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Achieving photorealistic 3D view synthesis and relighting of human portraits is pivotal for advancing AR/VR applications. Existing methodologies in portrait relighting demonstrate substantial limitations in terms of generalization and 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Pramod Rao , Gereon Fox , Abhimitra Meka , Mallikarjun B R , Fangneng Zhan , Tim Weyrich , Bernd Bickel , Hanspeter Pfister , Wojciech Matusik , Mohamed Elgharib , Christian Theobalt

Purpose: To create modular solutions for interactive real-time MRI using reconstruction algorithms implemented in BART. Methods: A new protocol for streaming of multidimensional arrays is presented and integrated into BART. The new…

Transformer-based 3D reconstruction has emerged as a powerful paradigm for recovering geometry and appearance from multi-view observations, offering strong performance across challenging visual conditions. As these models scale to larger…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Haoyu Zhang , Zeyu Zhang , Zedong Zhou , Yang Zhao , Hao Tang

Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, and manually converting them into articulated objects is…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Yixuan Yang , Luyang Xie , Zhen Luo , Zixiang Zhao , Tongsheng Ding , Mingqi Gao , Feng Zheng

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Leif Van Holland , Patrick Stotko , Stefan Krumpen , Reinhard Klein , Michael Weinmann

This work presents a flexible system to reconstruct 3D models of objects captured with an RGB-D sensor. A major advantage of the method is that our reconstruction pipeline allows the user to acquire a full 3D model of the object. This is…

Computer Vision and Pattern Recognition · Computer Science 2015-05-22 Aitor Aldoma , Johann Prankl , Alexander Svejda , Markus Vincze

Standard 3D reconstruction pipelines assume stationary world, therefore suffer from `ghost artifacts' whenever dynamic objects are present in the scene. Recent approaches has started tackling this issue, however, they typically either only…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Ondrej Miksik , Vibhav Vineet

Accurate 3D reconstruction of objects with reflective, transparent, or low-texture surfaces still remains notoriously challenging. Such materials often violate key assumptions in multi-view reconstruction pipelines, such as photometric…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Zhicheng Liang , Haoyi Yu , Boyan Li , Dayou Zhang , Zijian Cao , Tianyi Gong , Junhua Liu , Shuguang Cui , Fangxin Wang

Building accurate maps is a key building block to enable reliable localization, planning, and navigation of autonomous vehicles. We propose a novel approach for building accurate maps of dynamic environments utilizing a sequence of LiDAR…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Xingguang Zhong , Yue Pan , Cyrill Stachniss , Jens Behley

Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., households, restaurants,…

Robotics · Computer Science 2026-02-17 Seungyeon Yoo , Youngseok Jang , Dabin Kim , Youngsoo Han , Seungwoo Jung , H. Jin Kim

Controllable 3D indoor scene synthesis stands at the forefront of technological progress, offering various applications like gaming, film, and augmented/virtual reality. The capability to stylize and de-couple objects within these scenarios…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Yunfan Zhang , Hong Huang , Zhiwei Xiong , Zhiqi Shen , Guosheng Lin , Hao Wang , Nicholas Vun

We present InvRGB+L, a novel inverse rendering model that reconstructs large, relightable, and dynamic scenes from a single RGB+LiDAR sequence. Conventional inverse graphics methods rely primarily on RGB observations and use LiDAR mainly…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Xiaoxue Chen , Bhargav Chandaka , Chih-Hao Lin , Ya-Qin Zhang , David Forsyth , Hao Zhao , Shenlong Wang

This work tackles 3D scene reconstruction for a video fly-over perspective problem in the maritime domain, with a specific emphasis on geometrically and visually sound reconstructions. This will allow for downstream tasks such as…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Rui Yi Yong , Samuel Picosson , Arnold Wiliem

In this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yuzheng Liu , Siyan Dong , Shuzhe Wang , Yingda Yin , Yanchao Yang , Qingnan Fan , Baoquan Chen

This paper presents PlanarSplatting, an ultra-fast and accurate surface reconstruction approach for multiview indoor images. We take the 3D planes as the main objective due to their compactness and structural expressiveness in indoor…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Bin Tan , Rui Yu , Yujun Shen , Nan Xue

General scene reconstruction refers to the task of estimating the full 3D geometry and texture of a scene containing previously unseen objects. In many practical applications such as AR/VR, autonomous navigation, and robotics, only a single…

Computer Vision and Pattern Recognition · Computer Science 2023-10-06 Isaac Kasahara , Shubham Agrawal , Selim Engin , Nikhil Chavan-Dafle , Shuran Song , Volkan Isler

Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method for creating anything in 3D by simulating this real-world…

Computer Vision and Pattern Recognition · Computer Science 2024-05-17 Ruiqi Gao , Aleksander Holynski , Philipp Henzler , Arthur Brussee , Ricardo Martin-Brualla , Pratul Srinivasan , Jonathan T. Barron , Ben Poole

The 3D reconstruction of simultaneous localization and mapping (SLAM) is an important topic in the field for transport systems such as drones, service robots and mobile AR/VR devices. Compared to a point cloud representation, the 3D…

Robotics · Computer Science 2023-09-12 Quentin Picard , Stephane Chevobbe , Mehdi Darouich , Jean-Yves Didier

Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hongchi Xia , Zhi-Hao Lin , Wei-Chiu Ma , Shenlong Wang

We present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each key-frame and fuse them later, we propose to…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Jiaming Sun , Yiming Xie , Linghao Chen , Xiaowei Zhou , Hujun Bao
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