Related papers: Zero-Shot Skeleton-Based Action Recognition With P…
Pedestrian attribute recognition aims to assign multiple attributes to one pedestrian image captured by a video surveillance camera. Although numerous methods are proposed and make tremendous progress, we argue that it is time to step back…
In some of object recognition problems, labeled data may not be available for all categories. Zero-shot learning utilizes auxiliary information (also called signatures) describing each category in order to find a classifier that can…
In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion…
In recent years, action recognition has received much attention and wide application due to its important role in video understanding. Most of the researches on action recognition methods focused on improving the performance via various…
A proper semantic representation for encoding side information is key to the success of zero-shot learning. In this paper, we explore two alternative semantic representations especially for zero-shot human action recognition: textual…
Current state-of-the-art methods for skeleton-based action recognition are supervised and rely on labels. The reliance is limiting the performance due to the challenges involved in annotation and mislabeled data. Unsupervised methods have…
Zero-shot learning is the problem of predicting instances over classes not seen during training. One approach to zero-shot learning is providing auxiliary class information to the model. Prior work along this vein have largely used…
Generalized zero-shot learning (GZSL) aims to classify samples under the assumption that some classes are not observable during training. To bridge the gap between the seen and unseen classes, most GZSL methods attempt to associate the…
In this paper, we address an open problem of zero-shot learning. Its principle is based on learning a mapping that associates feature vectors extracted from i.e. images and attribute vectors that describe objects and/or scenes of interest.…
Skeleton data, which consists of only the 2D/3D coordinates of the human joints, has been widely studied for human action recognition. Existing methods take the semantics as prior knowledge to group human joints and draw correlations…
In medical contexts, the imbalanced data distribution in long-tailed datasets, due to scarce labels for rare diseases, greatly impairs the diagnostic accuracy of deep learning models. Recent multimodal text-image supervised foundation…
Transferring skills between different objects remains one of the core challenges of open-world robot manipulation. Generalization needs to take into account the high-level structural differences between distinct objects while still…
Recently, with the availability of cost-effective depth cameras coupled with real-time skeleton estimation, the interest in skeleton-based human action recognition is renewed. Most of the existing skeletal representation approaches use…
Action recognition is a fundamental capability for humanoid robots to interact and cooperate with humans. This application requires the action recognition system to be designed so that new actions can be easily added, while unknown actions…
Human action recognition aims at classifying the category of human action from a segment of a video. Recently, people have dived into designing GCN-based models to extract features from skeletons for performing this task, because skeleton…
Zero-shot learning (ZSL) is concerned with the recognition of previously unseen classes. It relies on additional semantic knowledge for which a mapping can be learned with training examples of seen classes. While classical ZSL considers the…
We present a zero-shot deformation reconstruction framework for soft robots that operates without any visual supervision at inference time. In this work, zero-shot deformation reconstruction is defined as the ability to infer object-wide…
We explore a new idea for learning based shape reconstruction from a point cloud, based on the recently popularized implicit neural shape representations. We cast the problem as a few-shot learning of implicit neural signed distance…
Skeleton-based human action recognition is a longstanding challenge due to its complex dynamics. Some fine-grain details of the dynamics play a vital role in classification. The existing work largely focuses on designing incremental neural…
Skeleton sequence representation learning has shown great advantages for action recognition due to its promising ability to model human joints and topology. However, the current methods usually require sufficient labeled data for training…