by integrating Talking Face Generation (TFG) and Text-to-Speech (TTS) systems into a unified framework. We address the…
Natural co-speech gestures are essential components to improve the experience of Human-robot interaction (HRI). However, current gesture generation approaches have many limitations of not being natural, not aligning with the speech and…
Co-speech gesture generation is a critical area of research aimed at synthesizing speech-synchronized human-like gestures. Existing methods often suffer from issues such as rhythmic inconsistency, motion jitter, foot sliding and limited…