Related papers: GTA1: GUI Test-time Scaling Agent
Graphical User Interface (GUI) Agents, powered by multimodal large language models (MLLMs), have shown great potential for task automation on computing devices such as computers and mobile phones. However, existing agents face challenges in…
Graphical User Interface (GUI) agents possess significant commercial and social value, and GUI agents powered by advanced multimodal large language models (MLLMs) have demonstrated remarkable potential. Currently, existing GUI agents…
Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…
Recent text-to-image (T2I) models have made remarkable progress in generating visually realistic and semantically coherent images. However, they still suffer from randomness and inconsistency with the given prompts, particularly when…
Graphical User Interface (GUI) agents have demonstrated remarkable progress in automating complex user interface interactions through reinforcement learning. However, current approaches face a fundamental dilemma: offline RL enables stable…
We study how to endow GUI agents with scalable memory that help generalize across unfamiliar interfaces and long-horizon tasks. Prior GUI agents compress past trajectories into text tokens, which balloons context length and misses decisive…
With the growing reliance on digital devices equipped with graphical user interfaces (GUIs), such as computers and smartphones, the need for effective automation tools has become increasingly important. While multimodal large language…
Test-time scaling has become a standard way to improve performance and boost reliability of neural network models. However, its behavior on agentic, multi-step tasks remains less well-understood: small per-step errors can compound over long…
Most commodity software lacks accessible Application Programming Interfaces (APIs), requiring autonomous agents to interact solely through pixel-based Graphical User Interfaces (GUIs). In this API-free setting, large language model…
GUI agents are rapidly becoming a new interaction to software, allowing people to navigate web, desktop and mobile rather than execute them click by click. Yet ``agent'' is described with radically different degrees of autonomy, obscuring…
Recently, Multimodal Large Language Models (MLLMs) have been used as agents to control keyboard and mouse inputs by directly perceiving the Graphical User Interface (GUI) and generating corresponding commands. However, current agents…
The Graphical User Interface (GUI) is pivotal for human interaction with the digital world, enabling efficient device control and the completion of complex tasks. Recent progress in Large Language Models (LLMs) and Vision Language Models…
With the development of multimodal reasoning models, Computer Use Agents (CUAs), akin to Jarvis from \textit{"Iron Man"}, are becoming a reality. GUI grounding is a core component for CUAs to execute actual actions, similar to mechanical…
Mobile GUI agents exhibit substantial potential to facilitate and automate the execution of user tasks on mobile phones. However, exist mobile GUI agents predominantly privilege autonomous operation and neglect the necessity of active user…
Most visual grounding solutions primarily focus on realistic images. However, applications involving synthetic images, such as Graphical User Interfaces (GUIs), remain limited. This restricts the development of autonomous computer…
In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically…
Graphical user interface visual grounding (GUI-VG), a core capability for GUI agents, has primarily relied on supervised fine-tuning (SFT) of multimodal large language models (MLLMs), which demands extensive data curation and significant…
The paper introduces GUI-Owl-1.5, the latest native GUI agent model that features instruct/thinking variants in multiple sizes (2B/4B/8B/32B/235B) and supports a range of platforms (desktop, mobile, browser, and more) to enable cloud-edge…
Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…
One obstacle to applying reinforcement learning algorithms to real-world problems is the lack of suitable reward functions. Designing such reward functions is difficult in part because the user only has an implicit understanding of the task…