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Related papers: Populate-A-Scene: Affordance-Aware Human Video Gen…

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Video generation is an interesting problem in computer vision. It is quite popular for data augmentation, special effect in move, AR/VR and so on. With the advances of deep learning, many deep generative models have been proposed to solve…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Tingfung Lau , Sailun Xu , Xinze Wang

In order to *generalize* to various tasks in the wild, robotic agents will need a suitable representation (i.e., vision network) that enables the robot to predict optimal actions given high dimensional vision inputs. However, learning such…

Robotics · Computer Science 2024-07-29 Mohan Kumar Srirama , Sudeep Dasari , Shikhar Bahl , Abhinav Gupta

What does human pose tell us about a scene? We propose a task to answer this question: given human pose as input, hallucinate a compatible scene. Subtle cues captured by human pose -- action semantics, environment affordances, object…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Tim Brooks , Alexei A. Efros

Constructing a diverse repertoire of manipulation skills in a scalable fashion remains an unsolved challenge in robotics. One way to address this challenge is with unstructured human play, where humans operate freely in an environment to…

Robotics · Computer Science 2022-10-24 Suneel Belkhale , Dorsa Sadigh

Humans navigate complex environments in an organized yet flexible manner, adapting to the context and implicit social rules. Understanding these naturally learned patterns of behavior is essential for applications such as autonomous…

Computer Vision and Pattern Recognition · Computer Science 2020-04-16 Robin Karlsson , Erik Sjoberg

Video generation models have emerged as high-fidelity models of the physical world, capable of synthesizing high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user…

Visual actionable affordance has emerged as a transformative approach in robotics, focusing on perceiving interaction areas prior to manipulation. Traditional methods rely on pixel sampling to identify successful interaction samples or…

Robotics · Computer Science 2025-10-10 Taewhan Kim , Hojin Bae , Zeming Li , Xiaoqi Li , Iaroslav Ponomarenko , Ruihai Wu , Hao Dong

Representing a scene and its constituent objects from raw sensory data is a core ability for enabling robots to interact with their environment. In this paper, we propose a novel approach for scene understanding, leveraging a hierarchical…

Robotics · Computer Science 2023-02-08 Toon Van de Maele , Tim Verbelen , Pietro Mazzaglia , Stefano Ferraro , Bart Dhoedt

Recent character image animation methods based on diffusion models, such as Animate Anyone, have made significant progress in generating consistent and generalizable character animations. However, these approaches fail to produce reasonable…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Li Hu , Guangyuan Wang , Zhen Shen , Xin Gao , Dechao Meng , Lian Zhuo , Peng Zhang , Bang Zhang , Liefeng Bo

Affordance grounding aims to locate objects' "action possibilities" regions, which is an essential step toward embodied intelligence. Due to the diversity of interactive affordance, the uniqueness of different individuals leads to diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Hongchen Luo , Wei Zhai , Jing Zhang , Yang Cao , Dacheng Tao

Reasoning the human-object interactions (HOI) is essential for deeper scene understanding, while object affordances (or functionalities) are of great importance for human to discover unseen HOIs with novel objects. Inspired by this, we…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Zhi Hou , Baosheng Yu , Yu Qiao , Xiaojiang Peng , Dacheng Tao

Short-Term object-interaction Anticipation consists of detecting the location of the next-active objects, the noun and verb categories of the interaction, and the time to contact from the observation of egocentric video. This ability is…

Computer Vision and Pattern Recognition · Computer Science 2024-06-06 Lorenzo Mur-Labadia , Ruben Martinez-Cantin , Josechu Guerrero , Giovanni Maria Farinella , Antonino Furnari

Users interact with text, image, code, or other editors on a daily basis. However, machine learning models are rarely trained in the settings that reflect the interactivity between users and their editor. This is understandable as training…

Computation and Language · Computer Science 2023-11-14 Felix Faltings , Michel Galley , Baolin Peng , Kianté Brantley , Weixin Cai , Yizhe Zhang , Jianfeng Gao , Bill Dolan

People interact with the real-world largely dependent on visual signal, which are ubiquitous and illustrate detailed demonstrations. In this paper, we explore utilizing visual signals as a new interface for models to interact with the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Wentao Zhang , Junliang Guo , Tianyu He , Li Zhao , Linli Xu , Jiang Bian

Understanding what makes a video memorable has important applications in advertising or education technology. Towards this goal, we investigate spatio-temporal attention mechanisms underlying video memorability. Different from previous…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Prajneya Kumar , Eshika Khandelwal , Makarand Tapaswi , Vishnu Sreekumar

We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene…

Computer Vision and Pattern Recognition · Computer Science 2020-04-21 Yan Zhang , Mohamed Hassan , Heiko Neumann , Michael J. Black , Siyu Tang

Visual affordance grounding aims to segment all possible interaction regions between people and objects from an image/video, which is beneficial for many applications, such as robot grasping and action recognition. However, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2021-08-13 Hongchen Luo , Wei Zhai , Jing Zhang , Yang Cao , Dacheng Tao

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

Human vision combines low-resolution "gist" information from the visual periphery with sparse but high-resolution information from fixated locations to construct a coherent understanding of a visual scene. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Ritik Raina , Abe Leite , Alexandros Graikos , Seoyoung Ahn , Dimitris Samaras , Gregory J. Zelinsky

This paper proposes a network architecture to perform variable length semantic video generation using captions. We adopt a new perspective towards video generation where we allow the captions to be combined with the long-term and short-term…

Computer Vision and Pattern Recognition · Computer Science 2017-11-17 Tanya Marwah , Gaurav Mittal , Vineeth N. Balasubramanian
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