Related papers: A Multi-Stage Framework for Multimodal Controllabl…
A song is a combination of singing voice and accompaniment. However, existing works focus on singing voice synthesis and music generation independently. Little attention was paid to explore song synthesis. In this work, we propose a novel…
We propose prosody embeddings for emotional and expressive speech synthesis networks. The proposed methods introduce temporal structures in the embedding networks, thus enabling fine-grained control of the speaking style of the synthesized…
Conversational text-to-speech (TTS) aims to synthesize speech with proper prosody of reply based on the historical conversation. However, it is still a challenge to comprehensively model the conversation, and a majority of conversational…
Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they…
A text-to-speech synthesis system typically consists of multiple stages, such as a text analysis frontend, an acoustic model and an audio synthesis module. Building these components often requires extensive domain expertise and may contain…
Human speech exhibits rich and flexible prosodic variations. To address the one-to-many mapping problem from text to prosody in a reasonable and flexible manner, we propose DiffStyleTTS, a multi-speaker acoustic model based on a conditional…
Self-supervised speech pre-training methods have developed rapidly in recent years, which show to be very effective for many near-field single-channel speech tasks. However, far-field multichannel speech processing is suffering from the…
This brief literature review studies the problem of audiovisual speech synthesis, which is the problem of generating an animated talking head given a text as input. Due to the high complexity of this problem, we approach it as the…
With read-aloud speech synthesis achieving high naturalness scores, there is a growing research interest in synthesising spontaneous speech. However, human spontaneous face-to-face conversation has both spoken and non-verbal aspects (here,…
Text-based audio generation models have limitations as they cannot encompass all the information in audio, leading to restricted controllability when relying solely on text. To address this issue, we propose a novel model that enhances the…
Speaker-adaptive Text-to-Speech (TTS) synthesis has attracted considerable attention due to its broad range of applications, such as personalized voice assistant services. While several approaches have been proposed, they often exhibit high…
Decoder-only discrete-token language models have recently achieved significant success in automatic speech recognition. However, systematic analyses of how different modalities impact performance in specific scenarios remain limited. In…
This paper explores the manipulation of prosodic parameters in Text-to-Speech (TTS) systems to achieve controlled speech generation. By leveraging advanced speech processing techniques, we compare TTS-generated audio with human-recorded…
Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation…
This paper aims to synthesize the target speaker's speech with desired speaking style and emotion by transferring the style and emotion from reference speech recorded by other speakers. We address this challenging problem with a two-stage…
Automatic dubbing, which generates a corresponding version of the input speech in another language, could be widely utilized in many real-world scenarios such as video and game localization. In addition to synthesizing the translated…
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while…
Distinguishing scripted from spontaneous speech is an essential tool for better understanding how speech styles influence speech processing research. It can also improve recommendation systems and discovery experiences for media users…
Speech synthesis is used in a wide variety of industries. Nonetheless, it always sounds flat or robotic. The state of the art methods that allow for prosody control are very cumbersome to use and do not allow easy tuning. To tackle some of…
Spoken dialogue generation is crucial for applications like podcasts, dynamic commentary, and entertainment content, but poses significant challenges compared to single-utterance text-to-speech (TTS). Key requirements include accurate…