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Multiagent systems provide an ideal environment for the evaluation and analysis of real-world problems using reinforcement learning algorithms. Most traditional approaches to multiagent learning are affected by long training periods as well…

Artificial Intelligence · Computer Science 2021-05-25 Unnikrishnan Rajendran Menon , Anirudh Rajiv Menon

Two major goals in machine learning are the discovery and improvement of solutions to complex problems. In this paper, we argue that complexification, i.e. the incremental elaboration of solutions through adding new structure, achieves both…

Artificial Intelligence · Computer Science 2011-07-04 R. Miikkulainen , K. O. Stanley

The NeuroEvolution of Augmenting Topologies (NEAT) algorithm has received considerable recognition in the field of neuroevolution. Its effectiveness is derived from initiating with simple networks and incrementally evolving both their…

Neural and Evolutionary Computing · Computer Science 2024-04-12 Lishuang Wang , Mengfei Zhao , Enyu Liu , Kebin Sun , Ran Cheng

Neuroevolution is a process of training neural networks (NN) through an evolutionary algorithm, usually to serve as a state-to-action mapping model in control or reinforcement learning-type problems. This paper builds on the Neuro Evolution…

Neural and Evolutionary Computing · Computer Science 2019-03-19 Amir Behjat , Sharat Chidambaran , Souma Chowdhury

This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution, artificial neural networks are trained through evolutionary algorithms, taking inspiration from the way biological brains evolved. We analyse the…

Neural and Evolutionary Computing · Computer Science 2015-11-05 Sebastian Risi , Julian Togelius

In this paper, we describe application of Neuroevolution to a P2P lending problem in which a credit evaluation model is updated based on streaming data. We apply the algorithm Neuroevolution of Augmenting Topologies (NEAT) which has not…

Machine Learning · Computer Science 2020-07-07 Yue Liu , Adam Ghandar , Georgios Theodoropoulos

This paper explores the use of an extended neuroevolutionary approach, based on NeuroEvolution of Augmenting Topologies (NEAT), for autonomous robots in dynamic environments associated with hazardous tasks like firefighting, urban…

Neural and Evolutionary Computing · Computer Science 2025-04-28 Dhadkan Shrestha , Lincoln Bhattarai

NeuroEvolution is one of the most competitive evolutionary learning frameworks for designing novel neural networks for use in specific tasks, such as logic circuit design and digital gaming. However, the application of benchmark methods…

Neural and Evolutionary Computing · Computer Science 2021-10-11 Haoling Zhang , Chao-Han Huck Yang , Hector Zenil , Narsis A. Kiani , Yue Shen , Jesper N. Tegner

There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…

Neural and Evolutionary Computing · Computer Science 2023-04-26 Maximilien Le Clei , Pierre Bellec

This article presents a "Hybrid Self-Attention NEAT" method to improve the original NeuroEvolution of Augmenting Topologies (NEAT) algorithm in high-dimensional inputs. Although the NEAT algorithm has shown a significant result in different…

Neural and Evolutionary Computing · Computer Science 2023-06-21 Saman Khamesian , Hamed Malek

This work aims to develop a resource-efficient solution for obstacle-avoiding tracking control of a planar snake robot in a densely cluttered environment with obstacles. Particularly, Neuro-Evolution of Augmenting Topologies (NEAT) has been…

Robotics · Computer Science 2025-11-18 Advik Sinha , Akshay Arjun , Abhijit Das , Joyjit Mukherjee

An important goal for the machine learning (ML) community is to create approaches that can learn solutions with human-level capability. One domain where humans have held a significant advantage is visual processing. A significant approach…

Neural and Evolutionary Computing · Computer Science 2013-12-20 Phillip Verbancsics , Josh Harguess

One of the common artificial intelligence applications in electronic games consists of making an artificial agent learn how to execute some determined task successfully in a game environment. One way to perform this task is through machine…

Neural and Evolutionary Computing · Computer Science 2025-06-18 Karine da Silva Miras de Araújo , Fabrício Olivetti de França

The NeuroEvolution of Augmenting Topologies (NEAT) algorithm has received considerable recognition in the field of neuroevolution. Its effectiveness is derived from initiating with simple networks and incrementally evolving both their…

Neural and Evolutionary Computing · Computer Science 2025-04-14 Lishuang Wang , Mengfei Zhao , Enyu Liu , Kebin Sun , Ran Cheng

The design of chiral metasurfaces with tailored optical properties remains a central challenge in nanophotonics due to the highly nonlinear relationship between geometry and chiroptical response. Machine-learning-assisted optimization…

Optics · Physics 2025-12-30 Davide Filippozzi , Arash Rahimi-Iman

StarCraft: Brood War remains a challenging benchmark for artificial intelligence research, particularly in the domain of macromanagement, where long-term strategic planning is required. Traditional approaches to StarCraft AI rely on…

Artificial Intelligence · Computer Science 2025-06-13 Jim O'Connor , Yeonghun Lee , Gary B Parker

Traditionally, Deep Artificial Neural Networks (DNN's) are trained through gradient descent. Recent research shows that Deep Neuroevolution (DNE) is also capable of evolving multi-million-parameter DNN's, which proved to be particularly…

Neural and Evolutionary Computing · Computer Science 2021-04-14 Daan Klijn , A. E. Eiben

A large challenge in Artificial Intelligence (AI) is training control agents that can properly adapt to variable environments. Environments in which the conditions change can cause issues for agents trying to operate in them. Building…

Neural and Evolutionary Computing · Computer Science 2023-07-04 Destiny Bailey

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to…

Artificial Intelligence · Computer Science 2016-12-02 Shehroze Bhatti , Alban Desmaison , Ondrej Miksik , Nantas Nardelli , N. Siddharth , Philip H. S. Torr

In video games, non-player characters (NPCs) are used to enhance the players' experience in a variety of ways, e.g., as enemies, allies, or innocent bystanders. A crucial component of NPCs is navigation, which allows them to move from one…

Machine Learning · Computer Science 2020-11-19 Eloi Alonso , Maxim Peter , David Goumard , Joshua Romoff
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