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Affine geometry is usually regarded as a framework in which metric notions such as distance and angle are absent. However, just as projective geometry produces various metric geometries by introducing additional structures on the line at…

Metric Geometry · Mathematics 2026-04-02 Masanori Nakazato

This paper focuses on a variation of the Art Gallery problem that considers open edge guards and open mobile guards. A mobile guard can be placed on edges and diagonals of a polygon, and the "open" prefix means that the endpoints of such…

Computational Geometry · Computer Science 2013-06-20 Antonio Leslie Bajuelos , Santiago Canales , Gregorio Hernández , Mafalda Martins , Inês Matos

We define the problem segment cover as follows. We are given a set of pairs of sub-intervals of the unit interval. The problem asks if there is a choice of a single interval from each pair such that the union of the chosen intervals covers…

Computational Geometry · Computer Science 2020-10-20 Sharareh Alipour , Salman Parsa

We prove that the art gallery problem is equivalent under polynomial time reductions to deciding whether a system of polynomial equations over the real numbers has a solution. The art gallery problem is a classical problem in computational…

Computational Geometry · Computer Science 2018-05-10 Mikkel Abrahamsen , Anna Adamaszek , Tillmann Miltzow

Let an orthogonal polyhedron be the union of a finite set of boxes in $\mathbb R^3$ (i.e., cuboids with edges parallel to the coordinate axes), whose surface is a connected 2-manifold. We study the NP-complete problem of guarding a…

Computational Geometry · Computer Science 2019-10-25 Giovanni Viglietta

In applications, a substantial number of problems can be formulated as non-linear least squares problems over smooth varieties. Unlike the usual least squares problem over a Euclidean space, the non-linear least squares problem over a…

Optimization and Control · Mathematics 2025-03-11 Shenglong Hu , Ke Ye

A sliding camera inside an orthogonal polygon $P$ is a point guard that travels back and forth along an orthogonal line segment $\gamma$ in $P$. The sliding camera $g$ can see a point $p$ in $P$ if the perpendicular from $p$ onto $\gamma$…

Computational Geometry · Computer Science 2016-04-26 Therese Biedl , Timothy M. Chan , Stephanie Lee , Saeed Mehrabi , Fabrizio Montecchiani , Hamideh Vosoughpour

We study the Dispersive Art Gallery Problem with vertex guards: Given a polygon $\mathcal{P}$, with pairwise geodesic Euclidean vertex distance of at least $1$, and a rational number $\ell$; decide whether there is a set of vertex guards…

Computational Geometry · Computer Science 2024-06-11 Sándor P. Fekete , Joseph S. B. Mitchell , Christian Rieck , Christian Scheffer , Christiane Schmidt

The algebraic approach to the Constraint Satisfaction Problem (CSP) uses high order symmetries of relational structures -- polymorphisms -- to study the complexity of the CSP. In this paper we further develop one of the methods the…

Logic in Computer Science · Computer Science 2020-07-21 Andrei A. Bulatov

A set $G$ of points on a 1.5-dimensional terrain, also known as an $x$-monotone polygonal chain, is said to guard the terrain if any point on the terrain is 'seen' by a point in $G$. Two points on the terrain see each other if and only if…

Computational Geometry · Computer Science 2009-07-08 James King , Erik Krohn

Given a straight-line drawing of a graph, a segment is a maximal set of edges that form a line segment. Given a planar graph $G$, the segment number of $G$ is the minimum number of segments that can be achieved by any planar straight-line…

Computational Geometry · Computer Science 2024-07-03 Sabine Cornelsen , Giordano Da Lozzo , Luca Grilli , Siddharth Gupta , Jan Kratochvíl , Alexander Wolff

We consider guarding classes of simple polygons using mobile guards (polygon edges and diagonals) under the constraint that no two guards may see each other. In contrast to most other art gallery problems, existence is the primary question:…

Computational Geometry · Computer Science 2012-06-11 Sarah Cannon , Diane L. Souvaine , Andrew Winslow

A \emph{generic rectangular layout} (for short, \emph{layout}) is a subdivision of an axis-aligned rectangle into axis-aligned rectangles, no four of which have a point in common. Such layouts are used in data visualization and in…

Computational Geometry · Computer Science 2024-05-22 Stefan Felsner , Andrew Nathenson , Csaba D. Tóth

With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of…

Computational Geometry · Computer Science 2010-09-28 Sandor P. Fekete , Christiane Schmidt

$\delta$-Covering, for some covering range $\delta>0$, is a continuous facility location problem on undirected graphs where all edges have unit length. The facilities may be positioned on the vertices as well as on the interior of the…

Data Structures and Algorithms · Computer Science 2024-08-09 Tim A. Hartmann , Tom Janßen

We study the problem of guarding orthogonal art galleries with horizontal mobile guards (alternatively, vertical) and point guards, using "rectangular vision". We prove a sharp bound on the minimum number of point guards required to cover…

Combinatorics · Mathematics 2019-11-07 Ervin Győri , Tamás Róbert Mezei

Given a line segment $I=[0,L]$, the so-called barrier, and a set of $n$ sensors with varying ranges positioned on the line containing $I$, the barrier coverage problem is to move the sensors so that they cover $I$, while minimising the…

Data Structures and Algorithms · Computer Science 2017-10-02 Serge Gaspers , Joachim Gudmundsson , Julián Mestre , Stefan Rümmele

A terrain T is an x-monotone polygonal chain in the plane; T is orthogonal if each edge of T is either horizontal or vertical. In this paper, we give an exact algorithm for the problem of guarding the convex vertices of an orthogonal…

Computational Geometry · Computer Science 2015-12-29 Saeed Mehrabi

We examine the metrics that arise when a finite set of points is embedded in the real line, in such a way that the distance between each pair of points is at least 1. These metrics are closely related to some other known metrics in the…

Combinatorics · Mathematics 2011-08-02 Adam N. Letchford , Hanna Seitz , Dirk Oliver Theis

We study a geometric hitting-set problem in which the input consists of a set $P$ of weighted points and a family $S=H\cup V$ of axis-parallel segments in the plane. The goal is to select a minimum-weight subset of $P$ that hits every…

Computational Geometry · Computer Science 2026-05-15 Rajiv Raman , Siddhartha Sarkar , Jatin Yadav