Related papers: Faces in rectilinear drawings of complete graphs
Graph drawing addresses the problem of finding a layout of a graph that satisfies given aesthetic and understandability objectives. The most important objective in graph drawing is minimization of the number of crossings in the drawing, as…
The enumeration of normal surfaces is a key bottleneck in computational three-dimensional topology. The underlying procedure is the enumeration of admissible vertices of a high-dimensional polytope, where admissibility is a powerful but…
Recognizing facial expressions from static images or video sequences is a widely studied but still challenging problem. The recent progresses obtained by deep neural architectures, or by ensembles of heterogeneous models, have shown that…
We introduce and study the problem of constructing geometric graphs that have few vertices and edges and that are universal for planar graphs or for some sub-class of planar graphs; a geometric graph is \emph{universal} for a class…
Recent cognitive experiments have shown that the negative impact of an edge crossing on the human understanding of a graph drawing, tends to be eliminated in the case where the crossing angles are greater than 70 degrees. This motivated the…
We compute the number of triangulations of a convex $k$-gon each of whose sides is subdivided by $r-1$ points. We find explicit formulas and generating functions, and we determine the asymptotic behaviour of these numbers as $k$ and/or $r$…
Intrinsic core generalises the finite-dimensional notion of the relative interior to arbitrary (real) vector spaces. Our main goal is to provide a self-contained overview of the key results pertaining to the intrinsic core and to elucidate…
A closed piecewise linear curve is called integral if it is comprised of unit intervals. Kenyon's problem asks whether for every integral curve $\gamma$ in $\mathbb{R}^3$, there is a dome over $\gamma$, i.e. whether $\gamma$ is a boundary…
In an edge-coloring of a cubic graph, an edge is poor or rich, if the set of colors assigned to the edge and the four edges adjacent it, has exactly five or exactly three distinct colors, respectively. An edge is normal in an edge-coloring…
A topological graph is \emph{$k$-quasi-planar} if it does not contain $k$ pairwise crossing edges. A topological graph is \emph{simple} if every pair of its edges intersect at most once (either at a vertex or at their intersection). In…
A normal $k$-edge-coloring of a cubic graph is an edge-coloring with $k$ colors having the additional property that when looking at the set of colors assigned to any edge $e$ and the four edges adjacent it, we have either exactly five…
We consider the problem of extending the drawing of a subgraph of a given plane graph to a drawing of the entire graph using straight-line and polyline edges. We define the notion of star complexity of a polygon and show that a drawing…
A geometric graph is a graph drawn in the plane so that its vertices and edges are represented by points in general position and straight line segments, respectively. A vertex of a geometric graph is called pointed if it lies outside of the…
We establish a general principle which states that regularizing an inverse problem with a convex function yields solutions which are convex combinations of a small number of atoms. These atoms are identified with the extreme points and…
We search for faces of the convex set consisting of all separable states, which are affinely isomorphic to simplices, to get separable states with unique decompositions. In the two-qutrit case, we found that six product vectors spanning a…
A plane graph is rectilinear planar if it admits an embedding-preserving straight-line drawing where each edge is either horizontal or vertical. We prove that rectilinear planarity testing can be solved in optimal $O(n)$ time for any plane…
One of the earliest and most well known problems in computational geometry is the so-called art gallery problem. The goal is to compute the minimum possible number guards placed on the vertices of a simple polygon in such a way that they…
In Lombardi drawings of graphs, edges are represented as circular arcs, and the edges incident on vertices have perfect angular resolution. However, not every graph has a Lombardi drawing, and not every planar graph has a planar Lombardi…
This paper concerns the facial geometry of the set of $n \times n$ correlation matrices. The main result states that almost every set of $r$ vertices generates a simplicial face, provided that $r \leq \sqrt{\mathrm{c} n}$, where…
We systematically investigate properties of various triangle centers (such as orthocenter or incenter) located on the four faces of a tetrahedron. For each of six types of tetrahedra, we examine over 100 centers located on the four faces of…