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Related papers: Consistent Zero-shot 3D Texture Synthesis Using Ge…

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We present a novel framework for rectifying occlusions and distortions in degraded texture samples from natural images. Traditional texture synthesis approaches focus on generating textures from pristine samples, which necessitate…

Graphics · Computer Science 2023-09-27 Guoqing Hao , Satoshi Iizuka , Kensho Hara , Edgar Simo-Serra , Hirokatsu Kataoka , Kazuhiro Fukui

Texture map production is an important part of 3D modeling and determines the rendering quality. Recently, diffusion-based methods have opened a new way for texture generation. However, restricted control flexibility and limited prompt…

Graphics · Computer Science 2025-06-04 Dongyu Yan , Leyi Wu , Jiantao Lin , Luozhou Wang , Tianshuo Xu , Zhifei Chen , Zhen Yang , Lie Xu , Shunsi Zhang , Yingcong Chen

The techniques for 3D indoor scene capturing are widely used, but the meshes produced leave much to be desired. In this paper, we propose "RoomDreamer", which leverages powerful natural language to synthesize a new room with a different…

Computer Vision and Pattern Recognition · Computer Science 2023-05-22 Liangchen Song , Liangliang Cao , Hongyu Xu , Kai Kang , Feng Tang , Junsong Yuan , Yang Zhao

Text-to-texture synthesis has become a new frontier in 3D content creation thanks to the recent advances in text-to-image models. Existing methods primarily adopt a combination of pretrained depth-aware diffusion and inpainting models, yet…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Jiaxiang Tang , Ruijie Lu , Xiaokang Chen , Xiang Wen , Gang Zeng , Ziwei Liu

Video generation has drawn significant interest recently, pushing the development of large-scale models capable of producing realistic videos with coherent motion. Due to memory constraints, these models typically generate short video…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Idan Kligvasser , Regev Cohen , George Leifman , Ehud Rivlin , Michael Elad

As 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle…

Graphics · Computer Science 2025-03-24 Dana Cohen-Bar , Daniel Cohen-Or , Gal Chechik , Yoni Kasten

We address the issue of creating consistent mesh texture maps captured from scenes without color calibration. We find that the method for aggregation of the multiple views is crucial for creating spatially consistent meshes without the need…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Mohamed Dahy Elkhouly , Alessio Del Bue , Stuart James

We present a video generation model that accurately reproduces object motion, changes in camera viewpoint, and new content that arises over time. Existing video generation methods often fail to produce new content as a function of time…

Computer Vision and Pattern Recognition · Computer Science 2022-06-10 Tim Brooks , Janne Hellsten , Miika Aittala , Ting-Chun Wang , Timo Aila , Jaakko Lehtinen , Ming-Yu Liu , Alexei A. Efros , Tero Karras

Infrared and visible video fusion is essential for achieving comprehensive perception in dynamic scenes. However, maintaining temporal consistency remains a formidable challenge. Conventional methods relying on optical flow often suffer…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Xingyuan Li , Haoyuan Xu , Shulin Li , Xiang Chen , Zhiying Jiang , Jinyuan Liu

Surgical Video Synthesis has emerged as a promising research direction following the success of diffusion models in general-domain video generation. Although existing approaches achieve high-quality video generation, most are unconditional…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Diego Biagini , Nassir Navab , Azade Farshad

Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Vasilis Toulatzis , Ioannis Fudos

For recent diffusion-based generative models, maintaining consistent content across a series of generated images, especially those containing subjects and complex details, presents a significant challenge. In this paper, we propose a new…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Yupeng Zhou , Daquan Zhou , Ming-Ming Cheng , Jiashi Feng , Qibin Hou

We propose a zero-shot approach for generating consistent videos of animated characters based on Text-to-Image (T2I) diffusion models. Existing Text-to-Video (T2V) methods are expensive to train and require large-scale video datasets to…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Abdelrahman Eldesokey , Peter Wonka

We present DiffIR2VR-Zero, a zero-shot framework that enables any pre-trained image restoration diffusion model to perform high-quality video restoration without additional training. While image diffusion models have shown remarkable…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Chang-Han Yeh , Hau-Shiang Shiu , Chin-Yang Lin , Zhixiang Wang , Chi-Wei Hsiao , Ting-Hsuan Chen , Yu-Lun Liu

Open-domain 3D object synthesis has been lagging behind image synthesis due to limited data and higher computational complexity. To bridge this gap, recent works have investigated multi-view diffusion but often fall short in either 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Hansheng Chen , Ruoxi Shi , Yulin Liu , Bokui Shen , Jiayuan Gu , Gordon Wetzstein , Hao Su , Leonidas Guibas

In this paper, we introduce \textbf{DimensionX}, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins with the insight that both the spatial structure of a 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Wenqiang Sun , Shuo Chen , Fangfu Liu , Zilong Chen , Yueqi Duan , Jun Zhang , Yikai Wang

Panoramic video generation aims to synthesize 360-degree immersive videos, holding significant importance in the fields of VR, world models, and spatial intelligence. Existing works fail to synthesize high-quality panoramic videos due to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Zixun Fang , Kai Zhu , Zhiheng Liu , Yu Liu , Wei Zhai , Yang Cao , Zheng-Jun Zha

Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long runtime, or their limited quality. We introduce ActionMesh,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Remy Sabathier , David Novotny , Niloy J. Mitra , Tom Monnier

Text-to-3D generation has shown rapid progress in recent days with the advent of score distillation, a methodology of using pretrained text-to-2D diffusion models to optimize neural radiance field (NeRF) in the zero-shot setting. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Junyoung Seo , Wooseok Jang , Min-Seop Kwak , Hyeonsu Kim , Jaehoon Ko , Junho Kim , Jin-Hwa Kim , Jiyoung Lee , Seungryong Kim

Recent advancements in 4D scene reconstruction, particularly those leveraging diffusion priors, have shown promise for novel view synthesis in autonomous driving. However, these methods often process frames independently or in a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Heyu Si , Brandon James Denis , Muyang Sun , Dragos Datcu , Yaoru Li , Xin Jin , Ruiju Fu , Yuliia Tatarinova , Federico Landi , Jie Song , Mingli Song , Qi Guo