Related papers: The Extended SONICOM HRTF Dataset and Spatial Audi…
Utilizing spherical harmonic (SH) domain has been established as the default method of obtaining continuity over space in head-related transfer functions (HRTFs). This paper concerns different variants of extending this solution by…
This paper presents a simulation-based approach to own voice detection (OVD) in hearing aids using a single microphone. While OVD can significantly improve user comfort and speech intelligibility, existing solutions often rely on multiple…
Spatial audio, which focuses on immersive 3D sound rendering, is widely applied in the acoustic industry. One of the key problems of current spatial audio rendering methods is the lack of personalization based on different anatomies of…
This study investigates the approach of direction-dependent selection of Head-Related Transfer Functions (HRTFs) and its impact on sound localization accuracy. For applications such as virtual reality (VR) and teleconferencing, obtaining…
A deep learning framework for dynamically rendering personal sound zones (PSZs) with head tracking is presented, utilizing a spatially adaptive neural network (SANN) that inputs listeners' head coordinates and outputs PSZ filter…
Multi-channel speech enhancement extracts speech using multiple microphones that capture spatial cues. Effectively utilizing directional information is key for multi-channel enhancement. Deep learning shows great potential on multi-channel…
Virtual sound synthesis is a technology that allows users to perceive spatial sound through headphones or earphones. However, accurate virtual sound requires an individual head-related transfer function (HRTF), which can be difficult to…
Self-supervised learning has been used to leverage unlabelled data, improving accuracy and generalisation of speech systems through the training of representation models. While many recent works have sought to produce effective…
Traditional Head-Related Transfer Functions (HRTFs) acquisition methods rely on specialised equipment and acoustic expertise, posing accessibility challenges. Alternatively, high-resolution 3D modelling offers a pathway to numerically…
In this work, we propose a two-dimensional Head-Related Transfer Function (HRTF)-based robust beamformer design for robot audition, which allows for explicit control of the beamformer response for the entire three-dimensional sound field…
Head-related transfer functions (HRTFs) describe the directional filtering of the incoming sound caused by the morphology of a listener's head and pinnae. When an accurate model of a listener's morphology exists, HRTFs can be calculated…
Human activity traces (HATs) are critical for many applications, including human mobility modeling and point-of-interest (POI) recommendation. However, growing privacy concerns have severely limited access to authentic large-scale HAT…
Multi-channel speech enhancement utilizes spatial information from multiple microphones to extract the target speech. However, most existing methods do not explicitly model spatial cues, instead relying on implicit learning from…
Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…
We present a head-related transfer function (HRTF) estimation method which relies on a data-driven prior given by a score-based diffusion model. The HRTF is estimated in reverberant environments using natural excitation signals, e.g. human…
We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP…
In this work, we propose a deep beamforming framework for speech enhancement in dynamic acoustic environments. The framework learns time-varying beamformer weights from noisy multichannel signals via a deep neural network, guided by a…
While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, has fallen short in the community. To close this gap, we…
A three-stage approach is proposed for speaker counting and speech separation in noisy and reverberant environments. In the spatial feature extraction, a spatial coherence matrix (SCM) is computed using whitened relative transfer functions…
This paper proposes an efficient parameterization of the Room Transfer Function (RTF). Typically, the RTF rapidly varies with varying source and receiver positions, hence requires an impractical number of point to point measurements to…