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Since the outbreak of the COVID-19 pandemic, videoconferencing has become the default mode of communication in our daily lives at homes, workplaces and schools, and it is likely to remain an important part of our lives in the post-pandemic…

Networking and Internet Architecture · Computer Science 2021-09-28 Hyunseok Chang , Matteo Varvello , Fang Hao , Sarit Mukherjee

The COVID-19 pandemic outbreak, with its related social distancing and shelter-in-place measures, has dramatically affected ways in which people communicate with each other, forcing people to find new ways to collaborate, study, celebrate…

Cryptography and Security · Computer Science 2023-01-31 Dima Kagan , Galit Fuhrmann Alpert , Michael Fire

The paper presents a conceptual, multidimensional approach to understand the technological factors that are assumed to or even have been proven to contribute to what has been coined as Zoom Fatigue (ZF) or more generally Videoconferencing…

Human-Computer Interaction · Computer Science 2022-02-04 Alexander Raake , Markus Fiedler , Katrin Schoenenberg , Katrien De Moor , Nicola Döring

Although distance learning presents a number of interesting educational advantages as compared to in-person instruction, it is not without its downsides. We first assess the educational challenges presented by distance learning as a whole…

Human-Computer Interaction · Computer Science 2023-03-29 Elizabeth Childs , Ferzam Mohammad , Logan Stevens , Hugo Burbelo , Amanuel Awoke , Nicholas Rewkowski , Dinesh Manocha

Video conferencing systems have long facilitated work-related conversations among remote teams. However, social distancing due to the COVID-19 pandemic has forced colleagues to use video conferencing platforms to additionally fulfil social…

Human-Computer Interaction · Computer Science 2021-10-01 Anna Bleakley , Daniel Rough , Justin Edwards , Philip R. Doyle , Odile Dumbleton , Leigh Clark , Sean Rintel , Vincent Wade , Benjamin R. Cowan

Synchronous data-rich conversations are commonplace within enterprise organizations, taking place at varying degrees of formality between stakeholders at different levels of data literacy. In these conversations, representations of data are…

Human-Computer Interaction · Computer Science 2025-01-10 Matthew Brehmer

Extended reality (XR) is rapidly advancing, and poised to revolutionize content creation and consumption. In XR, users integrate various sensory inputs to form a cohesive perception of the virtual environment. This survey reviews the…

Multimedia · Computer Science 2025-06-13 Haopeng Wang , Haiwei Dong , Abdulmotaleb El Saddik

Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training models are becoming increasingly adopted, in part influenced…

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Human Computer Interaction (HCI), social science and psychology experimentation. However, these experiments are predominantly deployed in-lab…

Human-Computer Interaction · Computer Science 2021-01-21 Jack Ratcliffe , Francesco Soave , Nick Bryan-Kinns , Laurissa Tokarchuk , Ildar Farkhatdinov

Video conferencing applications (VCAs) have become a critical Internet application, even more so during the COVID-19 pandemic, as users worldwide now rely on them for work, school, and telehealth. It is thus increasingly important to…

Networking and Internet Architecture · Computer Science 2021-05-31 Kyle MacMillan , Tarun Mangla , James Saxon , Nick Feamster

Due to the recent outbreak of COVID-19, many classes, exams, and meetings have been conducted non-face-to-face. However, the foundation for video conferencing solutions is still insufficient. So this technology has become an important…

Computer Vision and Pattern Recognition · Computer Science 2021-07-15 Suneung-Kim , Seong-Whan Lee

The outbreak of COVID-19 forced schools to swiftly transition from in-person classes to online or remote offerings, making educators and learners alike rely on online videoconferencing platforms. Platforms like Zoom offer audio-visual…

Human-Computer Interaction · Computer Science 2023-01-23 Yanting Wu , Yuan Sun , S. Shyam Sundar

Video conferencing, which includes both video and audio content, has contributed to dramatic increases in Internet traffic, as the COVID-19 pandemic forced millions of people to work and learn from home. Global Internet traffic of video…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Zhenqiang Ying , Deepti Ghadiyaram , Alan Bovik

Traditionally, video conferencing is a widely adopted solution for telecommunication, but a lack of immersiveness comes inherently due to the 2D nature of facial representation. The integration of Virtual Reality (VR) in a…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Surabhi Gupta , Ashwath Shetty , Avinash Sharma

Due to the abrupt arise of pandemic worldwide, the video conferencing platforms are becoming ubiquitously available and being embedded into either various digital devices or the collaborative daily work. Even though the service provider has…

Human-Computer Interaction · Computer Science 2021-10-26 Shijing He , Yaxiong Lei

Information overloading requires the need for summarizers to extract salient information from the text. Currently, there is an overload of dialogue data due to the rise of virtual communication platforms. The rise of Covid-19 has led people…

Computation and Language · Computer Science 2022-12-19 Lakshmi Prasanna Kumar , Arman Kabiri

In recent years, social media users have spent significant amounts of time on short-form video platforms. As a result, established platforms in other domains, such as e-commerce, have begun introducing short-form video content to engage…

Machine Learning · Computer Science 2025-09-05 Andrii Dzhoha , Katya Mirylenka , Egor Malykh , Marco-Andrea Buchmann , Francesca Catino

Video conferencing platforms have been appropriated during the COVID-19 pandemic for different purposes, including classroom teaching. However, the platforms are not designed for many of these objectives. When users, like educationists,…

Multimedia · Computer Science 2022-10-19 Rohan Kumar , Dhruv Nagpal , Vinayak Naik , Dipanjan Chakraborty

Facilitated meetings are an established practice for the requirements engineering activities elicitation and validation. Focus groups are one well-known technique to implement this practice. Several researchers already reported the…

Software Engineering · Computer Science 2020-11-03 Oliver Karras , Svenja Polst , Kathleen Späth
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