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Related papers: PhysRig: Differentiable Physics-Based Skinning and…

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Physics-based understanding of object interactions from sensory observations is an essential capability in augmented reality and robotics. It enables to capture the properties of a scene for simulation and control. In this paper, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Rama Krishna Kandukuri , Michael Strecke , Joerg Stueckler

The development of biophysical models for clinical applications is rapidly advancing in the research community, thanks to their predictive nature and their ability to assist the interpretation of clinical data. However, high-resolution and…

Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significantly boost productivity. Given a character mesh and skeleton…

Graphics · Computer Science 2021-03-22 Xiaoyu Pan , Jiancong Huang , Jiaming Mai , He Wang , Honglin Li , Tongkui Su , Wenjun Wang , Xiaogang Jin

The scarcity of large-scale robotic data has motivated the repurposing of foundation models from other modalities for policy learning. In this work, we introduce PhysGen (Learning Physics from Pretrained Video Generation Models), a scalable…

Robotics · Computer Science 2026-04-24 Zijian Song , Qichang Li , Sihan Qin , Yuhao Chen , Tianshui Chen , Liang Lin , Guangrun Wang

We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Rong Wang , Fabian Prada , Ziyan Wang , Zhongshi Jiang , Chengxiang Yin , Junxuan Li , Shunsuke Saito , Igor Santesteban , Javier Romero , Rohan Joshi , Hongdong Li , Jason Saragih , Yaser Sheikh

Since loose-fitting clothing contains dynamic modes that have proven to be difficult to predict via neural networks, we first illustrate how to coarsely approximate these modes with a real-time numerical algorithm specifically designed to…

Graphics · Computer Science 2024-04-29 Yongxu Jin , Dalton Omens , Zhenglin Geng , Joseph Teran , Abishek Kumar , Kenji Tashiro , Ronald Fedkiw

While existing methods for reconstructing hand-object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects-limiting their ability to model real-world objects (e.g., cloth, stuffed animals) that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Jihyun Lee , Changmin Lee , Donghwan Kim , Tae-Kyun Kim

Parametric 3D body models like SMPL only represent minimally-clothed people and are hard to extend to clothing because they have a fixed mesh topology and resolution. To address these limitations, recent work uses implicit surfaces or point…

Computer Vision and Pattern Recognition · Computer Science 2022-09-15 Qianli Ma , Jinlong Yang , Michael J. Black , Siyu Tang

Efficient representation of articulated objects such as human bodies is an important problem in computer vision and graphics. To efficiently simulate deformation, existing approaches represent 3D objects using polygonal meshes and deform…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Boyang Deng , JP Lewis , Timothy Jeruzalski , Gerard Pons-Moll , Geoffrey Hinton , Mohammad Norouzi , Andrea Tagliasacchi

Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the…

Robotics · Computer Science 2021-07-20 Tran Nguyen Le , Jens Lundell , Fares J. Abu-Dakka , Ville Kyrki

World models have become indispensable tools for embodied intelligence, serving as powerful simulators capable of generating realistic robotic videos while addressing critical data scarcity challenges. However, current embodied world models…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Yu Shang , Xin Zhang , Yinzhou Tang , Lei Jin , Chen Gao , Wei Wu , Yong Li

Robotic manipulation of volumetric elastoplastic deformable materials, from foods such as dough to construction materials like clay, is in its infancy, largely due to the difficulty of modelling and perception in a high-dimensional space.…

Robotics · Computer Science 2025-07-16 Xintong Yang , Ze Ji , Yu-Kun Lai

Delicate cloth simulations have long been desired in computer graphics. Various methods were proposed to improve engaged force interactions, collision handling, and numerical integrations. Deep learning has the potential to achieve fast and…

Graphics · Computer Science 2025-01-20 Zhiwei Zhao

This work expands further our earlier poster presentation and integration of the OpenGL Slides Framework (OGLSF) - to make presentations with real-time animated graphics where each slide is a scene with tidgets - and physical based…

Graphics · Computer Science 2010-07-06 Miao Song , Serguei A. Mokhov , Peter Grogono

Reliable object manipulation requires understanding physical properties that vary across objects and environments. Vision-language model (VLM) planners can reason about friction and stability in general terms; however, they often cannot…

Robotics · Computer Science 2026-05-05 Haoyang Li , Yang You , Hao Su , Leonidas Guibas

Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate…

Soft materials such as rubbers, hydrogels, and biological tissues undergo damage in the form of stiffness degradation without apparent changes in their stress-free geometry. Accurate simulation of this behavior is critical in applications…

Computational Engineering, Finance, and Science · Computer Science 2026-04-07 Mark Wilkinson , Amirhossein Amiri-Hezaveh , Adrian Buganza Tepole

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Sida Peng , Zhen Xu , Junting Dong , Qianqian Wang , Shangzhan Zhang , Qing Shuai , Hujun Bao , Xiaowei Zhou

In this work, we show that exploiting additional variables in a mixed finite element formulation of deformation leads to an efficient physics-based character skinning algorithm. Taking as input, a user-defined rig, we show how to…

Animatronic robots hold the promise of enabling natural human-robot interaction through lifelike facial expressions. However, generating realistic, speech-synchronized robot expressions poses significant challenges due to the complexities…

Robotics · Computer Science 2024-08-08 Boren Li , Hang Li , Hangxin Liu
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