Related papers: SemFaceEdit: Semantic Face Editing on Generative R…
3D-consistent image generation from a single 2D semantic label is an important and challenging research topic in computer graphics and computer vision. Although some related works have made great progress in this field, most of the existing…
Recent 3D face editing methods using masks have produced high-quality edited images by leveraging Neural Radiance Fields (NeRF). Despite their impressive performance, existing methods often provide limited user control due to the use of…
While the quality of GAN image synthesis has improved tremendously in recent years, our ability to control and condition the output is still limited. Focusing on StyleGAN, we introduce a simple and effective method for making local,…
A key challenge for novel view synthesis of monocular portrait images is 3D consistency under continuous pose variations. Most existing methods rely on 2D generative models which often leads to obvious 3D inconsistency artifacts. We present…
Emerging neural radiance fields (NeRF) are a promising scene representation for computer graphics, enabling high-quality 3D reconstruction and novel view synthesis from image observations. However, editing a scene represented by a NeRF is…
For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…
We introduce a new generative approach for synthesizing 3D geometry and images from single-view collections. Most existing approaches predict volumetric density to render multi-view consistent images. By employing volumetric rendering using…
Generative adversarial networks (GANs) have recently found applications in image editing. However, most GAN based image editing methods often require large scale datasets with semantic segmentation annotations for training, only provide…
Manipulating latent code in generative adversarial networks (GANs) for facial image synthesis mainly focuses on continuous attribute synthesis (e.g., age, pose and emotion), while discrete attribute synthesis (like face mask and eyeglasses)…
Training multimodal generative models on large, uncurated datasets can result in users being exposed to harmful, unsafe and controversial or culturally-inappropriate outputs. While model editing has been proposed to remove or filter…
Portrait editing is a popular subject in photo manipulation. The Generative Adversarial Network (GAN) advances the generating of realistic faces and allows more face editing. In this paper, we argue about three issues in existing…
Semantic image editing provides users with a flexible tool to modify a given image guided by a corresponding segmentation map. In this task, the features of the foreground objects and the backgrounds are quite different. However, all…
This paper proposes NeuralEditor that enables neural radiance fields (NeRFs) natively editable for general shape editing tasks. Despite their impressive results on novel-view synthesis, it remains a fundamental challenge for NeRFs to edit…
Neural radiance fields (NeRF) achieve highly photo-realistic novel-view synthesis, but it's a challenging problem to edit the scenes modeled by NeRF-based methods, especially for dynamic scenes. We propose editable neural radiance fields…
Semantically guided conditional Generative Adversarial Networks (cGANs) have become a popular approach for face editing in recent years. However, most existing methods introduce semantic masks as direct conditional inputs to the generator…
Generative Neural Radiance Field (GNeRF) models, which extract implicit 3D representations from 2D images, have recently been shown to produce realistic images representing rigid/semi-rigid objects, such as human faces or cars. However,…
We propose a parametric model that maps free-view images into a vector space of coded facial shape, expression and appearance with a neural radiance field, namely Morphable Facial NeRF. Specifically, MoFaNeRF takes the coded facial shape,…
Understating and controlling generative models' latent space is a complex task. In this paper, we propose a novel method for learning to control any desired attribute in a pre-trained GAN's latent space, for the purpose of editing…
Radiance fields have gradually become a main representation of media. Although its appearance editing has been studied, how to achieve view-consistent recoloring in an efficient manner is still under explored. We present RecolorNeRF, a…
Neural implicit fields have emerged as a powerful 3D representation for reconstructing and rendering photo-realistic views, yet they possess limited editability. Conversely, explicit 3D representations, such as polygonal meshes, offer ease…