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Related papers: OpticalAging: Real-time Presbyopia Simulation for …

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Myopia is an eye condition that makes it difficult for people to focus on faraway objects. It has become one of the most serious eye conditions worldwide and negatively impacts the quality of life of those who suffer from it. Although…

Human-Computer Interaction · Computer Science 2021-09-29 Xiang Li , Xiaohang Tang , Xin Tong , Rakesh Patibanda , Florian 'Floyd' Mueller , Hai-Ning Liang

Glaucoma, a leading cause of blindness, is characterized by optic nerve damage related to intraocular pressure (IOP), but its full etiology is unknown. Researchers at UAB have devised a custom device to measure scleral strain continuously…

Myopia is a common visual disorder that affects millions of people worldwide and its prevalence has been increasing in recent years. Environmental factors, such as reading time, viewing distance, and ambient lighting, have been identified…

Human-Computer Interaction · Computer Science 2023-06-14 Xiangyu Yan , Gongen Han , Can Fang , Xuan Jing

Subject of research: is the study of methods for analyzing perimetric images for the diagnosis and control of glaucoma diseases. Objects of research: is a dataset collected on the ophthalmological perimeter with the results of various…

Image and Video Processing · Electrical Eng. & Systems 2025-03-20 A. I. Medvedeva , V. V. Bakutkin

The rapid increase in the world's aging population to 16% by the year 2050 spurs the need for the application of digital health solutions to enhance older individuals' independence, accessibility, and well-being. While digital health…

Computers and Society · Computer Science 2026-01-27 Christine Ine

Gaze tracking devices have the potential to greatly expand interactivity, yet miscalibration remains a significant barrier to use. As devices miscalibrate, people tend to compensate by intentionally offsetting their gaze, which makes…

Human-Computer Interaction · Computer Science 2023-11-01 Akanksha Saran , Jacob Alber , Cyril Zhang , Ann Paradiso , Danielle Bragg , John Langford

Reminiscence, the act of revisiting past memories, is crucial for self-reflection and social interaction, significantly enhancing psychological well-being, life satisfaction, and self-identity among older adults. In HCI and CSCW, there is…

Human-Computer Interaction · Computer Science 2024-11-04 Zhongyue Zhang , Lina Xu , Xingkai Wang , Xu Zhang , Mingming Fan

With the ever-growing expansion of mobile technology worldwide, there is an increasing need for accommodation for those who are disabled. This project explores how machine learning and computer vision could be utilized to improve…

Human-Computer Interaction · Computer Science 2024-04-02 Jasur Shukurov

When language is utilized as a medium to store and communicate sensory information, there arises a kind of radical virtual reality, namely "the realities that are reduced into the same sentence are virtual/equivalent." In the current era,…

Human-Computer Interaction · Computer Science 2024-12-04 Goki Muramoto , Yuri Yasui , Hirosuke Asahi

Large multimodal models (LMMs) have enabled new AI-powered applications that help people with visual impairments (PVI) receive natural language descriptions of their surroundings through audible text. We investigated how this emerging…

Human-Computer Interaction · Computer Science 2025-02-25 Jingyi Xie , Rui Yu , He Zhang , Syed Masum Billah , Sooyeon Lee , John M. Carroll

Aging and chronic conditions affect older adults' daily lives, making the early detection of developing health issues crucial. Weakness, which is common across many conditions, can subtly alter physical movements and daily activities.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Chen Long-fei , Muhammad Ahmed Raza , Craig Innes , Subramanian Ramamoorthy , Robert B. Fisher

We propose that accessibility research can lay the foundation for technology that can be used to augment the perception of everyone. To show how this can be achieved, we present three case studies of our research in which we demonstrate our…

Human-Computer Interaction · Computer Science 2017-09-27 Michael Mauderer , Garreth W. Tigwell , Benjamin M. Gorman , David R. Flatla

People now frequently meet and develop relationships through online dating. Yet, due to their limited accessibility, utilizing dating services can be difficult and irritating for people with visual impairments. The significance of the…

Human-Computer Interaction · Computer Science 2024-10-08 Gyanendra Shrestha , Soumya Tejaswi Vadlamani

The global population is rapidly aging, necessitating technologies that promote healthy aging. Voice User Interfaces (VUIs), leveraging natural language interaction, offer a promising solution for older adults due to their ease of use.…

Human-Computer Interaction · Computer Science 2024-09-16 Xinhui Hu , Smit Desai , Morgan Lundy , Jessie Chin

Simulators, as tools that can clearly bring out the effect of impairment, are invaluable in the design and development process of an assistive device. Simulators are vital in meeting high standards of accessibility. Described is our work on…

Human-Computer Interaction · Computer Science 2016-04-06 Pragathi Praveena , Jobin J Kavalam , Namita Jacob

Data-driven approaches to tactile sensing aim to overcome the complexity of accurately modeling contact with soft materials. However, their widespread adoption is impaired by concerns about data efficiency and the capability to generalize…

Robotics · Computer Science 2020-03-06 Carmelo Sferrazza , Thomas Bi , Raffaello D'Andrea

It is estimated that 285 million people globally are visually impaired. A majority of these people live in developing countries and are among the elderly population. One of the most difficult tasks faced by the visually impaired is…

Computers and Society · Computer Science 2015-06-04 Shonal Chaudhry , Rohitash Chandra

The distinct abilities of older adults to interact with computers has motivated a wide range of contributions in the the form of design guidelines for making technologies usable and accessible for the elderly population. However, despite…

Human-Computer Interaction · Computer Science 2017-03-21 Leysan Nurgalieva , Juan Jose Jara Laconich , Marcos Baez , Fabio Casati , Maurizio Marchese

We envision the "virtual eye" as a next-generation, AI-powered platform that uses interconnected foundation models to simulate the eye's intricate structure and biological function across all scales. Advances in AI, imaging, and multiomics…

Tissues and Organs · Quantitative Biology 2025-05-12 Yue Wu , Yibo Guo , Yulong Yan , Jiancheng Yang , Xin Zhou , Ching-Yu Cheng , Danli Shi , Mingguang He

Prompting and steering techniques are well established in general-purpose generative AI, yet assistive visual question answering (VQA) tools for blind users still follow rigid interaction patterns with limited opportunities for…

Human-Computer Interaction · Computer Science 2026-02-20 Farnaz Zamiri Zeraati , Yang Trista Cao , Yuehan Qiao , Hal Daumé , Hernisa Kacorri