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We study atomic routing games where every agent travels both along its decided edges and through time. The agents arriving on an edge are first lined up in a \emph{first-in-first-out} queue and may wait: an edge is associated with a…

Computer Science and Game Theory · Computer Science 2017-09-28 Anisse Ismaili

Gathering is a fundamental coordination problem in swarm robotics, where the objective is to bring robots together at a point not known to them at the beginning. While most research focuses on continuous domains, some studies also examine…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-10-17 Abhinav Chakraborty , Pritam Goswami , Satakshi Ghosh

Log-linear learning has been extensively studied in both the game theoretic and distributed control literature. It is appealing for many applications because it often guarantees that the agents' collective behavior will converge in…

Computer Science and Game Theory · Computer Science 2015-11-19 Holly Borowski , Jason Marden

We investigate the problem of optimally observing a finite set of targets using a mobile agent over an infinite time horizon. The agent is tasked to move in a network-constrained structure to gather information so as to minimize the…

Systems and Control · Electrical Eng. & Systems 2022-01-19 Samuel C. Pinto , Shirantha Welikala , Sean B. Andersson , Julien M. Hendrickx , Christos G. Cassandras

Modeling crowds has many important applications in games and computer animation. Inspired by the emergent following effect in real-life crowd scenarios, in this work, we develop a method for implicitly grouping moving agents. We achieve…

Multiagent Systems · Computer Science 2024-07-02 Xiao-Cheng Liao , Wei-Neng Chen , Xiang-Ling Chen , Yi Mei

In this demo work we develop a method to plan and coordinate a multi-agent team to gather information on demand. The data is periodically requested by a static Operation Center (OC) from changeable goals locations. The mission of the team…

Robotics · Computer Science 2025-03-25 Yaroslav Marchukov , Luis Montano

Today's networks consist of many autonomous entities that follow their own objectives, i.e., smart devices or parts of large AI systems, that are interconnected. Given the size and complexity of most communication networks, each entity…

Computer Science and Game Theory · Computer Science 2026-02-02 Pascal Lenzner , Paraskevi Machaira

We consider the problem of exploring an unknown tree with a team of $k$ initially colocated mobile agents. Each agent has limited energy and cannot, as a result, traverse more than $B$ edges. The goal is to maximize the number of nodes…

Data Structures and Algorithms · Computer Science 2018-02-20 Evangelos Bampas , Jérémie Chalopin , Shantanu Das , Jan Hackfeld , Christina Karousatou

Given a collection of red and blue mobile agents located on two grid rows, we seek to move all the blue agents to the far left side and all the red agents to the far right side, thus \textit{physically sorting} them according to color. The…

Discrete Mathematics · Computer Science 2022-09-08 Dmitry Rabinovich , Michael Amir , Alfred M. Bruckstein

The difference between the speed of the actions of different processes is typically considered as an obstacle that makes the achievement of cooperative goals more difficult. In this work, we aim to highlight potential benefits of such…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-09-15 Ofer Feinerman , Amos Korman , Shay Kutten , Yoav Rodeh

Here we consider the communications tactics appropriate for a group of agents that need to "swarm" together in a highly adversarial environment. Specfically, whilst they need to cooperate by exchanging information with each other about…

Multiagent Systems · Computer Science 2023-04-07 Paul Kinsler , Sean Holman , Andrew Elliott , Cathryn N. Mitchell , R. Eddie Wilson

A new approach for the description of phenomena of social aggregation is suggested. On the basis of psychological concepts (as for instance social norms and cultural coordinates), we deduce a general mechanism for the social aggregation in…

Physics and Society · Physics 2011-04-29 Daniele Vilone , Andrea Guazzini

When robots share the same workspace with other intelligent agents (e.g., other robots or humans), they must be able to reason about the behaviors of their neighboring agents while accomplishing the designated tasks. In practice,…

Robotics · Computer Science 2022-10-18 Junhong Xu , Durgakant Pushp , Kai Yin , Lantao Liu

As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…

Physics and Society · Physics 2019-07-11 Kunal Bhattacharya , Tuomas Takko , Daniel Monsivais , Kimmo Kaski

Two mobile agents represented by points freely moving in the plane and starting at two distinct positions, have to meet. The meeting, called rendezvous, occurs when agents are at distance at most $r$ of each other and never move after this…

Data Structures and Algorithms · Computer Science 2020-05-05 Sébastien Bouchard , Yoann Dieudonné , Andrzej Pelc , Franck Petit

We consider evacuation of a group of $n \geq 2$ autonomous mobile agents (or robots) from an unknown exit on an infinite line. The agents are initially placed at the origin of the line and can move with any speed up to the maximum speed $1$…

Data Structures and Algorithms · Computer Science 2021-09-28 Jurek Czyzowicz , Ryan Killick , Evangelos Kranakis , Danny Krizanc , Lata Narayanan , Jaroslav Opatrny , Denis Pankratov , Sunil Shende

Coordinating the motion of multiple agents in constrained environments is a fundamental challenge in robotics, motion planning, and scheduling. A motivating example involves $n$ robotic arms, each represented as a line segment. The…

Computational Complexity · Computer Science 2025-08-29 Nicolas Bousquet , Remy El Sabeh , Amer E. Mouawad , Naomi Nishimura

Imagine we want to split a group of agents into teams in the most \emph{efficient} way, considering that each agent has their own preferences about their teammates. This scenario is modeled by the extensively studied \textsc{Coalition…

Data Structures and Algorithms · Computer Science 2025-05-29 Foivos Fioravantes , Harmender Gahlawat , Nikolaos Melissinos

A mobile agent has to reach a target in the Euclidean plane. Both the agent and the target are modeled as points. In the beginning, the agent is at distance at most $D>0$ from the target. Reaching the target means that the agent gets at a…

Data Structures and Algorithms · Computer Science 2017-10-20 Andrzej Pelc

We consider a swarm of $n$ autonomous mobile robots, distributed on a 2-dimensional grid. A basic task for such a swarm is the gathering process: All robots have to gather at one (not predefined) place. A common local model for extremely…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-08-04 Matthias Fischer , Daniel Jung , Friedhelm Meyer auf der Heide