Related papers: On graph automorphisms related to Snort
The \emph{graph grabbing game} is a two-player game on a weighted connected graph in which two players, Alice and Bob, alternatively remove non-cut vertices one by one to gain the weights on them. Alice wins the game if she gains at least…
We introduce a new game played on graphs, ``Agents and Adversary". This game is reminiscent of ``Cops and Robbers" but has some fundamental differences. We classify infinite families of graphs as Agents-win and Adversary-win. We then define…
Let $G=(V,E)$ be a graph with the vertex-set $V$ and the edge-set $E$. Let $N(v)$ denote the set of neighbors of the vertex $v$ of $G.$ The graph $G$ is called $ irreducible $ whenever for every $v,w \in V$ if $v \neq w$, then $N(v)\neq…
Seymour's Second Neighborhood Conjecture (SNC) asserts that every oriented graph has a vertex whose first out-neighborhood is at most as large as its second out-neighborhood. In this paper, we prove that if $G$ is a graph containing no…
Sullivan stated the conjectures: (1) every oriented graph $D$ has a vertex $x$ such that $d^{++}(x)\geq d^{-}(x)$; (2) every oriented graph $D$ has a vertex $x$ such that $d^{++}(x)+d^{+}(x)\geq 2d^{-}(x)$. In this paper, we prove that…
Assume that there is a free group action of automorphisms on a bipartite graph. If there is a perfect matching on the factor graph, then obviously there is a perfect matching on the graph. Surprisingly, the reversed is also true for…
We develop the methodology of positioning graph vertices relative to each other to solve the problem of determining isomorphism of two undirected graphs. Based on the position of the vertex in one of the graphs, it is determined the…
This work concerns results on conditions guaranteeing that certain banded $M$-matrices have banded inverses. As a first goal, a graph theoretic characterization for an off-diagonal entry of the inverse of an $M$-matrix to be positive, is…
Graph symmetries intervene in diverse applications, from enumeration, to graph structure compression, to the discovery of graph dynamics (e.g., node arrival order inference). Whereas Erd\H{o}s-R\'enyi graphs are typically asymmetric, real…
We relate the graph isomorphism problem to the solvability of certain systems of linear equations with nonnegative variables. This version replaces the two previous versions of this paper.
When are all positions of a game numbers? We show that two properties are necessary and sufficient. These properties are consequences of that, in a number, it is not an advantage to be the first player. One of these properties implies the…
The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…
In this paper we study a variant of the solitaire game Lights-Out, where the player's goal is to turn off a grid of lights. This variant is a two-player impartial game where the goal is to make the final valid move. This version is playable…
Call a colouring of a graph \emph{distinguishing} if the only automorphism of this graph which preserves said colouring is the identity. Let $H$ be an arbitrary graph. We say that a graph $G$ is \emph{$H$-free} if $G$ does not contain an…
There are typically several nonisomorphic graphs having a given degree sequence, and for any two degree sequence terms it is often possible to find a realization in which the corresponding vertices are adjacent and one in which they are…
We study stochastic differential games with $N$ players, where interactions are determined by sequences of graphs in which the number of neighbours of each node remains bounded as $N$ grows, such as chain graphs or lattices. Our main goal…
Let $G$ be a graph and $A$ be its adjacency matrix. A graph $G$ is invertible if its adjacency matrix $A$ is invertible and the inverse of $G$ is a weighted graph with adjacency matrix $A^{-1}$. A signed graph $(G,\sigma)$ is a weighted…
Maker-Breaker games are played on a hypergraph $(X,\mathcal{F})$, where $\mathcal{F} \subseteq 2^X$ denotes the family of winning sets. Both players alternately claim a predefined amount of edges (called bias) from the board $X$, and Maker…
We investigate extremal graphs related to the game of Cops and Robbers. We focus on graphs where a single cop can catch the robber; such graphs are called cop-win. The capture time of a cop-win graph is the minimum number of moves the cop…
We study the (1:b) Maker-Breaker component game, played on the edge set of a d-regular graph. Maker's aim in this game is to build a large connected component, while Breaker's aim is to not let him do so. For all values of Breaker's bias b,…