Related papers: Grounded Gesture Generation: Language, Motion, and…
Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced…
Recent progress in large language models (LLMs) has demonstrated the ability to learn and leverage Internet-scale knowledge through pre-training with autoregressive models. Unfortunately, applying such models to settings with embodied…
Effective foundation modeling in remote sensing requires spatially aligned heterogeneous modalities coupled with semantically grounded supervision, yet such resources remain limited at scale. We present GeoMeld, a large-scale multimodal…
State-of-the-art text-to-video models often look realistic frame-by-frame yet fail on simple interactions: motion starts before contact, actions are not realized, objects drift after placement, and support relations break. We argue this…
Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without…
Co-speech gestures play a crucial role in the interactions between humans and embodied conversational agents (ECA). Recent deep learning methods enable the generation of realistic, natural co-speech gestures synchronized with speech, but…
Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models…
Text-to-3D generation is a valuable technology in virtual reality and digital content creation. While recent works have pushed the boundaries of text-to-3D generation, producing high-fidelity 3D objects with inefficient prompts and…
While increasing attention has been paid to co-speech gesture synthesis, most previous works neglect to investigate hand gestures with explicit and essential semantics. In this paper, we study co-speech gesture generation with an emphasis…
Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers,…
We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…
Although humans engaged in face-to-face conversation simultaneously communicate both verbally and non-verbally, methods for joint and unified synthesis of speech audio and co-speech 3D gesture motion from text are a new and emerging field.…
We propose a new task, dataset and model for grounded video caption generation. This task unifies captioning and object grounding in video, where the objects in the caption are grounded in the video via temporally consistent bounding boxes.…
Multi-modal large language models have demonstrated impressive performance across various tasks in different modalities. However, existing multi-modal models primarily emphasize capturing global information within each modality while…
Automatic synthesis of realistic co-speech gestures is an increasingly important yet challenging task in artificial embodied agent creation. Previous systems mainly focus on generating gestures in an end-to-end manner, which leads to…
In the realm of video dialog response generation, the understanding of video content and the temporal nuances of conversation history are paramount. While a segment of current research leans heavily on large-scale pretrained visual-language…
Gestures are inherent to human interaction and often complement speech in face-to-face communication, forming a multimodal communication system. An important task in gesture analysis is detecting a gesture's beginning and end. Research on…
3D meshes are a fundamental representation widely used in computer science and engineering. In robotics, they are particularly valuable because they capture objects in a form that aligns directly with how robots interact with the physical…
People communicate using both speech and non-verbal signals such as gestures, face expression or body pose. Non-verbal signals impact the meaning of the spoken utterance in an abundance of ways. An absence of non-verbal signals impoverishes…
Event cameras capture changes in brightness with microsecond precision and remain reliable under motion blur and challenging illumination, offering clear advantages for modeling highly dynamic scenes. Yet, their integration with natural…