Related papers: Matroid isomorphism games
We present a strong connection between quantum information and quantum permutation groups. Specifically, we define a notion of quantum isomorphisms of graphs based on quantum automorphisms from the theory of quantum groups, and then show…
Motivated by the vast literature of quantum automorphism groups of graphs, we define and study quantum automorphism groups of matroids. A key feature of quantum groups is that there are many quantizations of a classical group, and this…
In the flavour of categorical quantum mechanics, we extend nonlocal games to allow quantum questions and answers, using quantum sets (special symmetric dagger Frobenius algebras) and the quantum functions of Musto, Reutter, and Verdon…
Using the simulation paradigm in information theory, we define notions of quantum hypergraph homomorphisms and quantum hypergraph isomorphisms, and show that they constitute partial orders and equivalence relations, respectively.…
A quantum game in the Eisert scheme is defined by the payoff matrix, plus some quantum entanglement parameters. In the symmetric nonzero-sum 2x2 games, the relevant features of the game are given by two parameters in the payoff matrix, and…
We generalize Banica's construction of the quantum isometry group of a metric space to the class of quantum metric spaces in the sense of Kuperberg and Weaver. We also introduce quantum isometries between two quantum metric spaces, and we…
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…
Our purpose is to focus attention on a new criterion for quantum schemes by bringing together the notions of quantum game and game isomorphism. A quantum game scheme is required to generate the classical game as a special case. Now, given a…
An interaction system has a finite set of agents that interact pairwise, depending on the current state of the system. Symmetric decomposition of the matrix of interaction coefficients yields the representation of states by self-adjoint…
We introduce a two-player nonlocal game, called the $(G,H)$-isomorphism game, where classical players can win with certainty if and only if the graphs $G$ and $H$ are isomorphic. We then define the notions of quantum and non-signalling…
The aim of this paper is to bring together the notions of quantum game and game isomorphism. The work is intended as an attempt to introduce a new criterion for quantum game schemes. The generally accepted requirement forces a quantum…
We define quantum automorphisms and isomorphisms of Hadamard matrices. We show that every Hadamard matrix of size $N\ge 4$ has quantum symmetries and that all Hadamard matrices of a fixed size are mutually quantum isomorphic. These results…
Game theory provides a mathematical framework for analysing strategic situations involving at least two players. Normal-form games model situations where the players simultaneously pick their moves. In this thesis we explore the strategic…
We develop an algebraic and operational framework for quantum isomorphisms of hypergraphs, using tools from compact quantum group theory. We introduce a new synchronous version of the hypergraph isomorphism game whose game algebra uniformly…
We develop a method for the transfer of perfect strategies between various classes of two-player, one round cooperative non-local games with quantum inputs and outputs using the simulation paradigm in quantum information theory. We show…
We introduce concurrent quantum non-local games, quantum output mirror games and concurrent classical-to-quantum non-local games, as quantum versions of synchronous non-local games, and provide tracial characterisations of their perfect…
Solving a problem of Diestel and Pott, we construct a large class of infinite matroids. These can be used to provide counterexamples against the natural extension of the Well-quasi-ordering-Conjecture to infinite matroids and to show that…
In the theory of classical matroids, there are several known equivalent axiomatic systems that define a matroid, which are described as matroid cryptomorphisms. A q-matroid is a q-analogue of a matroid where subspaces play the role of the…
The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…
We unify and consolidate various results about non-signall-ing games, a subclass of non-local two-player one-round games, by introducing and studying several new families of games and establishing general theorems about them, which extend a…