Related papers: Do Music Source Separation Models Preserve Spatial…
Computer musicians refer to mesostructures as the intermediate levels of articulation between the microstructure of waveshapes and the macrostructure of musical forms. Examples of mesostructures include melody, arpeggios, syncopation,…
The Inaugural Music Source Restoration (MSR) Challenge targets the recovery of original, unprocessed stems from fully mixed and mastered music. Unlike conventional music source separation, MSR requires reversing complex production processes…
This paper deals with the problem of audio source separation. To handle the complex and ill-posed nature of the problems of audio source separation, the current state-of-the-art approaches employ deep neural networks to obtain instrumental…
Supervised multi-channel audio source separation requires extracting useful spectral, temporal, and spatial features from the mixed signals. The success of many existing systems is therefore largely dependent on the choice of features used…
Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…
Timbre and pitch are the two main perceptual properties of musical sounds. Depending on the target applications, we sometimes prefer to focus on one of them, while reducing the effect of the other. Researchers have managed to hand-craft…
The use of spatial information with multiple microphones can improve far-field automatic speech recognition (ASR) accuracy. However, conventional microphone array techniques degrade speech enhancement performance when there is an array…
Music source separation has been intensively studied in the last decade and tremendous progress with the advent of deep learning could be observed. Evaluation campaigns such as MIREX or SiSEC connected state-of-the-art models and…
Music demixing is the task of separating different tracks from the given single audio signal into components, such as drums, bass, and vocals from the rest of the accompaniment. Separation of sources is useful for a range of areas,…
Self-supervised learning (SSL) has shown promising results in various speech and natural language processing applications. However, its efficacy in music information retrieval (MIR) still remains largely unexplored. While previous SSL…
Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…
While video-to-audio generation has achieved remarkable progress in semantic and temporal alignment, most existing studies focus solely on these aspects, paying limited attention to the spatial perception and immersive quality of the…
We present a single-stage casual waveform-to-waveform multichannel model that can separate moving sound sources based on their broad spatial locations in a dynamic acoustic scene. We divide the scene into two spatial regions containing,…
Deep learning architectures have made significant progress in terms of performance in many research areas. The automatic speech recognition (ASR) field has thus benefited from these scientific and technological advances, particularly for…
The development of data-driven heart sound classification models has been an active area of research in recent years. To develop such data-driven models in the first place, heart sound signals need to be captured using a signal acquisition…
A natural question arising in Music Source Separation (MSS) is whether long range contextual information is useful, or whether local acoustic features are sufficient. In other fields, attention based Transformers have shown their ability to…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
Most current music source separation (MSS) methods rely on supervised learning, limited by training data quantity and quality. Though web-crawling can bring abundant data, platform-level track labeling often causes metadata mismatches,…
Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-stage pipeline that first generates mono audio and then…
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…