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3D modeling has long been an important area in computer vision and computer graphics. Recently, thanks to the breakthroughs in neural representations and generative models, we witnessed a rapid development of 3D modeling. 3D human modeling,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Ruihe Wang , Yukang Cao , Kai Han , Kwan-Yee K. Wong

Generative models aim to learn the distribution of observed data by generating new instances. With the advent of neural networks, deep generative models, including variational autoencoders (VAEs), generative adversarial networks (GANs), and…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Zifan Shi , Sida Peng , Yinghao Xu , Andreas Geiger , Yiyi Liao , Yujun Shen

As LLMs continuously evolve, there is an urgent need for a reliable evaluation method that delivers trustworthy results promptly. Currently, static benchmarks suffer from inflexibility and unreliability, leading users to prefer human voting…

Computation and Language · Computer Science 2024-10-08 Ruochen Zhao , Wenxuan Zhang , Yew Ken Chia , Weiwen Xu , Deli Zhao , Lidong Bing

The recent explosion of large language models (LLMs), each with its own general or specialized strengths, makes scalable, reliable benchmarking more urgent than ever. Standard practices nowadays face fundamental trade-offs: closed-ended…

AI arenas, which rank generative models from pairwise preferences of users, are a popular method for measuring the relative performance of models in the course of their organic use. Because rankings are computed from noisy preferences,…

Machine Learning · Computer Science 2026-03-31 Chris Hays , Rachel Li , Bailey Flanigan , Manish Raghavan

Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…

Graphics · Computer Science 2025-05-01 Majid Behravan , Maryam Haghani , Denis Gracanin

Building upon our previous contributions, this paper introduces Arena 3.0, an extension of Arena-Bench, Arena 1.0, and Arena 2.0. Arena 3.0 is a comprehensive software stack containing multiple modules and simulation environments focusing…

3D open-world classification is a challenging yet essential task in dynamic and unstructured real-world scenarios, requiring both open-category and open-pose recognition. To address these challenges, recent wisdom often takes sophisticated…

Computer Vision and Pattern Recognition · Computer Science 2025-04-18 Xinzhe Xia , Weiguang Zhao , Yuyao Yan , Guanyu Yang , Rui Zhang , Kaizhu Huang , Xi Yang

We present SciArena, an open and collaborative platform for evaluating foundation models on scientific literature-grounded tasks. Unlike traditional benchmarks for scientific literature understanding and synthesis, SciArena engages the…

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…

Multiagent Systems · Computer Science 2019-12-02 Yuhang Song , Andrzej Wojcicki , Thomas Lukasiewicz , Jianyi Wang , Abi Aryan , Zhenghua Xu , Mai Xu , Zihan Ding , Lianlong Wu

Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently,…

Graphics · Computer Science 2025-11-17 Rim Rekik , Stefanie Wuhrer , Ludovic Hoyet , Katja Zibrek , Anne-Hélène Olivier

Embodied AI development significantly lags behind large foundation models due to three critical challenges: (1) lack of systematic understanding of core capabilities needed for Embodied AI, making research lack clear objectives; (2) absence…

Text-to-3D (T23D) generation has emerged as a crucial visual generation task, aiming at synthesizing 3D content from textual descriptions. Studies of this task are currently shifting from per-scene T23D, which requires optimization of the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Xiao Cai , Sitong Su , Jingkuan Song , Pengpeng Zeng , Ji Zhang , Qinhong Du , Mengqi Li , Heng Tao Shen , Lianli Gao

Reinforcement learning from human feedback (RLHF) effectively promotes preference alignment of text-to-image (T2I) diffusion models. To improve computational efficiency, direct preference optimization (DPO), which avoids explicit reward…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Zhikai Li , Yue Zhao , Edward Zhongwei Zhang , Xuewen Liu , Jing Zhang , Qingyi Gu , Zhen Dong

Recent breakthroughs in vision-language models (VLMs) emphasize the necessity of benchmarking human preferences in real-world multimodal interactions. To address this gap, we launched WildVision-Arena (WV-Arena), an online platform that…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Yujie Lu , Dongfu Jiang , Wenhu Chen , William Yang Wang , Yejin Choi , Bill Yuchen Lin

The rapid advancement in generative artificial intelligence have enabled the creation of 3D human faces (HFs) for applications including media production, virtual reality, security, healthcare, and game development, etc. However, assessing…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Woo Yi Yang , Jiarui Wang , Sijing Wu , Huiyu Duan , Yuxin Zhu , Liu Yang , Kang Fu , Guangtao Zhai , Xiongkuo Min

Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Xinhao Hu , Yiyi Zhang , Liqing Zhang , Jianfu Zhang

Diffusion models have achieved remarkable progress in text-to-image generation, yet aligning them with human preference remains challenging due to the presence of multiple, sometimes conflicting, evaluation metrics (e.g., semantic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Dipesh Tamboli , Souradip Chakraborty , Aditya Malusare , Biplab Banerjee , Amrit Singh Bedi , Vaneet Aggarwal

3D human generation is an important problem with a wide range of applications in computer vision and graphics. Despite recent progress in generative AI such as diffusion models or rendering methods like Neural Radiance Fields or Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Maksym Ivashechkin , Oscar Mendez , Richard Bowden

Evaluating the abilities of large models and manifesting their gaps are challenging. Current benchmarks adopt either ground-truth-based score-form evaluation on static datasets or indistinct textual chatbot-style human preferences…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Zijian Chen , Lirong Deng , Zhengyu Chen , Kaiwei Zhang , Qi Jia , Yuan Tian , Yucheng Zhu , Guangtao Zhai