English
Related papers

Related papers: VoteSplat: Hough Voting Gaussian Splatting for 3D …

200 papers

Accurate 3D reconstruction in degraded imaging conditions remains a key challenge in photogrammetry and neural rendering. In underwater environments, spatially varying visibility caused by scattering, attenuation, and sparse observations…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Zhuodong Jiang , Haoran Wang , Guoxi Huang , Brett Seymour , Nantheera Anantrasirichai

Three-dimensional reconstruction is a fundamental problem in robotics perception. We examine the problem of active view selection to perform 3D Gaussian Splatting reconstructions with as few input images as possible. Although 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Monica M. Q. Li , Pierre-Yves Lajoie , Giovanni Beltrame

Recent advances in Gaussian Splatting based 3D scene representation have shown two major trends: semantics-oriented approaches that focus on high-level understanding but lack explicit 3D geometry modeling, and structure-oriented approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Yuhang Ming , Chenxin Fang , Xingyuan Yu , Fan Zhang , Weichen Dai , Wanzeng Kong , Guofeng Zhang

3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Xu Hu , Yuxi Wang , Lue Fan , Chuanchen Luo , Junsong Fan , Zhen Lei , Qing Li , Junran Peng , Zhaoxiang Zhang

Generating high-quality novel view renderings of 3D Gaussian Splatting (3DGS) in scenes featuring transient objects is challenging. We propose a novel hybrid representation, termed as HybridGS, using 2D Gaussians for transient objects per…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Jingyu Lin , Jiaqi Gu , Lubin Fan , Bojian Wu , Yujing Lou , Renjie Chen , Ligang Liu , Jieping Ye

Open-set 3D segmentation represents a major point of interest for multiple downstream robotics and augmented/virtual reality applications. We present a decoupled 3D segmentation pipeline to ensure modularity and adaptability to novel 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Luis Wiedmann , Luca Wiehe , David Rozenberszki

Mapping and localization are crucial problems in robotics and autonomous driving. Recent advances in 3D Gaussian Splatting (3DGS) have enabled precise 3D mapping and scene understanding by rendering photo-realistic images. However, existing…

Robotics · Computer Science 2025-01-24 Jaewon Lee , Mangyu Kong , Minseong Park , Euntai Kim

3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Alex Hanson , Allen Tu , Geng Lin , Vasu Singla , Matthias Zwicker , Tom Goldstein

Recently, the multi-modal fusion of RGB, depth, and semantics has shown great potential in dense Simultaneous Localization and Mapping (SLAM). However, a prerequisite for generating consistent semantic maps is the availability of dense,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Linfei Li , Lin Zhang , Zhong Wang , Ying Shen

Constructing a 3D scene capable of accommodating open-ended language queries, is a pivotal pursuit, particularly within the domain of robotics. Such technology facilitates robots in executing object manipulations based on human language…

We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Chao Zhang , Yifeng Zhou , Shuheng Wang , Wenfa Li , Degang Wang , Yi Xu , Shaohui Jiao

Modeling open-vocabulary language fields in 3D is essential for intuitive human-AI interaction and querying within physical environments. State-of-the-art approaches, such as LangSplat, leverage 3D Gaussian Splatting to efficiently…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Pranav Saxena

3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive…

Graphics · Computer Science 2026-05-13 Yibo Zhao , Fan Gao , Youcheng Cai , Ligang Liu

Object navigation is a core capability of embodied intelligence, enabling an agent to locate target objects in unknown environments. Recent advances in vision-language models (VLMs) have facilitated zero-shot object navigation (ZSON).…

Robotics · Computer Science 2026-02-13 Wancai Zheng , Hao Chen , Xianlong Lu , Linlin Ou , Xinyi Yu

3D Gaussian Splatting (3DGS) has emerged as a leading approach for high-quality novel view synthesis, with numerous variants extending its applicability to a broad spectrum of 3D and 4D scene reconstruction tasks. Despite its success, the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Yiming Wang , Shaofei Wang , Marko Mihajlovic , Siyu Tang

3D Language Gaussian Splatting (3DLGS) augments 3D Gaussian Splatting with language-aligned visual features for open-vocabulary 3D scene understanding. A core challenge is efficiently associating high-dimensional vision-language embeddings…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Lovre Antonio Budimir , Yushi Guan , Steve Ryhner , Sven Lončarić , Nandita Vijaykumar

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Hyojun Go , Byeongjun Park , Hyelin Nam , Byung-Hoon Kim , Hyungjin Chung , Changick Kim

The emergence of neural representations has revolutionized our means for digitally viewing a wide range of 3D scenes, enabling the synthesis of photorealistic images rendered from novel views. Recently, several techniques have been proposed…

Computer Vision and Pattern Recognition · Computer Science 2025-02-14 Gal Fiebelman , Tamir Cohen , Ayellet Morgenstern , Peter Hedman , Hadar Averbuch-Elor

Dynamic scene rendering opens new avenues in autonomous driving by enabling closed-loop simulations with photorealistic data, which is crucial for validating end-to-end algorithms. However, the complex and highly dynamic nature of traffic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Rui Song , Chenwei Liang , Yan Xia , Walter Zimmer , Hu Cao , Holger Caesar , Andreas Festag , Alois Knoll