Related papers: 3D Gaussian Splatting Driven Multi-View Robust Phy…
Adversarial training is an effective approach to make deep neural networks robust against adversarial attacks. Recently, different adversarial training defenses are proposed that not only maintain a high clean accuracy but also show…
3D Gaussian Splatting has advanced radiance field reconstruction, enabling high-quality view synthesis and fast rendering in 3D modeling. While adversarial attacks on object detection models are well-studied for 2D images, their impact on…
This work focuses on modeling dynamic urban environments for autonomous driving simulation. Contemporary data-driven methods using neural radiance fields have achieved photorealistic driving scene modeling, but they suffer from low…
Adversarial camouflage is a widely used physical attack against vehicle detectors for its superiority in multi-view attack performance. One promising approach involves using differentiable neural renderers to facilitate adversarial…
A triangular mesh is one of the most popular 3D data representations. As such, the deployment of deep neural networks for mesh processing is widely spread and is increasingly attracting more attention. However, neural networks are prone to…
In recent years, visual tracking methods based on convolutional neural networks and Transformers have achieved remarkable performance and have been successfully applied in fields such as autonomous driving. However, the numerous security…
3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…
Physical simulation predicts future states of objects based on material properties and external loads, enabling blueprints for both Industry and Engineering to conduct risk management. Current 3D reconstruction-based simulators typically…
Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and…
A photorealistic and controllable 3D caricaturization framework for faces is introduced. We start with an intrinsic Gaussian curvature-based surface exaggeration technique, which, when coupled with texture, tends to produce over-smoothed…
The significant advancements in embodied vision navigation have raised concerns about its susceptibility to adversarial attacks exploiting deep neural networks. Investigating the adversarial robustness of embodied vision navigation is…
We propose a method to enhance 3D Gaussian Splatting (3DGS)~\cite{Kerbl2023}, addressing challenges in initialization, optimization, and density control. Gaussian Splatting is an alternative for rendering realistic images while supporting…
Physical adversarial patch attacks critically threaten pedestrian detection, causing surveillance and autonomous driving systems to miss pedestrians and creating severe safety risks. Despite their effectiveness in controlled settings,…
Camera-based perception is critical to autonomous driving yet remains vulnerable to task-specific adversarial manipulations in object detection and monocular depth estimation. Most existing 2D/3D attacks are developed in task silos, lack…
Computer vision systems are increasingly adopted in modern logistics operations, including the estimation of trailer occupancy for planning, routing, and billing. Although effective, such systems may be vulnerable to physical adversarial…
Differentiable rendering techniques like Gaussian Splatting and Neural Radiance Fields have become powerful tools for generating high-fidelity models of 3D objects and scenes. Their ability to produce both physically plausible and…
As 3D Gaussian Splatting (3DGS) emerges as a breakthrough in scene representation and novel view synthesis, its rapid adoption in safety-critical domains (e.g., autonomous systems, AR/VR) urgently demands scrutiny of potential security…
We present Drivable 3D Gaussian Avatars (D3GA), a multi-layered 3D controllable model for human bodies that utilizes 3D Gaussian primitives embedded into tetrahedral cages. The advantage of using cages compared to commonly employed linear…
Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian…
One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and…