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Related papers: Generating Novelty in Open-World Multi-Agent Strat…

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Learning to detect, characterize and accommodate novelties is a challenge that agents operating in open-world domains need to address to be able to guarantee satisfactory task performance. Certain novelties (e.g., changes in environment…

The game of monopoly is an adversarial multi-agent domain where there is no fixed goal other than to be the last player solvent, There are useful subgoals like monopolizing sets of properties, and developing them. There is also a lot of…

Artificial Intelligence · Computer Science 2021-08-11 Sriram Gopalakrishnan , Utkarsh Soni , Tung Thai , Panagiotis Lymperopoulos , Matthias Scheutz , Subbarao Kambhampati

In open-world environments, artificial agents must often contend with novel conditions that deviate from their training or design assumptions. This paper studies the robustness of fixed-strategy agents to such novelty within the setting of…

Computer Science and Game Theory · Computer Science 2026-02-17 Mayank Kejriwal , Shilpa Thomas , Hongyu Li

A critical factor in utilizing agents with Artificial Intelligence (AI) is their robustness to novelty. AI agents include models that are either engineered or trained. Engineered models include knowledge of those aspects of the environment…

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

Multiagent Systems · Computer Science 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

Open-world novelty occurs when the rules of an environment can change abruptly, such as when a game player encounters "house rules". To address open-world novelty, game playing agents must be able to detect when novelty is injected, and to…

Artificial Intelligence · Computer Science 2021-06-07 Xiangyu Peng , Jonathan C. Balloch , Mark O. Riedl

Autonomous agents operating within real-world environments often rely on automated planners to ascertain optimal actions towards desired goals or the optimization of a specified objective function. Integral to these agents are common…

Artificial Intelligence · Computer Science 2025-02-18 James Chao , Wiktor Piotrowski , Roni Stern , Héctor Ortiz-Peña , Mitch Manzanares , Shiwali Mohan , Douglas S. Lange

Due to the emergence of AI systems that interact with the physical environment, there is an increased interest in incorporating physical reasoning capabilities into those AI systems. But is it enough to only have physical reasoning…

Artificial Intelligence · Computer Science 2023-08-08 Chathura Gamage , Vimukthini Pinto , Cheng Xue , Peng Zhang , Ekaterina Nikonova , Matthew Stephenson , Jochen Renz

As AI agents leave the lab and venture into the real world as autonomous vehicles, delivery robots, and cooking robots, it is increasingly necessary to design and comprehensively evaluate algorithms that tackle the ``open-world''. To this…

Artificial Intelligence · Computer Science 2024-06-09 Shivam Goel , Yichen Wei , Panagiotis Lymperopoulos , Klara Chura , Matthias Scheutz , Jivko Sinapov

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…

Neural MMO is a computationally accessible research platform that combines large agent populations, long time horizons, open-ended tasks, and modular game systems. Existing environments feature subsets of these properties, but Neural MMO is…

Machine Learning · Computer Science 2021-10-15 Joseph Suarez , Yilun Du , Clare Zhu , Igor Mordatch , Phillip Isola

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…

Machine Learning · Computer Science 2020-04-20 Joseph Suarez , Yilun Du , Igor Mordatch , Phillip Isola

Developing artificial intelligence approaches to overcome novel, unexpected circumstances is a difficult, unsolved problem. One challenge to advancing the state of the art in novelty accommodation is the availability of testing frameworks…

Artificial Intelligence · Computer Science 2023-06-14 Mark Bercasio , Allison Wong , Dustin Dannenhauer

We present Meta MMO, a collection of many-agent minigames for use as a reinforcement learning benchmark. Meta MMO is built on top of Neural MMO, a massively multiagent environment that has been the subject of two previous NeurIPS…

Artificial Intelligence · Computer Science 2024-06-10 Kyoung Whan Choe , Ryan Sullivan , Joseph Suárez

As intelligent systems and multi-agent coordination become increasingly central to real-world applications, there is a growing need for simulation tools that are both scalable and accessible. Existing high-fidelity simulators, while…

Artificial Intelligence · Computer Science 2026-02-06 Rohan Patil , Jai Malegaonkar , Xiao Jiang , Andre Dion , Gaurav S. Sukhatme , Henrik I. Christensen

Language Models have previously shown strong negotiation capabilities in closed domains where the negotiation strategy prediction scope is constrained to a specific setup. In this paper, we first show that these models are not generalizable…

Computation and Language · Computer Science 2024-06-18 Darshan Deshpande , Shambhavi Sinha , Anirudh Ravi Kumar , Debaditya Pal , Jonathan May

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…

Multiagent Systems · Computer Science 2019-12-02 Yuhang Song , Andrzej Wojcicki , Thomas Lukasiewicz , Jianyi Wang , Abi Aryan , Zhenghua Xu , Mai Xu , Zihan Ding , Lianlong Wu

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base…

Artificial Intelligence · Computer Science 2025-05-30 Jusheng Zhang , Yijia Fan , Wenjun Lin , Ruiqi Chen , Haoyi Jiang , Wenhao Chai , Jian Wang , Keze Wang

As games challenge traditional automated white-box test generators, the Neatest approach generates test suites consisting of neural networks that exercise the source code by playing the games. Neatest generates these neural networks using…

Software Engineering · Computer Science 2024-07-09 Patric Feldmeier , Gordon Fraser
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